Some number crunching on the AC path for the three standard AC builds. Main focus is a common layout for an easier side by side comparison. I've tried to assume reasonable item layouts.
Some comments:
- There is a -4AC swing for non-WF AC/evasion builds when going from Mithral Breastplate to Dragontouch Leather.
- Non-dwarf Paladin build suffers from a lack of Armour Mastery, and lack of Tower Shield Mastery at 20.
- Epic items will likely net at least another 2 AC points.
- Grind for an AC/evasion build is greater due to DEX in additional to the same Dodge/Insight crafting grind.
- Dwarf Paladin builds generally get peak AC at each level, but non-Paladin's will also get an additional AC boost if there is a Paladin close.
As part of this I'd like to collect some comments about the various low-water (not worth while) and high-water (hit only on 20) AC marks for each explorer areas and dungeons at normal/hard/elite. ie. Over 55 AC in Gianthold is high-water.
Notes
- Rock Candy build. Updated
- Cannon Fodder build
- Jaerlach and Valhelm builds.
- QuikNdirty
- The Definitive AC Bonus Thread
Additional AC sources
- +3 Halfling (5 min max)
- +4 Boost (20 sec action boost)
- +1 Air Guard (rare)
- +4 shield wand (10 minutes) if in TWF mode