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  1. #1
    Community Member
    Join Date
    Sep 2009
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    Default AC build analysis

    Some number crunching on the AC path for the three standard AC builds. Main focus is a common layout for an easier side by side comparison. I've tried to assume reasonable item layouts.

    Some comments:
    • There is a -4AC swing for non-WF AC/evasion builds when going from Mithral Breastplate to Dragontouch Leather.
    • Non-dwarf Paladin build suffers from a lack of Armour Mastery, and lack of Tower Shield Mastery at 20.
    • Epic items will likely net at least another 2 AC points.
    • Grind for an AC/evasion build is greater due to DEX in additional to the same Dodge/Insight crafting grind.
    • Dwarf Paladin builds generally get peak AC at each level, but non-Paladin's will also get an additional AC boost if there is a Paladin close.


    As part of this I'd like to collect some comments about the various low-water (not worth while) and high-water (hit only on 20) AC marks for each explorer areas and dungeons at normal/hard/elite. ie. Over 55 AC in Gianthold is high-water.

    Notes


    Additional AC sources
    • +3 Halfling (5 min max)
    • +4 Boost (20 sec action boost)
    • +1 Air Guard (rare)
    • +4 shield wand (10 minutes) if in TWF mode
    Last edited by emptysands; 05-02-2010 at 06:21 PM.

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