Very interesting - any Barb 20 TWFs get a chance to test against a TW Kensai?
I guess we now know where the missing 10% of the ranger's capstone went.
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Yes, the video was done without rage. From the video you can see that the only "buff" I had was the House P trinket.
You can't use a two-handed vicious weapon to test, because when a glancing blow procs, it will also result in an additional point of self-damage. Each trial would have different numbers of glancing blow procs, and thus screw up counting the number of hits in this way. It's easier to just count how many times you've seen one of the swings go through (say, the "baseball swing" where the weapon goes from right to left), then multiply by 4, which you should be able to do in real-time (i.e. just playing the video at normal speed).
Actually, I would presume *any* Barb 20 with the Capstone could test against any fighter 20. If memory serves, the attack animations without any of the TWF feats are still the same; you just take a monster to-hit penalty?
It's refreshing to see this -- one of the really "wierd" outstanding items in M_A's attack speed thread was that some folks claimed a much larger jump in BAB speed when they went from BAB 19 to BAB 20 -- and others didn't see it. A hidden Barb capstone effect could explain that troubling discrepancy away....
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Never thought about it as I twitch my THF barb and my fighter is TWF and only use a two hander on her once in a blue moon and I'm never logged into both at that same time ... and I agree they should not nerf the barb cap but give a better one or enhance the existing fighter one... make the fighter one 20% alacrity or add a superior weapon specialization to it.
Last edited by Emili; 05-03-2010 at 01:29 PM.
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Why shouldn't it be nerfed? It was clearly good enough to warrant going 20 barbarian before anyone noticed the possibility of a hidden effect, and that hidden effect (if there is one) is essentially the same thing that fighters get as their whole capstone (and almost the same thing as rangers get for theirs).
Plus, barbarians are already at, or almost at, the top in terms of DPS--why would they require the 10% boost?
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It's against turbine core philosophy to nerf. It's always been like this since the early days of asheron's call.
Turbine wanted to be the Anti-Verant/Sony (at the time there only real competition - EQ's developer). So they did everything as differently as possible.
Where Sony would release things very powerful by mistake and constant nerf each class to attain balance.. Turbine would do the oposite, whenever something was too powerful compared to other skills/items/etc, they would just release new and more powerful ones on the other side to balanced this out. They continued this for years vastly changing the game making it far too easy, then having to released new and stronger monsters to conpensate.
And are continuing it for DDO. Turbine avoids nerfs at all costs.
Critical rage was always incredibly overpowered and Turbine knew it, but despite that for years it was never nerfed, And when the day came that they finally did something about it, it was simply repalced by the superior frenzy berserker and other melee classes were given strong similar enhancements.
Personally still not convinced this even exists tho.
There is a fairly clear visual increase to attack speed between having the enhancement and not. its easy enough for anyone to take a look at. Im not convinced its upwards of 10% but its definitely something that is easy to spot.
Frankly i wouldn't care if they nerfed it as long as they fixed the broken glancing blow procs on it at the same time.
Eulogy- oh ninety eight
Uh...they may claim this, but it is clearly not the case, as they have nerfed quite a few things over the 2 and a half years I've been here. And this would likely not be categorized as a nerf, but a bug fix, since it was never mentioned as being an aspect of the capstone, and obviously has no business being there (again assuming the benefit exists at all).
The capstones, to a degree, are meant (even if unsuccessful in this goal) to encourage players to stay pure. Barbarian didn't need a whole lot of help since it gets the enhanced rage at cap anyway (+2 Str/+2 Con), but this was a pretty nice addition and kind of solidified the fact that losing 2 levels of barbarian was a difficult decision to make (unlike for nearly every other class). The capstone has been a compelling reason, and a frequent argument in favor of going pure barbarian without any indication of an alacrity bonus, so it fulfilled its intended design goal without it. With it, the capstone is probably much more powerful than just about any other capstone enhancement, and unnecessarily so.
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If this is true then Barbarians would need either a bug fix (not a nerf since the mentioned 10% alacrity was never written as being part of the capstone) or Fighters would need a counterbalancing boost to strength +2? similar to Barbarians. I would go with the latter and frankly I dont think it would really alter DPS that much (its more the thought of it that matters).
Name one that otherwise couldn't be classified as a "bugfix"
It's just not there style. That's quite clear to me.
To me the closest thing to a nerf I've seen them do was the massive revamp of the enhancement system.. Which removed and nerfed some specific enhancement, but let you take a huge amount more. (like 80 vs 4..) So on the whole, most everyone agreed this was an overall improvement. That's turbine style, whenever something needs to re-balanced, they throw us something else to make it seems less like a nerf.
Bu this isnt a nerf, Shade. I mean it took exactly how many *years* to discover this capstone "ability", thus it was clearly not intended by the devs to be there in the first place or else they would have written it in the skill description at the very least. Therefore, this is accurately classified as a bug.
Again, it's more likely they will remove this anamoly as a bug cleanup in the next update. I'm almost certain it won't be announced (perhaps it will be under the umbrella of a general "bug fixes" mention in the next update). The best thing to do is to check up on it in the next update, meaning someone should do a test again in a couple months to see if it's still there.
These are good observations about the difference in class balance changes made between companies.
The huge issue with Sony / Verant MMOs was PVP. The PVP boards in EQ1 back in 2000 or so basically were gripe after gripe about class balance. Fighters could kill no one, and rogues were next in line, while the wizards, necros, and druids were basically kiting people to death, with no challenge. Balance patches were released ALOT and they were all nerfs. When SWG came out, skill trees were nerfed practically weekly, to the point where you would be the most powerful toon on your server one week, and suck the next. Time investment rants became the norm, because it sucked to invest alot of time in one toon that had certain abilities, only to have those abilities nerfed into semi uselessness.
Turbine doesnt deal with PVP, especially in DDO, the same way other MMO creators deal with it. They dont care about PVP balance. I applaud this because in DnD, there is no PVP balance anyway. They dont have to change classes periodically because class A always pwns class B so the class B people flood the forums with their rants. When they do make a class change, its usually adding something to a class that hasnt had any love for a long time. (go clerics!) While people gripe about needing this stuff sooner, this aint nothing like the EQ days...
If they do make a change, it will likely be an add on fix and not a take away fix, that is, if this is real in the first place.
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It's not clear when this was introduced. It wasn't necessarily in for years. I mean, when I did striding speed tests in February 2010:
http://forums.ddo.com/showthread.php?t=232590
it turned out that the haste spell was only giving 32% to running speed (at least, to barbs, since all my chars are either barbs or have a barb splash). However, in the thread I referenced there, to MrCow's original testing (which gave me the idea to test it using the /loc command):
http://forums.ddo.com/showpost.php?p...4&postcount=41
his testing from late July 2009 was that haste was working properly (i.e. giving 40% to run speed); note his haste testing was also done with a barb, so the results should've been the same. So that change was made sometime in the intervening months. I wouldn't be surprised if the same thing happened with the capstone. Perhaps rangers also get it too, I dunno, unless someone goes and tests it out.
Whether this is a feature or a bug is in the eye of the beholder (I wonder how long before someone makes a reference to a Hound of Xoriat run). However, DDO has plenty of hidden effects, one of the most obvious one being the madstone rage on being hit. Just because it wasn't documented doesn't necessarily mean it's a bug.
I belatedly realized that the title of this should've been an attack speed increase, not a haste boost, since the effect seems to be permanent rather than temporary. Oh well.
Last edited by Vanshilar; 05-27-2010 at 03:21 PM. Reason: found a typo