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  1. #1
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    Red face It's that time again. Cleric/Paladin Build

    This is something I was mulling over this morning. Let me know what you think.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (9 Paladin \ 11 Cleric) 
    Hit Points: 330
    Spell Points: 707 
    BAB: 17\17\22\27\27
    Fortitude: 23
    Reflex: 12
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 19                   20
    Dexterity             8                  8                    8
    Constitution         14                 16                   16
    Intelligence         10                 12                   12
    Wisdom               12                 16                   18
    Charisma             15                 18                   20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                 10.5                 10.5
    Bluff                 2                  5                    5
    Concentration         6                 26                   26
    Diplomacy             2                  5                    5
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  5                    5
    Heal                  1                 17                   17
    Hide                 -1                 -1                   -1
    Intimidate            2                  5                    5
    Jump                  2                  5                    5
    Listen                1                  4                    4
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  1                    1
    Search                0                  1                    1
    Spot                  1                  4                    4
    Swim                  2                  5                    5
    Tumble               n/a               n/a                   n/a
    Use Magic Device      4                 16.5                 16.5
    
    Level 1 (Cleric)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Enhancement: Racial Toughness I
    Enhancement: Paladin Devotion I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Paladin Charisma I
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Human Adaptability Strength I
    Enhancement: Cleric Prayer of Life I
    
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness II
    
    
    Level 8 (Paladin)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Resistance
    Spell (1): Virtue
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Toughness II
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Cleric Prayer of Incredible Life I
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Cleric Wisdom II
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Panacea
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Remove Disease
    Enhancement: Cleric Prayer of Life II
    Enhancement: Paladin Charisma II
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Toughness III
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Angelskin
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    
    
    Level 18 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Enhancement: Unyielding Sovereignty
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    Enhancement: Paladin Resistance of Good I
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Wand and Scroll Mastery IV
    Features:

    330 HP, 770 SP
    Two-Handed Fighting (Greater)
    Unyielding Sovereignty
    Lay on Hands (x2)
    Extend Spell
    Empower Healing
    Access to Cleric Spell: "Heal" (150 base healing at 20)

    Feats: (by level)
    Two Handed Fighting (1)
    Toughness (1)
    Extend Spell (3)
    Empower Healing (6)
    Improved Two Handed Fighting (9)
    Improved Critical: Slashing (12)
    Greater Two Handed Fighting (15)
    Power Attack (18)(Way late, I know)

    Enhancements:
    Follower of the Sovereign Host (2ap, pre-req)
    Unyielding Sovereignty (4ap)
    Human Adaptability: Strength (level 5, 2ap)
    Improved Human Recovery (1-3, 12ap)
    Paladin Bulwark of Good (1-2, 3ap)
    Paladin Resistance of Good (1, 1ap)
    Paladin Divine Sacrifice (1, 1ap)(Wish I could get more, but not in this build)
    Paladin Extra Lay on Hands (1-2, 3ap)
    Paladin Extra Smite Evil (1-3, 6ap)
    Racial Toughness (1-2, 3ap)
    Cleric Prayer of Life (1-3, 6ap)
    Cleric Prayer of Incredible Life (1-2, 3ap)
    Paladin Devotion (1-3, 6ap)
    Paladin Charisma (1-2, 6ap)
    Cleric Wisdom (1-2, 6ap)
    Paladin Toughness (1-3, 6ap)
    Cleric Wand and Scroll Mastery (1-4, 10ap)

    Skills raised: UMD, Balance, Heal (heal at later levels)


    The main focus behind this build was to have the cleric "Heal" spell, while keeping some of the Paladin's Lay on Hands, Smites and Auras, as well as being able to hold his own in Melee Combat, while having the benefit of some of the midgame Cleric Heals and Buffs earlier in the game. This is more a solo build.

    By my math, which is likely wrong, "Heal" should heal for a base of 150 at level 20 plus the 50, 30 and 30 percent additions from Empower Healing, Improved Human Recovery and Paladin Devotion, respectively, for a whopping 315 point heal to myself, plus a nice 270 point heal to others, not factoring the 9% critical rate from Cleric Prayer of Life and Cleric Prayer of Incredible Life. This build also sports a 55% increase in effectiveness from Wands and Scrolls.

    Thoughts? Questions? Comments? Any input is welcome and appreciated.

  2. #2
    Community Member wax_on_wax_off's Avatar
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    Strikes me as a strange choice of skills. what good does heal do you? As a caster isn't concentration important to be able to cast in combat without quicken spell and without having your spells spoiled? I quite like this idea for a build but my preference would be for an elf for the AP on falchion which works well best with THF and smite. Free raise dead is neat to.
    I would consider having a higher wisdom if you could manage it, at least start at 14, but I could be wrong about it but I think some decent extra SP.
    Consider taking power attack earlier and THF later.
    You could probably safely take toughness later than what you have. I ended up swapping it out on my cleric and at level 8 I still haven't missed it.
    Wouldn't the base on heal spell be 110 as it heals for 10/level? Which would bring your forecasts down a bit but would still be good.
    I think have to make room for more divine sacrifice as will be main strategy and could synergy with your self healing.
    Cleric life magic is better than paladin devotion as you can take it to a higher level if you want to.
    I think this will be a hard build to choose enhancements for but I would suggest spreading thin rather than having to have the final in the main enhancement lines that you want.
    Well that's my two cents, I hope I don't sound too much like a noob. Good luck with it

  3. #3
    Community Member wax_on_wax_off's Avatar
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    I just noticed that this is a 28 point build. My opinion is that 28 point builds are great but that there is 5 classes to avoid: paladin, bard, rogue, monk and favoured soul. The reason is that these classes require a higher stat spread making 32 point very important. Easy solution though is to unlock drow at 400 favour for rogue, bard and paladin as drow are great at these three classes depending on the build. (remember to take advantage of high dex, int and cha or at least 2 of the 3) Monk and FvS don't bother me as have to buy/unlock them anyway. Also need drow/32 point build for many multiclass builds imo.

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