Originally Posted by
SunisinuS
"While he is technically playing, he is not a Player in respect to PvP. " Ergo Ipso Facto. God is in the details. Thanks for making my point. He is PLAYING. He is just as much a player as the Banker in Monopoly. In any case, you can make any personal attacks you want, insult other's intelligence (I only cast aspersions on your courage), and make histrionic historical hyperbolic hay, but the truth remains: PVE players hate PVP in general it seems because it scares them. Now let's work on that:
The "Arcane Archer" in PVP is what scared somebody. So people comfortable with pvp start talking counters that exist in game and almost universally (PVP Vets I'm talking about here) do not want anything in PVE manipulated or changed unless it is just flat out bad code (Borked Wand targetting in pvp for example). So no one wants your PVE experience changed or ruined for you. Guild Wars is a game DESIGNED around and for PVP, but you can play exclusively PVE and never PVP if you like, and neither need the twain meet. Seemless. So I want you to realize that it is only perspective and approach that prevent both parties from having what they want.
Another Turbine Game: Asheron's call. Darktide: PVP only server, full loot, full experience loss. The stuff of nightmares for pve players. Darktide was actually what kept AC going after all the pve players had moved on to the next FOTM, and Turbine did not invest much in it at all. Everyone that is experienced in pvp wants the same thing you Pve'ers want: For you not to play PVP if you are a hater.
In AC, pvp was diametrically opposite of what the pve people are mythically afraid of; in fact you made closer and better friendships and ties in pvp, cooperation was more intense, and people had a terrific time. For Example: If you were out farming a MOB on the beach and you saw a red dot on your radar, you of course went...uh oh. You were fully engaged with a MOB and that person could steal your kill, or kill you, ganking and making you feel as if you were griefed. That is what a PVE player tells everyone, that those two things always happen. Wrong. They rarely happened. PVP is like a Mafia/Gang world. They need all the people they can get. So that red dot is more likely to come up and watch you, not interfere, see what your plan is and your reaction to them, and if they like you, try and recruit you; not grief you. If you panic and attack them or act unnaturally, you may get more attention, but in general, PVP players are more devoted, more social, and more intense in respect to the game in general. This should be applauded and not derided.
I hope PVE stays just the way you like it. I don't care. So you can lay off the insults against pvp players and their way of life and play pve all day long. But the people that really care about the mechanics of the game will be here whenever you want to dip your toes in the cold cold water.
GL and HF!