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Originally posted by C-Dog
If it walks like a duck and quacks like a duck but it's undead, then it's an undead duck.
why do people who hate pvp...troll pvp threads...
Please don't come to my tavern.
For the second time this week...NO.
“If at first you don't succeed, keep on sucking till you do succeed.”
http://forums.ddo.com/showthread.php?t=246925
Seems like you beat Clash into bringing it up, but no. Welcome to PvP. Blur and Displacement has always been your friend.
anyone who enjoys PvP on DDO MUST also never want anything changed to balance it. Its crazy to think that, and I defiantly don't want anything messed with as I love PvE just as much as PvP but PvE gets FIRST priority. I think the real problem here is attitude. I get negative repped when I say something pro pvp...so lame. What gets more hate in ddo than PvP?
If this was the very first unbalancing ability in PVP, then I would say a change would be nice. However, this is not the only over powered ability a character has in PVP, (not PVE) so it really isn't that big a deal.
In fact, killing an AA with slayer arrows is no more difficult then getting the jump on an Arcane with PWS/otto combo. Basically, it is whom is quickest on the draw first.
Also, did you try greater dispell on the AA. Or how bout equiping that shield till his manyshot wears off.
There are plenty of ways to evn the playing field against an AA with slayer arrows.
OP: Sorry if you got owned in the arena. That is my only assumption to why you think there should be a change. I guess i take this thread as more of a rant then an actual idea on how to improve the game.
Mothergoose - Kardinal - Bunks
Casters can kill anyone in PvP in 1 shot. Even rangers.
It's called Trap The Soul. Yes, it bypasses deathward/deathblock.
Ranged combat does not need a nerf. If anything, it should be improved.
The nerfing will continue until morale improves!
It isnt the PVP that is bad.
Its the crying and moaning about PVP based balance issues that never ends when PVP becomes a major part of a game, that sucks.
DDO got it right so far in my opinion. If you want to go kill eachother in the tavern, thats fine. But I dont want to hear all the moaning that ensues when one class or one build type always owns everyone else. DnD is not a PVP game, and thus it is not balanced for PVP. DDO should always remain true to this IMO.
I have played other games that had PVP servers, and PVP focus, and the "balancing" never ends. Neither does the moaning by the players of the classes that are currently lower on the PVP totem pole. A player will roll up a class they know to be good in PVP, their kill to death ratio is off the charts, partially due to skill, and partially due to class abilities that are more PVP focused than the other classes they fight against. They get on the forums, boast their win record, and tell all the current crybabies to stop complaining.
Then, the rebalance of their class (nerf) happens in a patch, and now this toon they invested months or even years on, is now gimped. Now this player who has been telling people to stop crying, is the one doing all the crying, due to losing all their invested time creating a toon that cant PVP its way out of a wet paper bag after the rebalance (nerf). This cycle rinses and repeats. It also affects PVE as much as PVP, because the class abilities are one and the same. Clerics used to be able to heal raids one day but now cant heal jack because healing was determined to be too powerful in PVP and got rebalanced. Your AC tank now gets hit by raid mobs every swing because no one could hit him in PVP, so the devs hit him with the nerf bat. You see where this is going...
DnD was never intended to be PvP, and never claimed to be balanced for PvP. Trying to start balancing classes based on tavern situations like this would be opening a pandoras box that would never get closed.
I haven't neg repped you. Welcome to high school. This game's focus was NEVER PvP. DnD's offical focus has never been PvP either. That is why you don't see the classes balanced against each other, just attempted to be balanced against Enemies.
You asked the question, so I'll answer honestly, and I do not mean this as a slight. The only thing I can think of that gets more hate are "bad ideas." Doesn't matter from whom, player or dev, bad ideas get hate.
/\ Chai /\well said. I guess Ill ignore the whiners as unenlightened PvPers who don't understand the focus of DDO and can not win a match even if they are a caster.
This is why I lead a PvP guild. WE have fun, everyone else complains.
One more thing. Think about this. No matter what your build is, if you can be decent at pvp, it really helps you in questing. Many a time, I have been challenged on a quest boss or monster and felt that my pvp skills trained me to stay alive. Dodging arrows , Dodging RAY SPELLS, mob kiting, jumping, twitching, L.O.S., measure of power, handling pressure... all can come from PvP skills and experience. Also, it can help you if your a little timid in some hard battles...Humans are almost always harder to deal with the NPC monsters.
There is an "Alternate" Forum, PM Strakeln for details.
Arkats Padawan of Zen Noobility
Wielder of the Stiffler Salute
Eberron Lore - Lore-Keepers Lounge
wow someone ruling pvp that isn't a caster.....? you're complainin because they can do 500 damage? as oposed to a caster that can do 3500 damage? no way man. you're doin something wrong.
there is nothing wrong with slayer arrows, especialy against a caster lol.
as far as barb goes. i totaly got owned by a lvl 13 barb. ofcoz that was before i got tharns goggles
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caster vs AA
use
power word stun
irrisistable dance
trap the soul
flesh to stone
magic missle
stone skin
have
spear block
pendant of warptime
a really nice shield
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barb vs AA
run at them as fast as you can and trip them balence is a cross class skill.
use
consider some of the afore mentioned items.
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for real, nothin is broken with slay arrows. they're working exactly the way they're supposed to.
ps. all the other imbues suck!
Last edited by BlackyLigar; 05-13-2010 at 09:09 PM.
classes in Dungeons and Dragons aren't balanced against each other. they're harmonized. they're balanced to work with each other. Thus... rather than complaining about arcane archers using cowardly and cheap tactics like ledge hopping and manyshotting and kiting and generally being dishonorable snipers... complain about how they're constantly pulling mobs away and kiting them around, ruining your group's syncronicity. Complain about how you 11 manned shroud and did portals in under 20 seconds but on your second run you added an arcane archer and got a portal keeper.
KNOW YOUR ROLE!!
Arcane Archers! If you get in a shroud group, pretend you're not an AA!
Last edited by prowessss; 05-19-2010 at 02:10 AM. Reason: No offense, AAs. I hate you