Page 2 of 7 FirstFirst 123456 ... LastLast
Results 21 to 40 of 133
  1. #21
    Community Member sirdanile's Avatar
    Join Date
    Nov 2007
    Posts
    618

    Default

    Quote Originally Posted by Redcoil View Post
    I find it funny there's complaints of a lv 18 ranger with AP's and feats sunk into it while a monk half the level can guarantee that damage every 15 seconds while a ranger has to get lucky :-)
    that monk has a very small attack range though, they don't get close enough even with high speed and evasion to pull it off generally, especially against a manyshot Slayer arrow AA.

    though I must admit halfling D marked monks with high ac are probably the most annoying class to kite and kill, if i'm only hitting on a 6+ instead of any roll except 1 then it's noticeable, manyshot I use for taking out the caster who I know has power word and ottos or that pesky leviks defender shielded cleric/fvs.

    don't forget stat damage as well as a weapon for and against an AA
    Last edited by sirdanile; 05-01-2010 at 01:10 PM.
    The bird of Hermes is my name, Eating my wings to keep me tame.
    Thelanis
    Toons: Diclonius, Sempresno, Slitmuno, Slitmdos, Slitmtres, Skyfe, Calcatrix, Marcosias, Sumona, Tarokian, Etc.

  2. #22
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Deathseeker View Post
    The change does not have to be to AA in PvE to address the issue the Op raised in PvP.

    Just as people do not want classes/abilities changed due to PvP (which is a minority of play in DDO), we should also not ask that PvP issues not be addressed if they have no effect on PvE play. The devs can adjust this in a way that has no bearing other than PvP (like giving players a saving throw vs slayer or simply make it not apply in PvP).

    Im not suggesting it needs changing or not, but to simply react that the Op's request is invalid on its face simply because it is a PvP request is just not cool. If it can be changed so it only affects PvP and has no bearing on PvE, then there should be no problem.
    That impacts the PvE in two ways...
    1) Takes dev time to do and test
    2) Adds a complexity of coding which may risk breaking things outside of PvP - every 'if then' you add hits everywhere in the game.

  3. #23
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    I'll /sign this on a few conditions. Make the following changes as well:

    1) Rogues don't get sneak attack in PvP
    2) Wizards, Sorcerers, Bards, Clerics and Favored Souls can't cast spells in PvP
    3) Barbarians aren't allowed to Rage in PvP
    4) Paladins aren't allowed to Smite in PvP
    5) Fighters lose access to their bonus feats in PvP
    6) Monks unarmed attack speed drops to equal a Fighter or equal level in PvP

    If the following changes are made, then I'll /sign this idea. Otherwise, no.
    This is basically the equivalent of what you're asking.

  4. #24
    Hero Aashrym's Avatar
    Join Date
    Dec 2008
    Posts
    2,330

    Default

    Quote Originally Posted by Visty View Post
    no

    nothing should get changed because of pvp
    I agree with this statement 100%. No changes to because of PvP.

  5. #25
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default

    Quote Originally Posted by jacaroma View Post
    it Seems To Me That I Do Rule The Pit Now
    Curse You!

  6. #26
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default

    what I am trying to say is it has become a little bit broken, as I am sure you cannot block it and you cannot deathward it. At least in ONLY pvp make a save or something because manyshot increases the ammount of crits a ranged shot usually crits at 18-20 (if I am correct) meaning a ranged ranger would basically triple its critical range meaning auto death to ANYONE in pvp. Ok so MAYBE I was being a little harsh with removing it but maybe making it a save. Because there are several other items and abilities that are not in pvp. Such as Purging The Pantheon or Morkaidens Disjuction.

  7. #27
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    Quote Originally Posted by Arcticwarrior View Post
    what I am trying to say is it has become a little bit broken, as I am sure you cannot block it and you cannot deathward it. At least in ONLY pvp make a save or something because manyshot increases the ammount of crits a ranged shot usually crits at 18-20 (if I am correct) meaning a ranged ranger would basically triple its critical range meaning auto death to ANYONE in pvp. Ok so MAYBE I was being a little harsh with removing it but maybe making it a save. Because there are several other items and abilities that are not in pvp. Such as Purging The Pantheon or Morkaidens Disjuction.
    actually crit range doesnt matter at all as it only procs on a 20
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  8. #28
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default

    nonetheless it manyshot increases crit frequency 3 attacks per shot still increases the crit range for slayer

  9. #29
    Community Member
    Join Date
    Oct 2009
    Posts
    173

    Default

    It's called get a hound shield and shield block. Ranged rangers are so gimp they cant even get thru the dr.
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  10. #30
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default

    Quote Originally Posted by xTethx View Post
    It's called get a hound shield and shield block. Ranged rangers are so gimp they cant even get thru the dr.
    actually as stated before IT GOES THROUGH SHIELDS

  11. #31
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Reenactment Time!


    The Arcane Archer is in the white shirt and spiffy hat - melee is all in black, with the jaunty red sash. Let us sit back, and enjoy the fisticuffs!
    .
    .
    .
    .

    .
    .
    .

    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  12. #32
    Community Member Arcticwarrior's Avatar
    Join Date
    Mar 2006
    Posts
    183

    Default

    my point right there

  13. #33
    Community Member Jendrak's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Arcticwarrior View Post
    look I am a frequent player in pvp and I play barb and caster (20/17). They cannot kill a simple lvl 18 arcane archer because slayer keeps proc'ing. Please devs remove this curse! I understand other arcane archer imbues but seriously. Now that they have slayer in pvp its like they rule it.
    Are you serious?????



    Not just no but....HELL NO!!!!
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
    Jinger~Docholiday~Fritobandito~Bandshee~Grudock~Seigeengine

  14. #34
    Community Member Rav'n's Avatar
    Join Date
    Jan 2007
    Posts
    713

    Talking

    +1 for the Effectual use of Spiffy and Jaunty to describe two DIFFERENT articles of clothing in the same sentence!






    And as stated.... PvP should NOT effect any Change to the game. PvP is there merely to pass the time and have some fun.
    Quote Originally Posted by Pugsley View Post
    But you underestimate my ability to be horribly underpowered for long periods of time for the sake of an emotional attachment to an idea.
    Minstral of Mayhem
    Aces over Kings

  15. #35
    Community Member rjedi's Avatar
    Join Date
    Sep 2009
    Posts
    330

    Default

    Quote Originally Posted by Memnir View Post
    Reenactment Time!


    The Arcane Archer is in the white shirt and spiffy hat - melee is all in black, with the jaunty red sash. Let us sit back, and enjoy the fisticuffs!
    .
    .
    .
    .

    .
    .
    .

    lol +1 as if you need it....


    forgot the shield

  16. #36
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by Arcticwarrior View Post
    my point right there
    That the whole thing is comical as hell, and should be laughed at? Yes, I agree.

    Why don't we just take away every class-distinct ability in PvP? We could also give everyone the same movement speed, hit points, and stats - just so it's all fair. And then, we just hit each other with pillows. Because, it's absolutly unfair that any class use an ability or power that no other class has! It has to change! It's craziness!


    ...or we could just leave it the way it is, and laugh at it.
    I know which option I prefer.



    Oh, and Pillow Fights can get intense - if ya do em right.
    .
    .

    .
    .
    .
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  17. #37
    Community Member Kyrn's Avatar
    Join Date
    Dec 2009
    Posts
    96

    Default

    Quote Originally Posted by Redcoil View Post
    I find it funny there's complaints of a lv 18 ranger with AP's and feats sunk into it while a monk half the level can guarantee that damage every 15 seconds while a ranger has to get lucky :-)
    Not to mention that you need 50 ki to use the ability, and if you want to abundant step to said archer, you need 10 ki more.
    Thelanis - Kyrnis 16 Wiz / 2 Rogue (trap/locksmith)
    Thelanis - Kyrven Blade 20 FvS (melee/heal)
    Thelanis - Kyrse 20 Monk (dark) (current main)
    -- Timezone: UTC +8, plays weekday evenings, weekend random. Very bad Alt-itis habit. --

  18. #38
    Community Member heyytoi's Avatar
    Join Date
    May 2006
    Posts
    82

    Default

    Quote Originally Posted by Arcticwarrior View Post
    actually as stated before IT GOES THROUGH SHIELDS

    sheild block negat the slayer effect

    so sheild block till many shot is out and kill the rgr
    >RENOWNED<
    >T H E L A N I S<

    MADE WITH LOVE

  19. #39
    Community Member Bufo_Alvarius's Avatar
    Join Date
    Oct 2009
    Posts
    192

    Default

    Tell me its a troll.

    Please?!

  20. #40
    Community Member Raveolution's Avatar
    Join Date
    Dec 2009
    Posts
    92

    Default

    let.s start removing from brawling area : otto irresistable, pw stun , lay on hands , barb rage , trip , stunning blow , cleric di , monk dark 500 hp fist, bard fascinate . Then remove tavern regen (infinite boosts and pally loh) in brawling area. Then remove tavern beverages (infinite spell casting) in brawling area. Do all this and i will let you nerf all my imbued arrows. And multi shoot too

Page 2 of 7 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload