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  1. #1
    Community Member mjrepro's Avatar
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    Default 13/6/1 Rogue/Monk/Ranger or Rogue/Fighter/Ranger

    So I have a couple of build ideas, and wondering which one would be better, the 5% bonus to attack speed from Windstance or the Kensai 1 from Fighter?
    The idea is to have a Quarterstaff using character that does nice damage and has the abilities to handle any traps that come her way.
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Lilbar Silly Willy
    Level 20 Lawful Neutral Halfling Female
    (6 Monk \ 13 Rogue \ 1 Ranger) 
    Hit Points: 236
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 20
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            14                    19
    Constitution         14                    16
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    10
    Bluff                -1                     4
    Concentration         2                     6
    Diplomacy            -1                     0
    Disable Device        6                    31
    Haggle                3                    23
    Heal                 -1                     0
    Hide                  6                    28
    Intimidate           -1                     0
    Jump                  7                    26
    Listen               -1                     3
    Move Silently         6                    29
    Open Lock             6                    29
    Perform              n/a                    n/a
    Repair                2                     3
    Search                6                    26
    Spot                 -1                     0
    Swim                  7                    18
    Tumble                6                    33
    Use Magic Device      3                    26
    
    Level 1 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Monk)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Monk Bonus) Toughness
    
    
    Level 7 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Resilience
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Nimble Fingers
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Halfling Guile IV
    Enhancement: Way of the Faithful Hound I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Wrack Construct I
    Enhancement: Rogue Wrack Construct II
    Enhancement: Rogue Wrack Construct III
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Disable Device III
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Lillbar Silly Willy
    Level 20 True Neutral Halfling Female
    (6 Fighter \ 13 Rogue \ 1 Ranger) 
    Hit Points: 226
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 17
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   24
    Dexterity            14                 16                   19
    Constitution         14                 16                   16
    Intelligence         14                 16                   16
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  4                   10
    Bluff                -1                  0                    4
    Concentration         2                  3                    4
    Diplomacy            -1                  0                    1
    Disable Device        6                 26                   32
    Haggle                3                 15                   15
    Heal                 -1                  0                    0
    Hide                  6                 27                   29
    Intimidate           -1                  0                    1
    Jump                  7                 17                   23
    Listen               -1                  0                    2
    Move Silently         6                 27                   29
    Open Lock             6                 27                   27
    Perform              n/a                n/a                   n/a
    Repair                2                  3                    3
    Search                6                 26                   26
    Spot                 -1                  0                    0
    Swim                  7                 11                   11
    Tumble                6                 27                   33
    Use Magic Device      3                 23                   26
    
    Level 1 (Rogue)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 3 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Sap
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+3)
    Feat: (Automatic) Evasion
    
    
    Level 5 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Resilience
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 7 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+5)
    Skill: Use Magic Device (+4)
    Feat: (Automatic) Trap Sense
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+5)
    Skill: Use Magic Device (+3)
    Feat: (Automatic) Uncanny Dodge
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+4)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+3)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+3)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+3)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+4)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Disable Device
    
    
    Level 19 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+4)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Haggle (+4)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Kensei Quarterstaff Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Wrack Construct I
    Enhancement: Rogue Wrack Construct II
    Enhancement: Rogue Wrack Construct III
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Disable Device III
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Strength I

  2. #2
    Community Member tkneip1874's Avatar
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    Sep 2006
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    i am currently working on a similar build. my question is why in both builds did you take ranger lvl. the plan for my toon is 13 rog/ 6 ftr/ 1 monk. this way you get the monk attack speed for wind stance or str for fire stance. ftr lvs get the thf feats and weapon focus and spec. also ur probably not going to need skill focus dd. probably not even need skill focus umd but that u can determine later in life. also get rid of resiliance. if ur worried about saves (particulary will) get a feat that goes with whatever feat ur trying to improve or go luck of heroes and get 1 for all saves. good luck with however you go.

  3. #3
    Community Member ArichValtrahn's Avatar
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    Im curious as well.. what is the benefit to 1 level of Ranger?

  4. #4
    Hero LordPiglet's Avatar
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    Quote Originally Posted by ArichValtrahn View Post
    Im curious as well.. what is the benefit to 1 level of Ranger?
    From looking at the build, for the Favored enemy (Evil Outsider).

    It would also cover wand usage (cure serious, prot from energy)

  5. #5
    Community Member mjrepro's Avatar
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    The 1 level of Ranger is both for the Favored Enemy, and the Wands.

    I take it because lvl 14 of rogue and lvl 7 of monk are both kinda worthless as they don't give you anything for it.

    I do like your idea of fighter with a lvl of monk.

    I put the Skill Focus in there because I couldn't think of anything else for the feats. That is where I am looking for the most help, because I don't know what feats are handy on this build. I am used to a monk.

  6. #6
    Community Member tkneip1874's Avatar
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    i personally have very little knowledge of monk other that splashes but i have seen alot of posts saying going 13 rog/ 7 monk. i believe at lvl 7 monk gets there second tier of stances. as for 14 rog they really do not gain anything over 13 (13 gets additional sneak attack bonus and bonus rog feat). as far as ranger for wands and favored enemy, that will be good at low levels for want usage but at high end your umd should be high enough to use any wand or scroll. as for the favor enemy, it is not worth it in my opinion

  7. #7
    Community Member Krag's Avatar
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    Quote Originally Posted by mjrepro View Post
    The 1 level of Ranger is both for the Favored Enemy, and the Wands.
    With 13 rogue levels you shouldn't have much troubles UMDing wands.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

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