Originally Posted by
Shaftronics
I have a TWF Drow paladin with no tomes to back him up, making sacrifices to make sure I have 17 Dex for GTWF and having 18 Cha with a +1 Cha tome I pulled out recently. So far, the to-hit is slightly bad sure, though fixable and manageable with the correct weapons. So far, with improved critical and critical smites and the chance of 2 critical smites in a single attempt, along with self-sustainability and support capabilities make my paladin a solid choice to play. Especially with my current Hunter of the Dead PrE, which allows me to be immune to stuff like negative levels via energy drain and using my Cure Diseases turns for a "restoration" effect, once again, adding up to my supportive abilities.
I'd say its great so far to play. Good DPS, good self-sustainability, great saves and with limited spells that make you self-sufficient, such as resist energy and at level 13, Divine Favor gives +4 to attack and Damage, along with Divine Might II which gives another +4 to damage.
Sure, they're temporary, but that's not exactly a bad thing; They also run out as fights are done. You don't feel pressured to do something while having buffs on. Of course as your level increases, the fights get longer and you'll have to maintain the buffs, along with keeping the active offensive abilities, namely smiting and divine sacrifice.
Sure, he doesn't have as much jump as my Tempest Fighter, doesn't have evasion, not as much pure strength/DPS, doesn't have any ranged options and due to the stat spread, less con/HP. But at the end of the day, my Paladin has immense burst heals, can save a party from being wiped, bail an incapacitated healer back at 3/4 health in a single Lay on Hands and can walk through Dancing Balls, has fear immunity so I can goddamn hit on those Jariliths without stopping, while my tempest will have a 5% of vorpalling vs a 15-20% of getting feared.
Trust me, there are times where I really want to re-roll my Paladin because of the sheer requirements clashing with my expectations and gameplay. With this said, I'll say the much-repeated advice; You can make a 28-point paladin, sure. Just make sure its a THF build or you can use the Drow and make a perfectly workable tank/THF without tomes, with the int bonus working towards Combat expertise, Dex bonus for AC/no negative AC, and the cha bonus for obvious reasons.
But at the same time, every single time I smite for a grand total of 300 - 500 damage when both smites crit on a single attempt, **** I'm keeping this guy. Every single time I run through save-based spells with self-casting Resist energy (they follow your caster level), I say the same thing. Everytime I manage to run through almost impossible odds due to Unyielding Sovereignty and my 3 Lay on Hands to keep me alive as I carry 5 stones through Evil Outsiders, whom I stun with Censure to reach the closest shrine, even if that happens anyway, since I keep my eyes on the cleric/FvS/healer's red bar, dropping a LoH or Unyielding, keeping an eye on distant tanks, whatever, but the Paladin can help out.
TWF Drow without +2 tomes? Pshaw. Impossible? Nope. Sacrifices? Sure. But they're still **** good.
If you want a build, you first have to decide what you want. DPS or Tank?
Then the break down. If DPS? Sure. TWF or THF? Do I have tomes? Do I have the resources? Do I have Drow to save costs/make it easier?
If I was to say, make a human tank capable of THF whenever he feels like it or when tanking isn't required with minimal sacrifices with 32-points I'd go with the starting stats of...
16 Str (+5 Level ups and Human Adaptiblity)
10 Dex
14 Con
12 Int (Just need a +1 time for combat expertise. Those go for under 15k plat)
8 Wisdom (You only need a +6 item for all spells)
16 Charisma (+2 tome if you really want DM III)
There. Perfectly workable THF/Tank with human, 32-points with as little cost as possible. If you're going full DPS, you can drop the int and focus on more Str, with the KOTC enhancement proc-ing on glancing blows. If its a tank build however, you could drop the THF line since you're occasionally bursting on a single target at a time anyway. But that's just me.