Hello everyone
Guess this will show up as the first post on the forums, since I only recently started playing actively, although my first character on Turbine servers was created almost half a year ago. Last week, I started out as a rogue, with the intention of eventually unlocking Drow to level another rogue. Halfway through (not the game, but the third level) I realised that I should probably pick another class, so as to not get bored when having to level the same class twice in a row. So I spent some TP to unlock Warforged and made a Warforged Wizard (I spent 1 hour on the character creation screen trying to find a name, and when I finally found one that suited me and wasn't already taken, I recreated the same character 7 times, because I wasn't happy with the way the colors turned out). I hope that's enough to give you an idea of my important problem before I even started playing
Anyway, at level 3 I had to pick another feat, and since I wasn't sure about the effects of the spell feats, I went with Insightful reflexes (hoping that it's not too much of a mistake). I already had Toughness and Mental Toughness on first level. Feat pick will be back sooner or later (I guess) so I thought I'd ask my questions beforehand ... here come the questions:
#1 Will picking up a spell feat automatically enhance all applicable spells? E.g. when picking up Extend, will it increase the duration of Invisibility (does it even work with invis?) or do I have to 'select' the enhancement when switching spells? The reason I'm asking this is mainly because I fear I might run out of spell points too soon, if all spells are enhanced (and thus more expensive to cast).
These feats are called "Metamagic" Feats and they are toggle abilities. Drag them to your hotbars and enable/disable them. Basically, if you want to cast an extended invisibility, you need to turn on extend and cast. Not all spells can be extended (doesn't make sense to have a "longer" scorching ray for example) but those that can will be cast on you for double the duration and cost additional spell points.
#2 Which spell feats should I pick and - probably more importantly - when should I pick them? I already read through quite a few threads and the general concensus seems to be that Eschew Materials is the only worthless spell feat. Opinions definitely differ on all those other feats (Empower, Enlarge, Extend, Heighten, Quicken, Maximize). Is it worth picking all of them up? If not, which of them should I prefer?
As a wizard, you get a loooooot of feats so this is up to you. Yes, Eschew is worthless and all the others have uses but keep in mind that as a wizard, some feats you MUST take a metamagic feat while others you can spend elsewhere (ie mental toughness, improved mental toughness, spell penetration, magic school, heck even normal toughness) so you want to think about it a bit. My personal recommendation is Extend, Empower and Maximize are a must, followed by Heighten>Quicken>Enlarge. As a warforged, quickened self reconstruct is useful but not that much if you're not getting hit a lot anyways...
#3 If I pick up all of the spell feats, which other feats should I aim for? Right now the only other feat i consider 'set' is Combat casting.
Don't bother with combat casting. Actually, insightful reflexes won't do you much good if you don't have evasion either, it's debatable if that's even necessary. But again, lots of feats, really depends on your play style
Well, those are all questions I remember (I'm sure I had some more while playing, but I forgot them already, so they probably weren't that important anyway).
Thanks in advance for your help