I want to build a sorcerer that charms, holds, and dominates the enemy as well as burns and freezes them to death. Of course insta kills are very welcome too.

I focused on SP gain and saving thus the reason I only went with Empower Spell and not Maximize. That way I could put action points into Improved Empower 1, 2 and 3 and bring the cost down to on 4 more spell points for 50% more damage. I feel with taking the enhancements to boost elemental damage, the damage output will be quite adequate. I took empower early so I could put action points into it right away instead of wasting action points on other stuff to meet the requirements.

I know I want finger, wall of fire, wail, dismissal, and the teleport type spells but feel free to debate the spell selection. What I would like to know is how to maximize my chances of landing these spells and any other advice you think a first time sorcerer would need. Thanks.

Code:
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20 Sorcerer Hmn Elemental Charm
Level 20 True Neutral Human Male
(20 Sorcerer) 
Hit Points: 182
Spell Points: 2317 
BAB: 10\10\15\20
Fortitude: 8
Reflex: 7
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             12                    12
Dexterity            12                    12
Constitution         14                    14
Intelligence         10                    10
Wisdom                8                     8
Charisma             18                    26

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               1.5                  10.5
Bluff                 4                     8
Concentration         6                    27
Diplomacy             4                     8
Disable Device        n/a                   n/a
Haggle                4                     8
Heal                 -1                    -1
Hide                  1                     1
Intimidate            4                     8
Jump                  2                     2.5
Listen               -1                    -1
Move Silently         1                     1
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                0                     0
Search                0                     0
Spot                 -1                    -1
Swim                  1                     1
Tumble                1.5                   2
Use Magic Device      6                    19

Level 1 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+4)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Empower Spell
Feat: (Selected) Toughness
Spell (1): Charm Person
Spell (1): Magic Missle
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I


Level 2 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Expeditious Retreat
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Charisma I


Level 3 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (1): Jump
Enhancement: Racial Toughness I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Wand Mastery I


Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Elemental Manipulation II


Level 5 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Otto's Resistable Dance
Enhancement: Human Adaptability Charisma I
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Energy of the Dragonblooded II


Level 6 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (3): Hold Person
Enhancement: Sorcerer Improved Empowering II


Level 7 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Knock
Spell (3): Haste
Enhancement: Racial Toughness II
Enhancement: Sorcerer Elemental Manipulation III


Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Enhancement: Sorcerer Charisma II


Level 9 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (2): Resist Energy
Spell (3): Suggestion
Spell (4): Dimension Door
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Deadly Elements II


Level 10 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Dominate Person
Enhancement: Sorcerer Elemental Manipulation IV


Level 11 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Heroism
Spell (4): Bestow Curse
Spell (5): Cloudkill
Enhancement: Sorcerer Energy of the Dragonblooded III


Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (6): Mass Suggestion
Enhancement: Sorcerer Lineage of Elements III


Level 13 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Enervation
Spell (5): Teleport
Spell (6): Greater Heroism
Enhancement: Sorcerer Improved Empowering III


Level 14 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Enhancement: Sorcerer Improved Heightening I


Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (5): Dismissal
Spell (6): Flesh to Stone
Spell (7): Protection From Elements, Mass
Enhancement: Sorcerer Spell Penetration I


Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Otto's Irresistable Dance
Enhancement: Sorcerer Improved Heightening II


Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Greater Teleport
Spell (8): Mass Charm Monster
Enhancement: Sorcerer Energy of the Dragonblooded IV


Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (9): Wail of the Banshee
Enhancement: Sorcerer Spell Penetration II


Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Energy Drain
Spell (8): Polar Ray


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Summon Monster IX
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Spell Penetration III