I want to build a sorcerer that charms, holds, and dominates the enemy as well as burns and freezes them to death. Of course insta kills are very welcome too.
I focused on SP gain and saving thus the reason I only went with Empower Spell and not Maximize. That way I could put action points into Improved Empower 1, 2 and 3 and bring the cost down to on 4 more spell points for 50% more damage. I feel with taking the enhancements to boost elemental damage, the damage output will be quite adequate. I took empower early so I could put action points into it right away instead of wasting action points on other stuff to meet the requirements.
I know I want finger, wall of fire, wail, dismissal, and the teleport type spells but feel free to debate the spell selection. What I would like to know is how to maximize my chances of landing these spells and any other advice you think a first time sorcerer would need. Thanks.
Code:
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20 Sorcerer Hmn Elemental Charm
Level 20 True Neutral Human Male
(20 Sorcerer)
Hit Points: 182
Spell Points: 2317
BAB: 10\10\15\20
Fortitude: 8
Reflex: 7
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 12 12
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 18 26
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1.5 10.5
Bluff 4 8
Concentration 6 27
Diplomacy 4 8
Disable Device n/a n/a
Haggle 4 8
Heal -1 -1
Hide 1 1
Intimidate 4 8
Jump 2 2.5
Listen -1 -1
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -1 -1
Swim 1 1
Tumble 1.5 2
Use Magic Device 6 19
Level 1 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+4)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Empower Spell
Feat: (Selected) Toughness
Spell (1): Charm Person
Spell (1): Magic Missle
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 2 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Expeditious Retreat
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Concentration I
Enhancement: Sorcerer Charisma I
Level 3 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (1): Jump
Enhancement: Racial Toughness I
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Wand Mastery I
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Enhancement: Sorcerer Concentration II
Enhancement: Sorcerer Elemental Manipulation II
Level 5 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Otto's Resistable Dance
Enhancement: Human Adaptability Charisma I
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 6 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (3): Hold Person
Enhancement: Sorcerer Improved Empowering II
Level 7 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Knock
Spell (3): Haste
Enhancement: Racial Toughness II
Enhancement: Sorcerer Elemental Manipulation III
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Enhancement: Sorcerer Charisma II
Level 9 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (2): Resist Energy
Spell (3): Suggestion
Spell (4): Dimension Door
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Deadly Elements II
Level 10 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Dominate Person
Enhancement: Sorcerer Elemental Manipulation IV
Level 11 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Heroism
Spell (4): Bestow Curse
Spell (5): Cloudkill
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (6): Mass Suggestion
Enhancement: Sorcerer Lineage of Elements III
Level 13 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Enervation
Spell (5): Teleport
Spell (6): Greater Heroism
Enhancement: Sorcerer Improved Empowering III
Level 14 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Enhancement: Sorcerer Improved Heightening I
Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (5): Dismissal
Spell (6): Flesh to Stone
Spell (7): Protection From Elements, Mass
Enhancement: Sorcerer Spell Penetration I
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (8): Otto's Irresistable Dance
Enhancement: Sorcerer Improved Heightening II
Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Greater Teleport
Spell (8): Mass Charm Monster
Enhancement: Sorcerer Energy of the Dragonblooded IV
Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (9): Wail of the Banshee
Enhancement: Sorcerer Spell Penetration II
Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Energy Drain
Spell (8): Polar Ray
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (9): Summon Monster IX
Enhancement: Sorcerer Bloodline of Power
Enhancement: Sorcerer Spell Penetration III