Warning: This build is not for beginners! This build is not for people new to being a cleric! This build is not for people who don't have access to 32pt builds. This build is not for those who don't have a full set of +2 tomes in the bank for when you reach level 7.
This build is intended for players who have at least 3 capped toons, preferably at least one being a pure cleric (you will need their monetary support). This build is intended for those who are not afraid of soloing.
Well, That being said.... I Give you Adeina, The Dwarven Cleric of War...
Be warned, she likes nice things... If you don't give her the best, she won't be happy... and as the old saying goes, when she's not happy, you are not happy.... She is technically a work in progress, and some things will need to be tweaked out yet... but so far at lvl 10, she has been a blast to play... due to her lesser healing focus, and just not wanting to deal with issues that could come up, (like, your a cleric, you should be... and such), I have solo'd her to lvl 10... ok, not as big a deal as it used to be, but still solid fun...
Some are saying, "Why play a cleric if you want to melee...." Well, I've played healbots, offensive casting clerics, I just wanted to build a toon, that isn't going to squeal and run away when seperated from the party for whatever reason, and running into a orthon respawn or such... Also A cleric who can take a hit or two isn't a bad thing... Will this cleric outheal my healbots, no... But I don't see any reason (other than Lag) she won't be able to solo heal a shroud. Looking at around 1700 sp and 520 HP by lvl 20 with items...
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Adeina Level 20 Lawful Good Dwarf Female (1 Fighter \ 2 Monk \ 17 Cleric) Hit Points: 359 Spell Points: 1193 BAB: 14\14\19\24 Fortitude: 20 Reflex: 12 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 15 18 Dexterity 15 18 Constitution 16 21 Intelligence 8 11 Wisdom 16 26 Charisma 6 9 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 20 +3 Tome of Dexterity used at level 20 +3 Tome of Constitution used at level 20 +3 Tome of Intelligence used at level 20 +3 Tome of Wisdom used at level 20 +3 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 19 Bluff -2 -1 Concentration 7 29 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -1 Heal 3 9 Hide 2 4 Intimidate -2 -1 Jump 6 9 Listen 3 8 Move Silently 2 4 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 2 Spot 3 8 Swim 2 4 Tumble 3 5 Use Magic Device n/a n/a {\b {\ul Notable Equipment }} \par Knost's Belt \par Armored Bracers \par Torin's Choker \par Amara's Belt \par Planar Gird \par Vorne's Belt \par Tharne's Goggles \par Minos Legens \par Bottle of Air \par Mummified Bat \par Thaarak Fang \par Voice of the Master \par Head of Good Fortune \par Mysterious Bauble \par Gnawed Ring \par \par Level 1 (Monk) Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Cleric) Level 3 (Fighter) Feat: (Selected) Extend Spell Feat: (Fighter Bonus) Oversized Two Weapon Fighting Level 4 (Cleric) Ability Raise: WIS Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Quicken Spell Level 7 (Cleric) Level 8 (Cleric) Ability Raise: WIS Level 9 (Cleric) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Feat: (Monk Bonus) Power Attack Level 11 (Cleric) Level 12 (Cleric) Ability Raise: WIS Feat: (Selected) Maximize Spell Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Cleric) Ability Raise: WIS Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Empower Healing Spell Level 19 (Cleric) Level 20 (Cleric) Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Faith I Enhancement: Cleric Improved Empower Healing I Enhancement: Cleric Improved Empower Healing II Enhancement: Cleric Improved Empower Healing III Enhancement: Way of the Patient Tortiose I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Improved Spell Penetration II Enhancement: Cleric Improved Spell Penetration III Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Fighter Toughness I