Results 1 to 11 of 11

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member cdemeritt's Avatar
    Join Date
    Nov 2007
    Posts
    439

    Default A true Melee focused Battlecleric

    Warning: This build is not for beginners! This build is not for people new to being a cleric! This build is not for people who don't have access to 32pt builds. This build is not for those who don't have a full set of +2 tomes in the bank for when you reach level 7.

    This build is intended for players who have at least 3 capped toons, preferably at least one being a pure cleric (you will need their monetary support). This build is intended for those who are not afraid of soloing.


    Well, That being said.... I Give you Adeina, The Dwarven Cleric of War...

    Be warned, she likes nice things... If you don't give her the best, she won't be happy... and as the old saying goes, when she's not happy, you are not happy.... She is technically a work in progress, and some things will need to be tweaked out yet... but so far at lvl 10, she has been a blast to play... due to her lesser healing focus, and just not wanting to deal with issues that could come up, (like, your a cleric, you should be... and such), I have solo'd her to lvl 10... ok, not as big a deal as it used to be, but still solid fun...

    Some are saying, "Why play a cleric if you want to melee...." Well, I've played healbots, offensive casting clerics, I just wanted to build a toon, that isn't going to squeal and run away when seperated from the party for whatever reason, and running into a orthon respawn or such... Also A cleric who can take a hit or two isn't a bad thing... Will this cleric outheal my healbots, no... But I don't see any reason (other than Lag) she won't be able to solo heal a shroud. Looking at around 1700 sp and 520 HP by lvl 20 with items...



    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Adeina 
    Level 20 Lawful Good Dwarf Female
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 359
    Spell Points: 1193 
    BAB: 14\14\19\24
    Fortitude: 20
    Reflex: 12
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity            15                    18
    Constitution         16                    21
    Intelligence          8                    11
    Wisdom               16                    26
    Charisma              6                     9
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +3 Tome of Constitution used at level 20
    +3 Tome of Intelligence used at level 20
    +3 Tome of Wisdom used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    19
    Bluff                -2                    -1
    Concentration         7                    29
    Diplomacy            -2                    -1
    Disable Device       n/a                    n/a
    Haggle               -2                    -1
    Heal                  3                     9
    Hide                  2                     4
    Intimidate           -2                    -1
    Jump                  6                     9
    Listen                3                     8
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  3                     8
    Swim                  2                     4
    Tumble                3                     5
    Use Magic Device     n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Knost's Belt \par Armored Bracers \par Torin's Choker \par Amara's Belt \par Planar Gird \par Vorne's Belt \par Tharne's Goggles \par Minos Legens \par Bottle of Air \par Mummified Bat \par Thaarak Fang \par Voice of the Master \par Head of Good Fortune \par Mysterious Bauble \par Gnawed Ring \par  \par Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Improved Spell Penetration III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  2. #2
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    I'm not sure why this build requires three capped toons to play properly, nor am I sure why you'd call an 18 strength "pure melee focus," but other than that.... sure, it looks like fun.

  3. #3
    Community Member cdemeritt's Avatar
    Join Date
    Nov 2007
    Posts
    439

    Default

    Quote Originally Posted by Calebro View Post
    I'm not sure why this build requires three capped toons to play properly, nor am I sure why you'd call an 18 strength "pure melee focus," but other than that.... sure, it looks like fun.
    Because It has cost me 2mil gp every 2 or 3 levels to re-gear her (so far every 2 days or so).... three capped toons really help foot that bill by raiding.... As for the strength thing... Don't forget with an encrusted ring (Strength upgrade) it will be a 27, Still not the most uber, but still pretty decent... and it'll be even higher later... you know, all that special gear, you don't really want to count on....

    By "True Melee" I mean she focuses on fighting over casting... but keeps her healing at least to a useful level...
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  4. #4
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Quote Originally Posted by cdemeritt View Post
    Because It has cost me 2mil gp every 2 or 3 levels to re-gear her (so far every 2 days or so).... three capped toons really help foot that bill by raiding....
    How is that different from any other character? Every single toon in the game needs to spend a craptastic amount of plat to keep all the newest, best, level appropriate gear on hand. So does every build need 3 capped toons to build?
    I'm just screwing with ya, man.

  5. #5
    Community Member cdemeritt's Avatar
    Join Date
    Nov 2007
    Posts
    439

    Default

    Quote Originally Posted by Calebro View Post
    How is that different from any other character? So does every build need 3 capped toons to build?
    Well, most of my toons don't need The Best, but good enough... She is just a little more fussy, 2nd best, just isn't good enough... besides for me anyways I only had 3 of her tomes ready to go, I needed to buy her others...

    As for all new toons needing 3 or more capped toons... well, the other option is to complain about AH prices... I'd rathe just fork over the gold and get the good stuff, when I need it ( A +1 frost DA of lesser reptilian bane at lvl 4 just shreds kobold)
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  6. #6
    Community Member Calebro's Avatar
    Join Date
    Sep 2006
    Posts
    3,692

    Default

    Honestly though, I think that Fighter level is holding you back some, but that's just me.
    I mean, the reason for the Ftr level on this build should be for Haste Boost, and Damage Boost, etc. But you didn't take them, so all you're getting is 1 feat and an extra Toughness enhancement.
    I'd drop OTWF and take the 18th Clr level if it were me.

    Another level of Clr is much better than 10hp and OTWF IMO*.

    *edit: and DA prof.
    Last edited by Calebro; 04-28-2010 at 05:54 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload