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  1. #1
    Community Member cdemeritt's Avatar
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    Default A true Melee focused Battlecleric

    Warning: This build is not for beginners! This build is not for people new to being a cleric! This build is not for people who don't have access to 32pt builds. This build is not for those who don't have a full set of +2 tomes in the bank for when you reach level 7.

    This build is intended for players who have at least 3 capped toons, preferably at least one being a pure cleric (you will need their monetary support). This build is intended for those who are not afraid of soloing.


    Well, That being said.... I Give you Adeina, The Dwarven Cleric of War...

    Be warned, she likes nice things... If you don't give her the best, she won't be happy... and as the old saying goes, when she's not happy, you are not happy.... She is technically a work in progress, and some things will need to be tweaked out yet... but so far at lvl 10, she has been a blast to play... due to her lesser healing focus, and just not wanting to deal with issues that could come up, (like, your a cleric, you should be... and such), I have solo'd her to lvl 10... ok, not as big a deal as it used to be, but still solid fun...

    Some are saying, "Why play a cleric if you want to melee...." Well, I've played healbots, offensive casting clerics, I just wanted to build a toon, that isn't going to squeal and run away when seperated from the party for whatever reason, and running into a orthon respawn or such... Also A cleric who can take a hit or two isn't a bad thing... Will this cleric outheal my healbots, no... But I don't see any reason (other than Lag) she won't be able to solo heal a shroud. Looking at around 1700 sp and 520 HP by lvl 20 with items...



    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Adeina 
    Level 20 Lawful Good Dwarf Female
    (1 Fighter \ 2 Monk \ 17 Cleric) 
    Hit Points: 359
    Spell Points: 1193 
    BAB: 14\14\19\24
    Fortitude: 20
    Reflex: 12
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity            15                    18
    Constitution         16                    21
    Intelligence          8                    11
    Wisdom               16                    26
    Charisma              6                     9
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +3 Tome of Constitution used at level 20
    +3 Tome of Intelligence used at level 20
    +3 Tome of Wisdom used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    19
    Bluff                -2                    -1
    Concentration         7                    29
    Diplomacy            -2                    -1
    Disable Device       n/a                    n/a
    Haggle               -2                    -1
    Heal                  3                     9
    Hide                  2                     4
    Intimidate           -2                    -1
    Jump                  6                     9
    Listen                3                     8
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  3                     8
    Swim                  2                     4
    Tumble                3                     5
    Use Magic Device     n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Knost's Belt \par Armored Bracers \par Torin's Choker \par Amara's Belt \par Planar Gird \par Vorne's Belt \par Tharne's Goggles \par Minos Legens \par Bottle of Air \par Mummified Bat \par Thaarak Fang \par Voice of the Master \par Head of Good Fortune \par Mysterious Bauble \par Gnawed Ring \par  \par Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Improved Spell Penetration III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  2. #2
    Community Member Calebro's Avatar
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    I'm not sure why this build requires three capped toons to play properly, nor am I sure why you'd call an 18 strength "pure melee focus," but other than that.... sure, it looks like fun.

  3. #3
    Community Member cdemeritt's Avatar
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    Quote Originally Posted by Calebro View Post
    I'm not sure why this build requires three capped toons to play properly, nor am I sure why you'd call an 18 strength "pure melee focus," but other than that.... sure, it looks like fun.
    Because It has cost me 2mil gp every 2 or 3 levels to re-gear her (so far every 2 days or so).... three capped toons really help foot that bill by raiding.... As for the strength thing... Don't forget with an encrusted ring (Strength upgrade) it will be a 27, Still not the most uber, but still pretty decent... and it'll be even higher later... you know, all that special gear, you don't really want to count on....

    By "True Melee" I mean she focuses on fighting over casting... but keeps her healing at least to a useful level...
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  4. #4
    Community Member Calebro's Avatar
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    Quote Originally Posted by cdemeritt View Post
    Because It has cost me 2mil gp every 2 or 3 levels to re-gear her (so far every 2 days or so).... three capped toons really help foot that bill by raiding....
    How is that different from any other character? Every single toon in the game needs to spend a craptastic amount of plat to keep all the newest, best, level appropriate gear on hand. So does every build need 3 capped toons to build?
    I'm just screwing with ya, man.

  5. #5
    Community Member cdemeritt's Avatar
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    Quote Originally Posted by Calebro View Post
    How is that different from any other character? So does every build need 3 capped toons to build?
    Well, most of my toons don't need The Best, but good enough... She is just a little more fussy, 2nd best, just isn't good enough... besides for me anyways I only had 3 of her tomes ready to go, I needed to buy her others...

    As for all new toons needing 3 or more capped toons... well, the other option is to complain about AH prices... I'd rathe just fork over the gold and get the good stuff, when I need it ( A +1 frost DA of lesser reptilian bane at lvl 4 just shreds kobold)
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  6. #6
    Community Member Calebro's Avatar
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    Honestly though, I think that Fighter level is holding you back some, but that's just me.
    I mean, the reason for the Ftr level on this build should be for Haste Boost, and Damage Boost, etc. But you didn't take them, so all you're getting is 1 feat and an extra Toughness enhancement.
    I'd drop OTWF and take the 18th Clr level if it were me.

    Another level of Clr is much better than 10hp and OTWF IMO*.

    *edit: and DA prof.
    Last edited by Calebro; 04-28-2010 at 05:54 AM.

  7. #7
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    Why would you _ever_ need +2 tomes for ALL stats to run a build effectively? My n00b-O-meter tossed a red flag with that statement. As well, I gotta chuckle when I see a build that eats a +3 tome for every single stat at lvl 20. Wasted pipe dreams, anyone?

    Then I saw that you took variance's famous build, and switched one level of fighter for one level of rogue, losing UMD and half the survivability of the thing (among other things) for a single feat, and called it your own.

    Fail.
    Last edited by Daggaz; 04-28-2010 at 06:09 AM.

  8. #8
    The Hatchery sirgog's Avatar
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    Too much Wisdom, not enough Strength to be a useful melee at endgame. (And not enough Wisdom to be much of an offensive caster, although that's clearly not your intent)

    In Epics, you really need a better To-Hit than this build can attain, not just to hit bosses in melee but to reliably hit trash.

    As for SP - 1600 is enough to soloheal even Elite Shroud in a two-pass group.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #9
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    Too high WIS and not high enough STR and CHA (for Divine Might) to be "true melee focused".

    And i'd try to somehow add Intimidate. Do you really need OTWF? If you have trouble hitting, you can just use Handaxe in off-hand. Dwarf advantage. Fighter level and no Fighters attack speed boost? Speed is important.

    If you have/had healbot, caster cleric, then really do "melee oriented battlecleric"? WIS just high enough to cast spells and more, much more STR/CHA.

    Want to say, that you have a hybrid Cleric. Part melee, part caster. Works Good Enough(tm), tho not perfect. Its a nice, fun build. I thing that e-thingie called DPS would be around 270, give or take 10%.

  10. #10
    Community Member cdemeritt's Avatar
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    As Stated above, This build is in progress, and a lot of things aren't etched in stone yet....


    Quote Originally Posted by Calebro View Post
    Honestly though, I think that Fighter level is holding you back some, but that's just me.
    I mean, the reason for the Ftr level on this build should be for Haste Boost, and Damage Boost, etc. But you didn't take them, so all you're getting is 1 feat and an extra Toughness enhancement.


    I'd drop OTWF and take the 18th Clr level if it were me.

    Another level of Clr is much better than 10hp and OTWF IMO*.

    *edit: and DA prof.

    Well, OTWF seemed like the best thing available at the time I took it... I plan on checking that out again... As for DA prof. well, that's a build choice... to me the extra sp and a few extra spell slots didn't seem worth it... of course when/if cleric PrE's are ever released, I'll have to revisit this... of course now we have reincarnations, so it isn't like the old days....

    Quote Originally Posted by Daggaz View Post
    Why would you _ever_ need +2 tomes for ALL stats to run a build effectively? My n00b-O-meter tossed a red flag with that statement. As well, I gotta chuckle when I see a build that eats a +3 tome for every single stat at lvl 20. Wasted pipe dreams, anyone?

    Then I saw that you took variance's famous build, and switched one level of fighter for one level of rogue, losing UMD and half the survivability of the thing (among other things) for a single feat, and called it your own.

    Fail.
    Well: Interesting... Ok Need may have been the wrong word...But...
    What melee wouldn't like more STR at lvl 7, ITWF needs 17 DEX (ok, this is probably the only one *NEEDED* at lvl 7), Again what melee can't use more CON, More Skill points anyone, INT, More SP for the cleric WIS, ok, the only one absolutely not needed is a CHA, but I had one so why not... and since I had these tomes, again why not... Need probably not, but nice to have... As for the +3's at 20... Really, you don't try to get a full set? one doesn't need them, but they really are nice...

    Now if this build is comparable to some other build, (if the build is more str based, low int, Dwarf build), then I appologizes... I missed it... personally, I did see the cleric/monk/rogue, but didn't like it.... as for survivablity, please tell how a lvl of rogue is going to double my survivablity over a lvl of fighter... unless you are assuming I'm going to be in heavy armor... The thing about The character planner, is it really doesn't let you get a real sense of the gear plan... yet.

    Ok, UMD was sacrificed... but none of my clerics have a UMD worth anything anyways... Don't see a huge loss here.

    And if you look at the Fighter lvl as 1 feat, well, I consider it 3.. (DA prof., Martial Weapons Prof., Plus one)

    Quote Originally Posted by sirgog View Post
    Too much Wisdom, not enough Strength to be a useful melee at endgame. (And not enough Wisdom to be much of an offensive caster, although that's clearly not your intent)

    In Epics, you really need a better To-Hit than this build can attain, not just to hit bosses in melee but to reliably hit trash.

    As for SP - 1600 is enough to soloheal even Elite Shroud in a two-pass group.
    Yeah, Been considering swapping the last three level ups from wisdom to strength...

    However, I don't Do Epic... I don't find anything about it fun or interesting... I find it a rehash of old content, and old. Now from my understanding Epic pretty much obsoletes offensive casting anyways... Now my question is, in an epic run, would you rather have a cleric like this one or a 250 hp drow healbot? this build might not be uber DPS in these places, but at least she will be able to take a hit...

    And even my offensive casting cleric with a lower STR can hit orthons on an Elite Genesis Point... (untrained TWF)


    Quote Originally Posted by Kriogen View Post
    Too high WIS and not high enough STR and CHA (for Divine Might) to be "true melee focused".

    And i'd try to somehow add Intimidate. Do you really need OTWF? If you have trouble hitting, you can just use Handaxe in off-hand. Dwarf advantage. Fighter level and no Fighters attack speed boost? Speed is important.

    If you have/had healbot, caster cleric, then really do "melee oriented battlecleric"? WIS just high enough to cast spells and more, much more STR/CHA.

    Want to say, that you have a hybrid Cleric. Part melee, part caster. Works Good Enough(tm), tho not perfect. Its a nice, fun build. I thing that e-thingie called DPS would be around 270, give or take 10%.
    Ok, Curious CHA? What for? Intim? ok, are you Borror0? I know he and some feel intim is needed on everything, even a rogue...

    As for Feats/Enhancements... great thing is they can be swapped easily enough...

    Maybe I should have added to my disclaimer: Not for Min/Maxers., Not for Everyone. Also maybe a better title would have been A healer who can melee....
    (Say): Haywire says, '"Hey, I don't come into yer home and play with things."'

  11. #11
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    Quote Originally Posted by cdemeritt View Post
    ...Ok, Curious CHA? What for? ...
    Divine Might enhancement. Natural Cha and tomes. Cha 14 = DM 1 = +2 damage/hit, Cha 16 = DM2 = +4 damage/hit, Cha18 = DM3 = +6 damage/hit.

    Quote Originally Posted by cdemeritt View Post
    ...ok, are you Borror0? ...
    Gah, no!

    Quote Originally Posted by cdemeritt View Post
    ... Also maybe a better title would have been A healer who can melee....
    ...
    Well, you said "A true melee focused Battlecleric". It's not "Battlecleric" thats a problem, it's "true" and "focused".

    Maybe "Divine Champion". More neutral, will attract less forum trolls?

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