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  1. #1
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    Default BEholder in house k

    can you stop his antimagic and negative lvl spell ?

  2. #2
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    Quote Originally Posted by nettystreeter View Post
    can you stop his antimagic and negative lvl spell ?

    yes, just kill him.
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  3. #3
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    anti-magic's a damned pain in the ass.
    you can spot negative levels with a item i belive?

  4. #4
    Community Member megathon's Avatar
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    I believe you can only absorb some neg levels but not all with the silver flame neck item from the Necropolis pack. You can upgrade the item so that it absorbs 10 neg levels per shrine. I don't know of an item that will stop all neg level loss

  5. #5
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    Beholders Antimagic/Dispell is unblockable.

    WF are immun to negative levels.
    Otherwise Deathward spell stops negative levels but beholders will dispell that.
    Deathward item wont stop negative levels-just instant death spells.

    As mentioned above Silver Flame neck or other items with Spell absorbtion stops all of the Beholders spells.

    Beholders can be paralyzed,weakened(with -Str weapons),ranged and killed by instant death spells if you are out of their anti magic eye.
    So there are several ways to kill a Beholder
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  6. #6
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    Default ?

    i am light monk lv 9 Btw lol having hard time killing it Lmao

  7. #7
    Community Member Kyrn's Avatar
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    By not standing in front of him... though then you'll have to deal with his other spells.

    FRONT:

    * Disintegrate (Fort save or take 120+ damage)
    * Ennervate (save or take 1-4 temporary negative levels, prevented by Death Ward)
    * Telekinesis (thrown through the air, can take no actions)
    * Anti-magic cone This antimagic cone is cast by the beholder's central main eye every 3-4 seconds and the antimagic cone effectively dispells any and all arcane and divine spells currently on the player, however this antimagic cone has no effect on the songs of bards. Also, whenever you are hit by this antimagic cone you are unable to cast any kind of spells for 3 seconds, and this can make it difficult for casters, as just before that 3 seconds is over you're bound to be hit by another Anti-magic cone

    LEFT:

    * Flesh to Stone (Fort save or be petrified, until succeeding a later saving throw every minute)
    * Slow;

    BACK:

    * Finger of Death (Fort save or die, prevented by Deathblock and Deathward)
    * Scorching Ray
    * Bestow Curse

    RIGHT:

    * Hold Monster (Will save or be immobilized)
    * Inflict Serious Wounds

    http://ddowiki.com/page/Beholder
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  8. #8
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    Quote Originally Posted by Dunklerlindwurm View Post

    Beholders can be paralyzed,weakened(with -Str weapons),ranged and killed by instant death spells if you are out of their anti magic eye.
    So there are several ways to kill a Beholder
    i guess he is referring to the beholder boss in caverns of korromar. he is a red name and thus is immune to all the stuff you mentioned.

    generally beholders have 4 zones (front/back/left/right) that have different effects on opponents in the corresponding zones.

    most notable front effect is the anti-magic aura. its only active in a 90° front arc. you get caugt in its sight and you are dispelled and all casting is prevented.

    here at ddowiki is a more detailled description of beholders and how to fare with em
    Thelanis - Inferus Sus
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  9. #9
    Community Member r3dl4nce's Avatar
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    Mantle of the Worldshaper - fixed reward from Threnal chain - absorb 5 spells
    Silver Flame Amulet - upgrade in necro1-necro2-necro3 final quests and you get 10 charges to absorb negative energy spells.
    Antimagic - just don't stay in front of the beholder, where the eye watch.

  10. #10
    Community Member Quikster's Avatar
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    beholder optic nerves will absorb 8 beholder spells per item per rest. You can have as many as you can carry (and afford or loot).
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  11. #11
    Community Member Arctigis's Avatar
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    Mantle of the Worldshaper also absorbs the anti-magic ray

  12. #12
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    And just to put a plug in for the paladin class, paladins who choose the Hunter of the Dead prestige line becoming completely immune to all level-drain effects once they hit HoTD II (level 12). So take a HoTD pally and give him/her a deathblock armor, they are your perfect beholder hunters.

  13. #13
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    Quote Originally Posted by nettystreeter View Post
    can you stop his antimagic and negative lvl spell ?
    Start by reading this.
    Quote Originally Posted by Keeper View Post
    Hi welcome!
    (I wonder if I'll get banned for this?)

  14. #14
    Community Member DragonDrago77's Avatar
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    Quote Originally Posted by Kyrn View Post
    By not standing in front of him... though then you'll have to deal with his other spells.

    FRONT:

    * Disintegrate (Fort save or take 120+ damage)
    * Ennervate (save or take 1-4 temporary negative levels, prevented by Death Ward)
    * Telekinesis (thrown through the air, can take no actions)
    * Anti-magic cone This antimagic cone is cast by the beholder's central main eye every 3-4 seconds and the antimagic cone effectively dispells any and all arcane and divine spells currently on the player, however this antimagic cone has no effect on the songs of bards. Also, whenever you are hit by this antimagic cone you are unable to cast any kind of spells for 3 seconds, and this can make it difficult for casters, as just before that 3 seconds is over you're bound to be hit by another Anti-magic cone

    LEFT:

    * Flesh to Stone (Fort save or be petrified, until succeeding a later saving throw every minute)
    * Slow;

    BACK:

    * Finger of Death (Fort save or die, prevented by Deathblock and Deathward)
    * Scorching Ray
    * Bestow Curse

    RIGHT:

    * Hold Monster (Will save or be immobilized)
    * Inflict Serious Wounds

    http://ddowiki.com/page/Beholder
    Wow, I did not know that. Thanks for the info.
    So approaching him from the left seems to be the easy way.
    Flesh to Stone and Slow are both Spells so won't they get dispelled? :P
    Huh?

  15. #15
    Community Member Notajedi's Avatar
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    Default Caverns of Korromar

    I think that is the name of the quest this person is talking about.

    If you love this quest, wait until you do Invaders!, Delirium, Dreams of Insanity, and run around in Subterranean.

  16. #16

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    Quote Originally Posted by Notajedi View Post
    I think that is the name of the quest this person is talking about.

    If you love this quest, wait until you do Invaders!, Delirium, Dreams of Insanity, and run around in Subterranean.
    VON 3 was always my personal favourite
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  17. #17
    Community Member 00Danny's Avatar
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    Quote Originally Posted by Kyrn View Post
    * Ennervate (save or take 1-4 temporary negative levels, prevented by Death Ward)


    http://ddowiki.com/page/Beholder
    I'm curious as to why you say there is a saving throw for enervation. Whenever I fight beholders and get enervated I never get a saving throw. (Yes, I did go through my combat log to be sure.)

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