"Boom-Goes-the-Thunderclap Build"
Idea by Juggles, spawned from Ranger Theory Build
So after looking at the Ranger Theory build and personally testing it out until level 20, I wanted to find a better, more self-sufficient, and more AoE melee damaging build.
I know, I know, some might just say go monk and Everything is Nothing ftw, but I want something more sustaining, more fun. And yes, this is definitely a godly ability, but I wanted to test something a little more creative. For those who don't know, and are too lazy to check out the link for the Ranger Theory Build, it mainly focused a 12 ranger/7 bard/ 1 fighter mix to dual-wield Fangs of Siberys (which, with Pearls of Thunder, provides roughly anywhere from 50-80 sonic + lightning damage in an AoE that has quite large range to mobs nearby). Along with the side-kicking capabilities of a bow, and improved evasion, it sounded like a fun TR from my old 12brd/6ranger/2fighter virtuoso AA given I already had the Fangs of Siberys on that character. But I found (even though regrettably I was undergeared) that at 20, it lacked endgame self-sufficiency. The idea was great, the damage output pretty nice, and it was definitely fun to play and level. But without quickened heals, and some form of CC other than fascinate, I found myself drawing too much aggro with the AoE effect, and not being able to keep myself alive in the tougher quests at 20. At the same time as wanting to deal AoE damage with the Fangs, came the aggro of all the mobs that it hit if they were not first initially hit by another team member. The Ranger Theory Build took, I find, a more subtle playstyle. A bit of "waiting" in fights for others to draw aggro and then dive in with the Fangs in order to sustain the likeliness of surviveability. But I guess I didn't really realize how much this effects playing a class. If you're one to specialize in sneak attacks, you quite honestly are better NOT zerging (in groups) in order to let someone else take aggro, or in other cases diplomacy and then flank. This was not my playstyle. I'm more of the one to zerg, bb, profit type, and find trouble in not feeling frustrated during quests in thinking that "I wish I was just on my fvs or caster, this group is taking too long and not zerging properly".
I wanted to find more self-sufficiency, more damage output, more AoE, and more zerging. A quest to find a similar "blade barrier multiple mobs and profit" type of class capability, but using melee skills. So without further ado, I give you the
"Boom-Goes-the-Thunderclap" build. Or at least until I think of a better name...
Main Idea:
The main concept here is:
-High Hps
-High Intimidate
-AoE Sonic/Melee Damage
-Self-Sufficiency
-CC
Splashing levels of bard and then taking Fatesinger to 5 just seems killer to me. Extra 5 bardic caster levels, etc (will be explained below).
12 Druid / 6 Bard / 2 Fighter (Fatesinger 5)
Race: Human
Alignment: Neutral Good
TR: Preferably 34-36 pt build
*Given this is just a theory build and looking for player feedback to bat ideas back and forth, I don't personally want to take the time to lay this one out in a planner or detailed skill points per level.*
Build Idea takes me down a twf with Fangs path, or ThF with preferably a +5 Pandemonium Greataxe of "something" (<----this needs some input)
Feats Include: (not necessarily in a specific order, just draughting them down)
1- Toughness
3- Natural Fighting
6- Power Attack
9- Cleave
12- Natural Fighting
15- Maximize/Extend/WF:Slash (if you really wanted the Bard PrE)
18- Icrit Slash
21- Overwhelming Critical
24- Quicken
Ftr Bonus - Great Cleave
Fighter Bonus - Natural Fighting
Human - Imp. Shield Mastery
Selection of Spells includes (but not limited to):
Druid: (Level 6 Spells)
Fire/Cold Shield
Regen Vigors
Ram's Might
Maul Attacks
Resists
Restorations
Roar
Weapon Enchants (for extra damage/bypassers)
Sleet Storm (excellent for epics for CC when Masked Ball for FoM)
Ice Storm
Firewall
Stoneskin
Deathward
Panacea
Res
Bardic Spell List (Level 2 Spells):
More heal spells
Sound Burst
Invis
So enhancements would include:
Bardic Song Magic I, II, III
PreReq for Warchanter + Warchanter I if you wanted the PrE
Lyric of Song I, II
Lyric of Incredible Song I
Inspired Damage I, II
Nature's Warrior I, II
Beastial Nature
Druid's Aggravate I, II, III, IV
Vengeful Hunter I, II
Essence of the Turtel I, II
Reaving RoAr!!!
(just to name some of them ^)
I know pretty vague so far, but here's what the build will primarily be doing. Jump in intimdate everything, and just Reaving Roar, Cleaving/GreatCleaving/Soundburst for massive, massive AoE sonic damage. The fatesinger abilities (such as harmonic resonance for stacking sonic damage on each hit up to 5 times per enemy) will allow for even more mauling. Dire Bear Form obviously will be sustained throughout. Can even throw a firewall or ice storm / sleet storm accordingly in the area you will be mauling.
So now that you all have sort of a feel for what I'm theorizing, I'm very excited to hear lots and lots of positive/negative feedback for how this class will really perform in quests, in groups, solo'ing. And if you think the self-sufficiency will be viable not only at earlier levels, but in epics and epic elites. Healing amp is a must (btw, not sure if monk dile amp stacks with helf amp, but if anybody can 100% verify this and if WAI that'd be great. I do know that Bard Magic and Ranger Devotion for healing capabilities within enhancements DOES stack, so maybe these will too? Not sure). AC may be able to be squeezed in to a certain level? Or maybe it'll be a throwaway and go with a lot of Greensteel guards and Blasting Chime for Cacaphony sonic damage. Fatesinger Dirge Song adds on for more sonic/negative AoE damage and Reign for Vorpaling Sonic/Lightning Damage. I could go on, but let's leave the rest up for you guys to twist in.
Fire away
*** ------- Updates ------- ***
-Decided to go Human for extra feat unless otherwise talked out of...
-Took build to 12/6/2 over 12/7/1 really needed more feats. Though loss of haste/displace saddens me. Perhaps taking a look at 11/7/2. Yeah it looks kind of weird but the only thing you really lose is an extra spell slot of druid 6th level spells, and regain haste/displace whilst still maintaining the feats. Feedback??
-Realized twf'ing two fangs will not do any good in animal form (this might be turning south now, but still seems a very viable build, I may take it over to Lama land to test once I get some more feedback) so decided actually that S&B would be a better route, and to focus heavily on Doublestrike wielding a Pandemonium Shield, and one Fang of Siberys.