So there is a thread on losing faith in Khyber pugs here, and I wanted to see what some of you think about the "disease".
I'm not completely new to mmo's. I've been playing AD&D and d20 for years. I have a general understanding of how things should work. I've obviously not been here long, and it seems that makes me a leper.
So I thought it was a good idea to let groups know if it's my first time in an area. That worked fine for lower levels, half of those players are perpetually new and never go into the pay to play only areas. It started about level 12, and now at 14 it seems my disease has grown. Some leaders have it posted clearly: NO NEWBIES. The kindest players who still refuse me just drop group. The kindest players that have no intention to teach just zerg ahead.
As a new player, melee dwarf with a 6 charisma and a measly +5 haggle item I really can't afford repairs at level 14. I was trying to save up for a weapon upgrade ML 16 from the pawn shop. So getting eaten up and spit out with near 3k plat repair bills isn't working for me.
So the answer is to get a guild, right? Well I have one, but they've changed up their regular group and leveled beyond my point. I have no intention of leaving the guild, and as a new player what vet guild is going to take me in? No one is the likely answer.
Also, in PuGs I have trouble simply bailing on anyone. Often I'd rather see a quest through, re enter if necessary, and work till it's finished. I've been in some great groups, with vets and TR's that have shown the way. But I'm looking for some help when I run into impatience, arrogance, pessimism and fear of my disease.
So, what's the solution for a group that has no intention to teach the quest? Am I supposed to study the quests online, when the maps are so confusing in the first place? Is there a good way to introduce myself as new to the quest without immediately putting the fear into everyone that my disease will fail us all?!