OK I have been playing around for several months trying different classes and combos. Reading ALOT on each class and toying with them all. I have found I like the Monk class the best. I also like how a Rogue can get through traps. So I was thinking to solo better taking a level in Rogue to disable everything I need to get around, and Going monk the rest of the way. Now I know this isn't an End Game spec this is just for leveling up purposes. Any advise would be greatly appreciated. Thank you for your assistance.

Code:
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DombreWulf 
Level 20 Lawful Good Human Male
(19 Monk \ 1 Rogue) 
Hit Points: 302
Spell Points: 0 
BAB: 14\14\19\24
Fortitude: 14
Reflex: 18
Will: 11

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             16                 17                   18
Dexterity            15                 19                   20
Constitution         16                 16                   16
Intelligence         10                 10                   10
Wisdom               10                 10                   10
Charisma              8                  8                    8

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               2                  5                    5
Bluff                 3                  3                    3
Concentration         3                 26                   27
Diplomacy            -1                 -1                   -1
Disable Device        4                 19                   20
Haggle                3                 10                   14
Heal                  0                  0                    0
Hide                  6                  9                    9
Intimidate           -1                 -1                   -1
Jump                  3                  4                    4
Listen                0                  0                    0
Move Silently         6                  9                    9
Open Lock             6                  9                   10
Perform              n/a               n/a                   n/a
Repair                0                  0                    0
Search                4                 18                   19
Spot                  4                  4                    4
Swim                  3                  4                    4
Tumble                n/a               n/a                   n/a
Use Magic Device      3                  3                    3

Level 1 (Rogue)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Diehard
Feat: (Selected) Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I


Level 2 (Monk)
Skill: Concentration (+5)
Feat: (Monk Bonus) Power Attack
Enhancement: Human Improved Recovery I


Level 3 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Way of the Clever Monkey I
Enhancement: Void Strike
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Monk Concentration I
Enhancement: Rogue Improved Trap Sense I


Level 4 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Human Versatility II
Enhancement: Monk Improved Recovery I


Level 5 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Enhancement: Human Adaptability Strength I


Level 6 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Dodge
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II


Level 7 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Monk Bonus) Toughness
Enhancement: Way of the Clever Monkey II
Enhancement: Adept of Flame


Level 8 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Enhancement: Monk Improved Recovery II


Level 9 (Monk)
Skill: Concentration (+1)
Skill: Haggle (+2)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Human Versatility III


Level 10 (Monk)
Skill: Concentration (+1)
Skill: Haggle (+2)
Enhancement: Human Improved Recovery III


Level 11 (Monk)
Skill: Concentration (+1)
Skill: Haggle (+2)
Enhancement: Way of the Clever Monkey III


Level 12 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+2)
Feat: (Selected) Power Critical


Level 13 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Enhancement: Monk Improved Recovery III


Level 14 (Monk)
Skill: Concentration (+1)
Skill: Search (+2)
Enhancement: Human Versatility IV
Enhancement: Master of Bonfires


Level 15 (Monk)
Skill: Concentration (+1)
Skill: Search (+2)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Human Greater Adaptability Dexterity I


Level 16 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+2)
Enhancement: Way of the Clever Monkey IV


Level 17 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+2)


Level 18 (Monk)
Skill: Concentration (+1)
Skill: Search (+2)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Monk)
Skill: Concentration (+1)
Skill: Search (+2)


Level 20 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Search (+2)