well, the problem with the wot is that they are all humans, limiting the possibilities... how can you make a wot char wfg? :P
And to make Matt you need to TR a fighter on him, otherwise you are cheating![]()
well, the problem with the wot is that they are all humans, limiting the possibilities... how can you make a wot char wfg? :P
And to make Matt you need to TR a fighter on him, otherwise you are cheating![]()
Good ideas, i was arguing with myself over whether to put a berserker splash into a mat build just because of the occasional frenzies (when he defeats couladin, or basically whenever he is in trouble as far as i can recall)
Rand would be an interesting character to make, shame that a ''make sword ability'' doesnt exist^^
Anybody recall the physical appearance of Mat? (in my mind hes always red haired, but im pretty sure thats just my imagination..)
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I think you could argue on wisdom 8 for mat that although he has a lot of past experiences to draw from, in most instances in the book he does not strike me as ''wise'' (offering siuan sanche to dance....)
though i agree, 8 is definitely to low, i didnt pay enough attention to that^^
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I think Perin is probably the most difficult one, while druid/berserker would be excellent :'( druid doesnt exist..
maybe a splash in favoured soul? that is strictly limited to summon monster spells? and possibly buffs..
Oh and perhaps you could make the ''super mydral (shadar logoth i think) a WF?'' seems to be the closest match to me...
I actually considered Lan as I built my warder, Vitalien. You can see the build discussion in the link in my sig. Ultimately, I went with 12ftr/6pally/2monk for the reasons given.
Agreed that Aes Sedai are all sorcs. That's why I built Aes. :P
Aiel are all monks, with kamas standing in as bent bladed spears. Maybe add ranger for their shortbow proficiencies.
Perrin is a barbarian/fighter/ranger. You can't deny his animal affinity, his battle rages, and his planning capabilities. He uses mauls or greataxes. Favored enemy, monstrous humanoids or paladins (Whitecloaks).
Rand is difficult, and I'll look more at it this afternoon, as well as Matt.
Roughly, Rand would be a sorc/kensai. Probably 14 sorc/6ftr. Spells would have to include teleport, scorching ray, feeblemind (shielding), and disintegrate (balefire).
Roughly, Matt would be a reincarnated kensai fighter into rogue/ftr/monk.
I'll think about both Rand and Matt later tonight, when I get some time and the character planner.
Last edited by Pwesiela; 04-23-2010 at 03:30 PM.
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
Here's how I envision Rand:
Add a con+6, cha+6, minos or DT vestment and he may just be playable. Intimidate is really there for flavor more than anything else, because, lets face it, Rand's intimidating. Spells would be flipped around to please, but I think teleport, disintegrate, feeblemind, and hold person are sort of iconic.Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Rand al'Thor Level 20 Neutral Good Human Male (6 Fighter \ 14 Sorcerer) Hit Points: 258 Spell Points: 1412 BAB: 13\13\18\23 Fortitude: 12 Reflex: 6 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 10 10 Constitution 14 16 Intelligence 12 12 Wisdom 8 8 Charisma 16 28 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 20 +3 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 0 7 Bluff 3 11 Concentration 6 29 Diplomacy 3 10 Disable Device n/a n/a Haggle 3 9 Heal -1 -1 Hide 0 0 Intimidate 5 32 Jump 3 6 Listen -1 -1 Move Silently 0 0 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot -1 -1 Swim 3 6 Tumble n/a n/a Use Magic Device 5 20 {\b {\ul Notable Equipment }} \par Health Belt \par Minos Legens \par Charismatic Ring \par Ogre Power Gloves \par \par Level 1 (Sorcerer) Feat: (Selected) Bullheaded Feat: (Human Bonus) Toughness Enhancement: Sorcerer Concentration I Enhancement: Sorcerer Energy of the Dragonblooded I Level 2 (Fighter) Feat: (Fighter Bonus) Two Handed Fighting Enhancement: Fighter Critical Accuracy I Enhancement: Human Improved Recovery I Enhancement: Fighter Intimidate I Level 3 (Sorcerer) Feat: (Selected) Power Attack Enhancement: Sorcerer Charisma I Enhancement: Fighter Toughness I Level 4 (Sorcerer) Enhancement: Racial Toughness I Enhancement: Sorcerer Lineage of Elements I Enhancement: Sorcerer Elemental Manipulation I Level 5 (Sorcerer) Enhancement: Sorcerer Concentration II Enhancement: Sorcerer Elemental Manipulation II Enhancement: Sorcerer Subtle Spellcasting I Level 6 (Fighter) Feat: (Selected) Maximize Spell Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Attack Boost I Enhancement: Human Adaptability Charisma I Enhancement: Racial Toughness II Enhancement: Fighter Strength I Level 7 (Sorcerer) Enhancement: Sorcerer Spell Penetration I Enhancement: Sorcerer Energy of the Dragonblooded II Level 8 (Fighter) Level 9 (Sorcerer) Feat: (Selected) Force of Personality Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Charisma II Level 10 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Toughness II Level 11 (Sorcerer) Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Subtle Spellcasting II Level 12 (Sorcerer) Feat: (Selected) Extend Spell Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Enhancement: Kensei Greatsword Mastery I Enhancement: Fighter Kensei I Enhancement: Human Greater Adaptability Strength I Enhancement: Fighter Strength II Level 15 (Sorcerer) Feat: (Selected) Empower Spell Enhancement: Sorcerer Lineage of Deadly Elements II Level 16 (Sorcerer) Enhancement: Sorcerer Charisma III Level 17 (Sorcerer) Level 18 (Sorcerer) Feat: (Selected) Improved Two Handed Fighting Enhancement: Sorcerer Elemental Manipulation III Enhancement: Sorcerer Energy of the Dragonblooded III Level 19 (Sorcerer) Enhancement: Sorcerer Energy of the Dragonblooded IV Level 20 (Sorcerer) Enhancement: Sorcerer Improved Maximizing I Enhancement: Sorcerer Elemental Manipulation IV
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
What I'd probably do for Mat:
He's not as frail as Rand (what with his bad side and all) and would use Rahl's Might as his primary weapon. He's a kensei I, acrobat II, true reincarnated from fighter (or two, or three, or forty). Put +6 con, wis, dex, str on him and he'd be pretty good, I'd think. Max his UMD (mostly because it would be impractical not to, not because Mat has a habit of using any ter'angreal other than his fox medallion), haggle (of course), DD, OL, search, and he'd also be a pretty good rogue.Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Matrim Cauthon Level 20 Lawful Good Human Male (6 Fighter \ 2 Monk \ 12 Rogue) Hit Points: 312 Spell Points: 0 BAB: 16\16\21\26\26 Fortitude: 16 Reflex: 20 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 15 20 Dexterity 14 23 Constitution 14 16 Intelligence 12 14 Wisdom 12 14 Charisma 14 16 Tomes Used +1 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +2 Tome of Constitution used at level 1 +2 Tome of Intelligence used at level 1 +2 Tome of Charisma used at level 1 +1 Tome of Wisdom used at level 19 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 28 Bluff 5 7 Concentration 3 4 Diplomacy 5 7 Disable Device 6 28 Haggle 7 27 Heal 1 2 Hide 5 13 Intimidate 3 8 Jump 3 24 Listen 1 2 Move Silently 5 13 Open Lock 7 32 Perform n/a n/a Repair 2 2 Search 6 25 Spot 5 22 Swim 3 5 Tumble 7 22 Use Magic Device 7 26 Level 1 (Rogue) Feat: (Selected) Luck of Heroes Feat: (Past Life) Past Life: Fighter Feat: (Human Bonus) Two Handed Fighting Enhancement: Human Versatility I Level 2 (Rogue) Enhancement: Rogue Haste Boost I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Balance I Enhancement: Rogue Tumble I Enhancement: Rogue Dexterity I Level 3 (Fighter) Feat: (Fighter Bonus) Combat Expertise Feat: (Selected) Past Life: Student of the Sword Enhancement: Fighter Attack Boost I Enhancement: Fighter Critical Accuracy I Level 4 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons Level 5 (Rogue) Enhancement: Human Versatility II Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Fighter Strength I Level 6 (Rogue) Feat: (Selected) Power Attack Enhancement: Rogue Haste Boost II Enhancement: Human Adaptability Dexterity I Enhancement: Rogue Balance II Enhancement: Rogue Tumble II Level 7 (Rogue) Enhancement: Human Versatility III Enhancement: Rogue Subtle Backstabbing I Level 8 (Rogue) Enhancement: Rogue Thief-Acrobat I Level 9 (Fighter) Feat: (Selected) Improved Two Handed Fighting Enhancement: Human Improved Recovery I Enhancement: Rogue Sneak Attack Training II Level 10 (Fighter) Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy II Level 11 (Fighter) Level 12 (Fighter) Feat: (Selected) Force of Personality Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Enhancement: Kensei Quarterstaff Mastery I Enhancement: Fighter Kensei I Level 13 (Monk) Feat: (Monk Bonus) Toughness Enhancement: Human Greater Adaptability Strength I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Level 14 (Monk) Feat: (Monk Bonus) Toughness Enhancement: Human Versatility IV Level 15 (Rogue) Feat: (Selected) Greater Two Handed Fighting Level 16 (Rogue) Enhancement: Rogue Subtle Backstabbing II Enhancement: Way of the Clever Monkey I Enhancement: Rogue Sneak Attack Training III Enhancement: Fighter Toughness I Level 17 (Rogue) Level 18 (Rogue) Feat: (Selected) Nimble Fingers Feat: (Rogue Bonus) Slippery Mind Enhancement: Rogue Dexterity II Enhancement: Monk Wisdom I Enhancement: Fighter Toughness II Level 19 (Rogue) Level 20 (Rogue) Enhancement: Rogue Thief-Acrobat II Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Dexterity III
I'd honestly call Mat chaotic good, but wanted the monk for AC bonus and 2 toughnesses, so that's just the way it is. He can't be lawful neutral because he's good, but he's not really lawful. Though I guess he always keeps his oaths, so maybe that's the lawful streak?
I'll probably do Perrin tomorrow. Tonight, I want to get in game and kill stuff!![]()
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
Resurrecting a very old thread, mostly because I'd like to see what some of the builders out there think of for possibilities with all the new changes to the game. Also because I've got a kensai that I'm about to TR into a Mat build.![]()
Archangels
Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
First, Matt was definately a roguish character. Anyone who spends that much time with the dice is roguish by default.
I'd go 12 rogue (acrobat II), monk 6, ranger 2.
Stats:
STR DEX CON CHA INT WIS
He wasn't THAT strong, but let's at least make the character playable. DEX for AC and saves, CON... so he lives... CHA for the leadership and force of personality and INT and WIS last... he wasn't the brightest.... just cunning.
As far as skills go:
Haggle
Bluff
Balance
Jump
Tumble
Spot
Search
Disable
UMD - he did have a nack for figuring things out
If you go past lives, I'd take bard and fighter, to show his knowledge (bard) and his military strategy (fighter).
It's incredibly hard to put down a complex character in a world FAR, FAR removed from Eberron into statistically D&D terms. Pick out the stuff you enjoyed most about the character and try to translate that into D&D terms.
Jonalicia,20th AssassinJonndar, 20th Assassin
Jonitillus, 20th Assassin TR1
Jonnor, 20th Exploiter
Jonfar,20th Pale Master TR2
Jonatron, 20th Pale Master
Jonitillius, 20th Assassin
Jonnbar,20th Assassin
Fine Antique Leg Wear
Night of the Devourer
Unofficial STR-based Rogue Guide
For Mat I would say 12 rogue/6 fighter/2 ranger. Pump DEX over strength, as he is consistently desribed as very, very nimble and acrobatic. Start at 12 STR probably.
Thief-acrobat gets you the character's staff speed and the dex bonus to staves, which reflects his favored weapon. Also, Mat is more rogue than anyone in the series and would happily sneak attack any and everything. Fighting up front, in the middle of a battle, is a fool's move, as he would quickly tell you.
Kensai gets you the bonus to his preferred weapon and boosts his fighting ability, reflecting his borrowed memories and inherent tactical cleverness.
Two levels of ranger get you Bow Strength and Rapid Shot, reflecting the Two Rivers longbow proficiency and his accuracy with throwing daggers. It also gets you one Favored Enemy: Evil Outsiders (because Mat hates nothing more than those snakes and foxes!!).
I would take the entire THF line and IC: Bludgeon, Stunning Blow, Toughness, Quickdraw and maybe Force of Personality & Luck of Heroes to keep it true to the character and reflect the difficulty people seem to have actually catching Mat with his back to a wall. Rest of the feats are gravy.
If it was just a flavor build, you'd have to pump Open Lock, drop the other rogue skills, and then pump UMD, Balance, Bluff, Jump, Hide and Move Silently. (Your pugs will not love your I-can't-get-traps build, however.)
... OTOH - 20 Rogue is ideal because of the Cheat Death capstone.
PS - not seeing the Monk splash - Mat is the least self-aware character I've ever read.
^^ What he said.