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  1. #21
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    well, the problem with the wot is that they are all humans, limiting the possibilities... how can you make a wot char wfg? :P
    And to make Matt you need to TR a fighter on him, otherwise you are cheating

  2. #22
    Hero BurnerD's Avatar
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    Quote Originally Posted by Temko View Post
    rand is the hardest one to translate, following the books we'd need to go from Ranger Frighter > TR'd to fighter / Sorc > TR'd to Sorc after losing his hand.

    perrin should have barbarian splash, but he has shown little of that since book 9.
    i think he's more along the lines of a THF with a splash of ranger due to his affinity with wolfs/nature.
    Good point on Perrin the exception being his rescue of Faile from the Shaido Aeil. He definitely goes into a battle frenzy there... (Book 11)

    Ranger with a splash of Barb is probably the right combo.
    Argonessenn -Officer of Storm Shadow-
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  3. #23
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by BurnerD View Post
    I think all magic users on WOT need to be treated as sorcs since aside from fatigue they don'y have casting limitations and once they know a weave they always know it.
    Some naturally come to those abilities however, those I would make Sorcs. Others must specifically be taught how to use them, definitely wizards.
    [REDACTED]

  4. #24
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by BurnerD View Post
    Perrin - Barbarian / ? - Displays moments of battle frenzy.
    Perrin should definitely be Barbarian/Druid. Barbarian for the rage and druid because of his affinity for wolves.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  5. #25
    Hero BurnerD's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Perrin should definitely be Barbarian/Druid. Barbarian for the rage and druid because of his affinity for wolves.
    IF .. we had Druids !!
    Argonessenn -Officer of Storm Shadow-
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  6. #26
    Hero BurnerD's Avatar
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    Quote Originally Posted by TreknaQudane View Post
    Some naturally come to those abilities however, those I would make Sorcs. Others must specifically be taught how to use them, definitely wizards.
    I could go with that... The wilders (kin , sea folk, and some Aes Sedai) are sorcs and the tower trained are wizards.
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  7. #27
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    Quote Originally Posted by BurnerD View Post
    I think all magic users on WOT need to be treated as sorcs since aside from fatigue they don'y have casting limitations and once they know a weave they always know it.

    Mat - Ranger / Rogue
    I saw someone give Mat a wisdom of 8... This guy can recall every battle for over 3000 years... I think a higher wisdom probably warranted.

    Perrin - Barbarian / ? - Displays moments of battle frenzy.

    Rand - Sorc / Fgtr - How do you break this down? he is the most powerful magic user and he is a blademaster.

    Lan- 18/2 Fgtr / Monk - This might be the easist one to nail down.

    Thom - Pure Bard mebbe 1 level of rogue.

    Galad Trakand - Pure Palidin - Will do the right thing no matter what.

    Gawyn Trakand - Fgtr / Pali

    Gareth Byrne - Pure Fighter - Tactical Fighter

    Aes Sedai as pure Sorcs or clerics. Ashaman as various combos of fighter / sorc (probably heavy sorc though)

    Birgette - Deepwood Sniper

    I'm in the middle of The Gathering Storm right now so this thead is of much interest
    Good ideas, i was arguing with myself over whether to put a berserker splash into a mat build just because of the occasional frenzies (when he defeats couladin, or basically whenever he is in trouble as far as i can recall)
    Rand would be an interesting character to make, shame that a ''make sword ability'' doesnt exist^^
    Anybody recall the physical appearance of Mat? (in my mind hes always red haired, but im pretty sure thats just my imagination..)
    -
    I think you could argue on wisdom 8 for mat that although he has a lot of past experiences to draw from, in most instances in the book he does not strike me as ''wise'' (offering siuan sanche to dance....)
    though i agree, 8 is definitely to low, i didnt pay enough attention to that^^
    -
    I think Perin is probably the most difficult one, while druid/berserker would be excellent :'( druid doesnt exist..
    maybe a splash in favoured soul? that is strictly limited to summon monster spells? and possibly buffs..

  8. #28
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    Oh and perhaps you could make the ''super mydral (shadar logoth i think) a WF?'' seems to be the closest match to me...

  9. #29
    Community Member Geonis's Avatar
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    Quote Originally Posted by WeaselKing View Post
    Perrin should definitely be Barbarian/Druid. Barbarian for the rage and druid because of his affinity for wolves.
    Perrin - Ranger/Barb

    Rangers get Animal Companion the same as Druids...
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

  10. #30

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    I actually considered Lan as I built my warder, Vitalien. You can see the build discussion in the link in my sig. Ultimately, I went with 12ftr/6pally/2monk for the reasons given.

    Agreed that Aes Sedai are all sorcs. That's why I built Aes. :P

    Aiel are all monks, with kamas standing in as bent bladed spears. Maybe add ranger for their shortbow proficiencies.

    Perrin is a barbarian/fighter/ranger. You can't deny his animal affinity, his battle rages, and his planning capabilities. He uses mauls or greataxes. Favored enemy, monstrous humanoids or paladins (Whitecloaks).

    Rand is difficult, and I'll look more at it this afternoon, as well as Matt.

    Roughly, Rand would be a sorc/kensai. Probably 14 sorc/6ftr. Spells would have to include teleport, scorching ray, feeblemind (shielding), and disintegrate (balefire).

    Roughly, Matt would be a reincarnated kensai fighter into rogue/ftr/monk.

    I'll think about both Rand and Matt later tonight, when I get some time and the character planner.
    Last edited by Pwesiela; 04-23-2010 at 03:30 PM.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  11. #31

    Default Rand al'Thor

    Here's how I envision Rand:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Rand al'Thor
    Level 20 Neutral Good Human Male
    (6 Fighter \ 14 Sorcerer) 
    Hit Points: 258
    Spell Points: 1412 
    BAB: 13\13\18\23
    Fortitude: 12
    Reflex: 6
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            10                    10
    Constitution         14                    16
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             16                    28
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     7
    Bluff                 3                    11
    Concentration         6                    29
    Diplomacy             3                    10
    Disable Device        n/a                   n/a
    Haggle                3                     9
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            5                    32
    Jump                  3                     6
    Listen               -1                    -1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                 -1                    -1
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      5                    20
    
    {\b {\ul Notable Equipment }} \par Health Belt \par Minos Legens \par Charismatic Ring \par Ogre Power Gloves \par  \par Level 1 (Sorcerer)
    Feat: (Selected) Bullheaded
    Feat: (Human Bonus) Toughness
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Intimidate I
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Power Attack
    Enhancement: Sorcerer Charisma I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Sorcerer)
    Enhancement: Racial Toughness I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Elemental Manipulation I
    
    
    Level 5 (Sorcerer)
    Enhancement: Sorcerer Concentration II
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Subtle Spellcasting I
    
    
    Level 6 (Fighter)
    Feat: (Selected) Maximize Spell
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Human Adaptability Charisma I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    
    
    Level 7 (Sorcerer)
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Force of Personality
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Charisma II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 11 (Sorcerer)
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Subtle Spellcasting II
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Kensei Greatsword Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Fighter Strength II
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Empower Spell
    Enhancement: Sorcerer Lineage of Deadly Elements II
    
    
    Level 16 (Sorcerer)
    Enhancement: Sorcerer Charisma III
    
    
    Level 17 (Sorcerer)
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 19 (Sorcerer)
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    
    Level 20 (Sorcerer)
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Elemental Manipulation IV
    Add a con+6, cha+6, minos or DT vestment and he may just be playable. Intimidate is really there for flavor more than anything else, because, lets face it, Rand's intimidating. Spells would be flipped around to please, but I think teleport, disintegrate, feeblemind, and hold person are sort of iconic.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  12. #32

    Default Matrim Couthon

    What I'd probably do for Mat:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Matrim Cauthon
    Level 20 Lawful Good Human Male
    (6 Fighter \ 2 Monk \ 12 Rogue) 
    Hit Points: 312
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 20
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             15                    20
    Dexterity            14                    23
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               12                    14
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Charisma used at level 1
    +1 Tome of Wisdom used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    28
    Bluff                 5                     7
    Concentration         3                     4
    Diplomacy             5                     7
    Disable Device        6                    28
    Haggle                7                    27
    Heal                  1                     2
    Hide                  5                    13
    Intimidate            3                     8
    Jump                  3                    24
    Listen                1                     2
    Move Silently         5                    13
    Open Lock             7                    32
    Perform               n/a                   n/a
    Repair                2                     2
    Search                6                    25
    Spot                  5                    22
    Swim                  3                     5
    Tumble                7                    22
    Use Magic Device      7                    26
    
    Level 1 (Rogue)
    Feat: (Selected) Luck of Heroes
    Feat: (Past Life) Past Life: Fighter
    Feat: (Human Bonus) Two Handed Fighting
    Enhancement: Human Versatility I
    
    
    Level 2 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Balance I
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Past Life: Student of the Sword
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 5 (Rogue)
    Enhancement: Human Versatility II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Fighter Strength I
    
    
    Level 6 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Haste Boost II
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble II
    
    
    Level 7 (Rogue)
    Enhancement: Human Versatility III
    Enhancement: Rogue Subtle Backstabbing I
    
    
    Level 8 (Rogue)
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Human Improved Recovery I
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Force of Personality
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Kensei Quarterstaff Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Versatility IV
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Fighter Toughness I
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Nimble Fingers
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness II
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity III
    He's not as frail as Rand (what with his bad side and all) and would use Rahl's Might as his primary weapon. He's a kensei I, acrobat II, true reincarnated from fighter (or two, or three, or forty). Put +6 con, wis, dex, str on him and he'd be pretty good, I'd think. Max his UMD (mostly because it would be impractical not to, not because Mat has a habit of using any ter'angreal other than his fox medallion), haggle (of course), DD, OL, search, and he'd also be a pretty good rogue.

    I'd honestly call Mat chaotic good, but wanted the monk for AC bonus and 2 toughnesses, so that's just the way it is. He can't be lawful neutral because he's good, but he's not really lawful. Though I guess he always keeps his oaths, so maybe that's the lawful streak?

    I'll probably do Perrin tomorrow. Tonight, I want to get in game and kill stuff!
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  13. #33
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by Geonis View Post
    Perrin - Ranger/Barb

    Rangers get Animal Companion the same as Druids...
    Druids can turn into wolves, Perrin seems halfway there at least.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

  14. #34

    Default

    Resurrecting a very old thread, mostly because I'd like to see what some of the builders out there think of for possibilities with all the new changes to the game. Also because I've got a kensai that I'm about to TR into a Mat build.
    Archangels
    Pwesiela - Completionist Arcane Archer; Pia - Silver Flame Assassin; Aes - of the Blue Ajah; Insene - Deathpriest; Enaila - Aiel Bodyguard; Uduk - Dwarven Meatwall; Vitalien -Warder
    Quote Originally Posted by Victorie View Post
    Pwesiela is correct.

  15. #35
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Timpelplomp View Post
    I've been considering this idea for a while now, but as i don't have any experiences with bards id like to ask for a couple of tips to how to go about

    Making a character based on Mat in the wheel of time, he fights with a staff (he can also hold his own while shooting a bow though), should have a couple of levels in bard, has ''past lives'' does not like magic (though he does use ''magic items'' from time to time, UMD?, and is very good at things like Bluffing or haggling,
    also he turns out to be quite an effective ... fighter?

    So I've got the general idea, but whatever i came up with on the character builder stroke me as fairly bad (probably should've expected that^^)

    Anyway the problem is to get the mixture of any of those right with a quarterstaff, rogue fighter bard ranger has to have past lives. Possibly berserker instead of fighter? rogue would not really be a necessity but fun anyway,
    of course doesn't have to include all the classes.
    I hope this makes for a fun mind game, and possibly a fun build too.

    Any ideas?
    maybe mat is more of a rogue? dont remember him showing any interest in music. Isnt thom the bard?

    maybe mat is some sort of rogue hybrid, he also uses quarter staves as well as a spear now so a rogue acrobate?

  16. #36
    Community Member Ookami007's Avatar
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    Quote Originally Posted by Timpelplomp View Post
    I've been considering this idea for a while now, but as i don't have any experiences with bards id like to ask for a couple of tips to how to go about

    Making a character based on Mat in the wheel of time, he fights with a staff (he can also hold his own while shooting a bow though), should have a couple of levels in bard, has ''past lives'' does not like magic (though he does use ''magic items'' from time to time, UMD?, and is very good at things like Bluffing or haggling,
    also he turns out to be quite an effective ... fighter?

    So I've got the general idea, but whatever i came up with on the character builder stroke me as fairly bad (probably should've expected that^^)

    Anyway the problem is to get the mixture of any of those right with a quarterstaff, rogue fighter bard ranger has to have past lives. Possibly berserker instead of fighter? rogue would not really be a necessity but fun anyway,
    of course doesn't have to include all the classes.
    I hope this makes for a fun mind game, and possibly a fun build too.

    Any ideas?
    First, Matt was definately a roguish character. Anyone who spends that much time with the dice is roguish by default.

    I'd go 12 rogue (acrobat II), monk 6, ranger 2.

    Stats:

    STR DEX CON CHA INT WIS

    He wasn't THAT strong, but let's at least make the character playable. DEX for AC and saves, CON... so he lives... CHA for the leadership and force of personality and INT and WIS last... he wasn't the brightest.... just cunning.

    As far as skills go:

    Haggle
    Bluff
    Balance
    Jump
    Tumble
    Spot
    Search
    Disable
    UMD - he did have a nack for figuring things out

    If you go past lives, I'd take bard and fighter, to show his knowledge (bard) and his military strategy (fighter).

    It's incredibly hard to put down a complex character in a world FAR, FAR removed from Eberron into statistically D&D terms. Pick out the stuff you enjoyed most about the character and try to translate that into D&D terms.
    Jonalicia,20th Assassin Jonndar, 20th Assassin Jonitillus, 20th Assassin TR1 Jonnor, 20th Exploiter Jonfar,20th Pale Master TR2 Jonatron, 20th Pale Master Jonitillius, 20th Assassin Jonnbar,20th Assassin Fine Antique Leg Wear Night of the Devourer Unofficial STR-based Rogue Guide

  17. #37
    Community Member Stitch78's Avatar
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    For Mat I would say 12 rogue/6 fighter/2 ranger. Pump DEX over strength, as he is consistently desribed as very, very nimble and acrobatic. Start at 12 STR probably.

    Thief-acrobat gets you the character's staff speed and the dex bonus to staves, which reflects his favored weapon. Also, Mat is more rogue than anyone in the series and would happily sneak attack any and everything. Fighting up front, in the middle of a battle, is a fool's move, as he would quickly tell you.

    Kensai gets you the bonus to his preferred weapon and boosts his fighting ability, reflecting his borrowed memories and inherent tactical cleverness.

    Two levels of ranger get you Bow Strength and Rapid Shot, reflecting the Two Rivers longbow proficiency and his accuracy with throwing daggers. It also gets you one Favored Enemy: Evil Outsiders (because Mat hates nothing more than those snakes and foxes!!).

    I would take the entire THF line and IC: Bludgeon, Stunning Blow, Toughness, Quickdraw and maybe Force of Personality & Luck of Heroes to keep it true to the character and reflect the difficulty people seem to have actually catching Mat with his back to a wall. Rest of the feats are gravy.

    If it was just a flavor build, you'd have to pump Open Lock, drop the other rogue skills, and then pump UMD, Balance, Bluff, Jump, Hide and Move Silently. (Your pugs will not love your I-can't-get-traps build, however.)

    ... OTOH - 20 Rogue is ideal because of the Cheat Death capstone.


    PS - not seeing the Monk splash - Mat is the least self-aware character I've ever read.
    ^^ What he said.

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