I guess the bottom line is, do you enjoy playing this character?
Don't let anyone pressure you into going Tempest if you don't want to. A ranged-specced toon can still be effective, as long as you are willing to get the right gear to do the job (as is the case with any toon).
I have both a Tempest III and an Arcane Archer. The Tempest is decked out with Mineral II Khopeshes and dishes out the high-end DPS, as is expected of her build. I also find her pretty boring to play, as I do most of the melee toons I've capped out.
I find the Arcane Archer much more fun. It's unconventional, sure, and it's not top DPS, but she does better than I expected her to. I use an Icy Burst Holy of PG Longbow as her primary weapon (Icy Burst added with Risian rituals) and swap out House Deneith favor arrows as needed to bypass DR. I love the slaying arrows as well, seeing a +500 pop up over a mob's head occasionally makes me smileI'll be making my Lightning II Bow soon, I can't wait to have a new toy to play around with (one that shoots 600pt bolts of lightning at that!
).
I use ranged probably about 85-90% of the time. I use vorpals for some trash mobs, but I made a bow user to range, not to make the most of Manyshot for 20 seconds and be a wanna-be Tempest the rest of the time.
Your HP could use some work, but it sounds like you're aware of that and trying to make it better. Using a Metalline bow is kind of redundant considering you can get DR-bypassing arrows with 150 House D favor, so you should be looking for holy/PG or Holy/Greater Evil Outsider Bane to use until you make your greensteel bow. Even the Silver Longbow is a decent alternative.
I see you're using a Bloodstone, I've heard that the Bloodstone doesn't work with Ranged weapons. You'd be better served by getting a Shimmering Arrowhead out of Weapon Shipment in Shavarath, Not only is it Seeker +4 (and applied to ranged weapons from what I've heard), it also gives your ranged attacks the Crippling effect and a +2 attack bonus. Of course if my info is incorrect I apologize, but the added benefits on the Arrowhead should make it more desirable to a ranged toon regardless.
Bottom line is, don't let anyone telling you that you're "gimp" force you into rerolling. If you're having fun with ranged, stick with ranged. Just use the tactics you're already aware of (like letting the traditional tanks get aggro first before hitting your manyshot, etc.) and work on your gear/stats a bit.
I fully admit that my information could be faulty, but I'd also be interested to see if any numbers have been run here on the forums (or screenshots posted) to support that the Bloodstone works with Ranged. I had heard from multiple sources that it wouldn't work so it'd be cool to have some info to present.
Unfortuantely no the WofP or any stat damagers are ineffective vs raid bosses, but on everything else they rock.
Stick to your metalline of PG for raid bosses until you can craft a GS bow. Lightning strike is great, also consider a Disitegrate bow(450 untyped damage) as that will work on constructs and portals and anything the lightning strike doesn't work on.
Sounds like you have most of the gear to be in the right place..
Also keep an eye out for banishing rapiers in the vale quests they will send those Orthons Devils mephits and elementals back to their home planes faster than you can blink.
Last edited by JOTMON; 04-22-2010 at 03:29 PM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
The stats are decent, he will hit consistantly with the higher dex and 22 str will still provide ok damage, granted it will be more tail end damage from weapon set bows like greater bane and the real damage is from the slay living arrows. thats 500hp on crits and save vs death. Not many melee are boasting consistant 500damage on crits. Having the high dex is necessary because if he cant hit anything then he wont be damaging anything. better to keep dex maxxed and stick with melee finessable weapons. Ranger Favoured enemy enancements will also add to the damage.
His real paradox is to be able to get into shroud to craft the HP and better gear items.
Getting the Minos helm and get a GFL item is a good start.
Keep upgrading to better gear, the shroud runs will come.
Run Vale quests to build ingredients and get familiar with others ready to run shroud quests.
Build your greensteel items and layout your GS planners, be ready.
The shroud runs will happen.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Har har
I never said I knew everything, and I don't know where I got it in my head that it didn't work.
Great, so now I have to obtain another BloodstoneOr are the added benefits on the Arrowhead work taking the Seeker +4 over the Seeker +6? Or is a Litany of the Dead ultimately better than both of them?
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
its living some guys get very bad AA/DW on his party and all suffer discrimination after
so as i stated before 500 hps is good to shoot for you may or may not get it but 318 is bad...my drow cleric has 442.....
as for archers like ive stated before it tends to be one really big issue....archers grab agro and jump around kiting and making the other meellees run and not hit thus making battles take longer and the ability to not mass heal.....
longer batles=more mana no matter how you try and justify it it is the flat out truth....
ill play with any archer that stands with the group and uses his point blank but if he jumps and runs screw it ill let him die and die he will wen hes got devils teleing right on him......
Sounds like you've had some bad experiences with ranged characters? Why not let the guy who wants to join your team show what he's capable of instead of expecting the worst? There might be some rotten apples out there, but there sure as hell are also a lot of good archers around.
About the "elitist" ppl on Orien not wanting to take an AA in their team, it's true. I've tried it too (I also play an AA on Orien), but if you wish to stay on your AA path, just find someone else to quest/raid with. I myself have chosen to focus more on melee, not because some ppl were requesting (or demanding) it, but because I got sick of doing so little damage with my bows. Yes, I have good bows, and yes, I've put force dmg and icy burst on many of them, but I still do way more dmg by pulling out a couple of rapiers when the mob gets close enough for that. I still carry a good arsenal of bows with me though, 'cause they're fun to use and situationally quite good too.
And as Crazyfruit mentioned above, keep your eyes open for Kwizqjirqtl / Sparkle in the LFM - he and I almost lead a PuG to 2nd server completion on Abbot a while ago, and he also tried getting a PuG VoD run going tonight. You're also welcome to contact me in-game (Janerris), I'll be happy to help with e.g. Shroud if I'm not on timer or busy.
I have 3 TR's to do once I get some more items and hit 20 on the main raids, no need for LR. It is also the reason I have only used a +1 dex tome so far, and only have DEX II enhancement. The 4 extra TR points become 2 dex also. Add in +3 exceptional when I finally get my Tod rings, and +1 base from epic spectral gloves.
So 22 +3 tome +1 enhancement +2 TR +3 exceptional +1 spectral = 32
I have reworked his gear layout with known epic items, and will hit 50 self buffed with 2 more for FE. Still much farming to do...
Woo! A quick update.
I just ran a Shroud raid on normal to completion earlier today. Actually did a farming run then a completion run. Both went rather smoothly. I think I died only once throughout both runs and that was in Part 5 battling Arrestrikos.
I was fortunate that I was let in despite having only 1 boss beater (Metalline Flametouched Rapier) and I somehow managed to stay alive for most parts perhaps due to the fact that there was 3 healers. On the last part, I wiped out my Silver Bow and manyshot with silver Slayer arrows twice whilst STANDING STILL and was quite relieved when no-one freaked out over it. I died at the end though but we managed to kill Arrestrikos anyway so all ended well.
And the best part was that I picked up a Vorpal Bastard Sword in Part 3 of the raid which makes the run oh so sweet! =). Only let down was that it was Exotic and I don't have that proficiency. Trying now to trade for a Simple or Martial Vorpal.
Okay so now I got 338 HP with Duskheart (10% blur helps no doubt) with 1 boss beater and 1 vorpal. All I need now is probably Minos Legen (or something equivalent), 1 more boss beater (bidded on a +3 Met. of PG handaxe but was outbidded by 4 million...) and 1 more vorpal (hope to trade the bastard sword though).
It seems like I am on my way to be "Shroud" ready. Thanks to all for the helpful advice! =)
Nope 400 is for most end game support char with exceptions for newer played who just don't know/have the gear. Example my toons sit at approx the following hp
Amsdale 20 barb 840ish quad raged missing +4 con tome, barb tr(s), and a 28 pnt toon/ Barnor 18 Bard 2 fighter 525 hp constant 605 max missing +4 con tome, barb trs/Jeina 20 Sorc 392 Hp missing +4 con tome,shroud hp, Tr(s), +2 exeptional con/Jeinia 20 FVS 450ish hp missing +4 con tome, Shroud Hp, Tr(s)/ Valaim 20 Cleric 492 HP Missing +4 con tome,shroud hp, Tr(s), +2 exeptional con/ Jeiner 17 ranger 2 monk 354 hp missing 1 level +4 con tome,shroud hp, Tr(s), +2 exeptional con/ Amafel 18 rogue 2 fighter missing +4 con tome,shroud hp, Tr(s), +2 exeptional con.
As you can see there i run 400-850 self buffed hp for front line tanks with the lower end missing alot i slacked on most of my toons shroud gear and no less than 400 hp on my healers and caster all are missing 80 some odd hp before i do any tring not to say any of them exept my barb and bard will see any barb tr's. I know for a fact most of the guys i run with on argo have just as many if not 100-200 more hp on each of there toons minus my barb and bard. It helps alot in endgame epics and areas like shavarth to have those buffers.
Argonnessen Officer Of Bluelight Lhiwnes - Pure Human Paladin Life #153 Heroic/Epic/Racial Completionist
An AA should not need to melee Arraetrikos. Shooting arrows is all that's really called for, especially if going into melee creates the possibility of you getting killed (which is what happened in that example). Being dead lost a lot more DPS than you gained by TWFing that guy, especially since only one of your weapons beat DR.
A note about hitpoints:
Needing a lot of hitpoints is somewhat a circular thing. You see, people were beating this raid at level 14-15 with way less gear, so their hitpoints were less than you have now. But because everyone knew the hitpoints were less, it was ok, and you got healed sufficiently. But today if 90% of the guys have much more hp than you do, you'll seem like the weak link and the healers might not bother trying to keep you alive at all.
Editing everything i post, since day 1. Things make much more sense inside my head.