Just got into building, haven't leveled anything to 20, this is a bare minimum and most likely not optimized very well. First off I know ranged DPS is not high, so I figured I'd make this build with the ability to throw in some heals along with getting some ranged in. Let me know what you guys think. Only built using 1 Tome which was required for a feat, everything else is pretty slim (HP especially). I think I may be able to take toughness earlier to fill in for some of the other enhancements to get more HPs.
Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Lawful Good Elf Female
(6 Fighter \ 2 Ranger \ 12 Favored Soul)
Hit Points: 234
Spell Points: 1273
BAB: 17\17\22\27\27
Fortitude: 17
Reflex: 19
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 17 22
Constitution 12 12
Intelligence 10 10
Wisdom 8 8
Charisma 14 16
Tomes Used
+2 Tome of Dexterity used at level 7
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Point Blank Shot
Enhancement: Elven Ranged Damage I
Level 2 (Favored Soul)
Feat: (Diety) Favored by the Silver Flame
Enhancement: Favored Soul Life Magic I
Level 3 (Favored Soul)
Feat: (Selected) Precise Shot
Enhancement: Favored Soul Charisma I
Level 4 (Ranger)
Enhancement: Elven Dexterity I
Enhancement: Ranger Dexterity I
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Elven Ranged Attack I
Enhancement: Fighter Armored Agility I
Level 6 (Favored Soul)
Feat: (Selected) Mental Toughness
Level 7 (Favored Soul)
Enhancement: Favored Soul Life Magic II
Level 8 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 9 (Favored Soul)
Feat: (Selected) Improved Mental Toughness
Level 10 (Fighter)
Feat: (Fighter Bonus) Manyshot
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Damage II
Enhancement: Elven Arcane Archer I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Charisma II
Enhancement: Fighter Strength I
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Ranged Attack II
Enhancement: Fighter Armor Mastery I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Level 15 (Favored Soul)
Feat: (Selected) Toughness
Level 16 (Favored Soul)
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Favored Soul Life Magic III
Enhancement: Fighter Strength II
Level 17 (Favored Soul)
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Extend Spell
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Favored Soul Life Magic IV
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Energy of the Scion III