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Thread: The Shadow

  1. #1
    Community Member OldAquarian's Avatar
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    Default The Shadow

    WF KotC III/Rogue 2

    Not terribly new - but could not find one posted

    Max UMD
    Start with Adam Body and swap it to PA around level 8-10
    Start with HotD and Switch to KotC

    Comments please

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    The Shadow 
    Level 20 Lawful Good Warforged Male
    (18 Paladin \ 2 Rogue) 
    Hit Points: 374
    Spell Points: 218 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 18
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            15                    17
    Constitution         16                    20
    Intelligence          8                    10
    Wisdom                6                     8
    Charisma             13                    20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     7
    Bluff                 1                     5
    Concentration         3                     5
    Diplomacy             1                     5
    Disable Device       n/a                    n/a
    Haggle                5                    13
    Heal                 -2                    -1
    Hide                  6                     7
    Intimidate            1                     5
    Jump                  7                     9
    Listen               -2                    -1
    Move Silently         2                     3
    Open Lock             5                     6
    Perform               n/a                   n/a
    Repair               -1                     0
    Search                3                     4
    Spot                 -2                    -1
    Swim                  3                     5
    Tumble                3                     4
    Use Magic Device      5                    28
    
    Level 1 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Paladin)
    Ability Raise: CHA
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Rogue)
    Ability Raise: CHA
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: CHA
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Rogue Haste Boost I
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Light II
    Enhancement: Paladin Divine Light III
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    * EDIT a few tweaks - noted in thread
    Last edited by OldAquarian; 04-21-2010 at 09:10 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    12 CON on a WF melee build seems...ill-advised. You put all your level-ups into CHA, but I thought most paladin builds put it into STR. At a glance I would be inclined to dump-stat WIS and drop CHA to 12 to get CON up to 16; then put your lvl-ups into STR. You won't be able to take more than Divine Might I, but them's the breaks sometimes; sub-optimal STR for a single line of enhancements (and bonus to saves, of course) isn't worth it, IMHO.
    Last edited by unbongwah; 04-21-2010 at 10:46 AM.

  3. #3
    Community Member Gnorbert's Avatar
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    You're calling a Warforged Paladin "The Shadow"? Are you taking Hide and Move Silently?

    Have to agree, it's not realistic to go for Divine Might 4 on a warforged paladin without gimping yourself elsewhere. I would personally plan around Divine Might 2 and be happy with that.
    If you are planning to eat that full book of +2 tomes at level 7 then I would agree to dump wisdom to 6. with the +2 tome and a +3 item you will be casting spells by level 7. and will be fine for all spells with a +6 wis item.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  4. #4
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by unbongwah View Post
    12 CON on a WF melee build seems...ill-advised. You put all your level-ups into CHA, but I thought most paladin builds put it into STR. At a glance I would be inclined to dump-stat WIS and drop CHA to 12 to get CON up to 16; then put your lvl-ups into STR. You won't be able to take more than Divine Might I, but them's the breaks sometimes; sub-optimal STR for a single line of enhancements (and bonus to saves, of course) isn't worth it, IMHO.
    * Swapped 2 level ups to STR
    * Upped CON to 14

    I'm not following how +3 STR (+1.5 damage and to hit) and DM I (+2 damage) is better than DM III (+6 damage)and + 2 to saves

    This is +3.5 damage vs +6 damage
    and +2.5 to hit vs + 2.5 to saves

    Not counting other benefits of CHA

    I will agree that 20 char and the wisdom should be lowered - updated as such - also swapped out FoP for Khopesh
    Last edited by OldAquarian; 04-21-2010 at 08:51 PM.

  5. #5
    Community Member AdahnX's Avatar
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    Have to say I'm very disappointed. With a name like the Shadow I was expecting some type of master thief focused on stealthing through missions, fulfilling the necessary objectives, and making off with the treasure.

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