Ranged DPS,
An oxymoron. A bard with a repeater is going to struggle to maintain decent dps.
Then be able to not have to move when that dps draws the aggro via high AC (without massive buffing or 20 second pops).
I can't see how you are going to maintain a good AC while holding a repeater. Bards struggle to get high AC without holding a repeater (no shield, -4 to AC). A Bard's AC= Stoneskin + Displacement + movement.
Finally be able to serve as a bard while doing those things by focusing on buffs pre-fight and heals-infight and have staying power in the sp category!
I'm pretty sure casting turns CE off, which can result in a lot of sudden hits
I don't need to hear I'm spreading myself too thin I have 3 goals with this build, having offense while not spending sp, Have enough sp to keep the party buffed but not so much that people cry be our healbot, Finally High AC /staying power when the shiza hits the fan.
It's not even about sprading yourself too thin. You have chosen to focus on aspects of build that are difficult to fill and a bit contradictory. Using a repeater will give you a hit to AC. Using a repeater does not ensure high dps. Bards struggle to get high AC (some do it, but I would only recommend it for an experienced player)
side note: I realize that not having strength/finesse is a big issue but consider that the pick is simply the best when you roll a 20 option as well as the fact that I can pick up a str Item later on to have some to-hit. most of the time I will be turtled spamming CC or Heal when I switch to that.
You are not going to be very successful spamming CC, when you lose out on 3 spell pen from non Bard levels, the Bard capstone, and have no spell casting feats.
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Shootemup Picktodaface
Level 20 Neutral Good Drow Male
(2 Fighter \ 1 Sorcerer \ 17 Bard)
Hit Points: 238
Spell Points: 850
BAB: 14\14\19\24
Fortitude: 10
Reflex: 16
Will: 17
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 16 20 22
Constitution 14 14 14
Intelligence 16 16 16
Wisdom 8 8 8
Charisma 16 17 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 29 29
Bluff 3 8 8
Concentration 6 25 25
Diplomacy 7 27 27
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal -1 -1 -1
Hide 7 29 29
Intimidate 3 12 12
Jump 1 9 9
Listen 3 11 13
Move Silently 7 28 28
Open Lock n/a n/a n/a
Perform 7 28 28
Repair 3 3 3
Search 3 3 5
Spot -1 -1 1
Swim -1 1 1
Tumble 5 8 8
Use Magic Device 7 28 28
{\b {\ul Notable Equipment }} \par Bard's Cloak \par Morah's Belt \par Connor's Band \par Ring of Unknown Origins \par Gauntlets of Eternity \par Gyroscopic Boots of Striding \par Chaosgarde \par Breastplate of Destruction \par Sandstorm Goggles \par Minos Legens \par +5 Paralyzing Heavy Pick of Puncturing \par +5 Vorpal Repeating Heavy Crossbow of Puncturing \par \par Level 1 (Bard)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Fascinate
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inspire Courage
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Spell (1): Cure Light Wounds
Level 2 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 3 (Bard)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Spell (1): Detect Secret Doors
Level 4 (Fighter)
Feat: (Fighter Bonus) Precise Shot
Level 5 (Bard)
Feat: (Automatic) Inspire Competence
Spell (1): Grease
Level 6 (Sorcerer)
Feat: (Selected) Rapid Shot
Feat: (Automatic) Magical Training
Spell (1): Shield
Spell (1): Feather Fall
Level 7 (Bard)
Spell (2): Blur
Spell (2): Cure Moderate Wounds
Level 8 (Bard)
Spell (2): Glitterdust
Spell (1): Otto's Resistable Dance
Level 9 (Bard)
Feat: (Selected) Toughness
Feat: (Automatic) Suggestion
Level 10 (Bard)
Spell (2): Heroism
Spell (3): Cure Serious Wounds
Spell (3): Displacement
Level 11 (Bard)
Feat: (Automatic) Improved Inspire Courage
Spell (3): Good Hope
Level 12 (Bard)
Feat: (Selected) Force of Personality
Feat: (Automatic) Inspire Greatness
Level 13 (Bard)
Spell (3): Dispel Magic
Spell (4): Cure Critical Wounds
Spell (4): Freedom of Movement
Level 14 (Bard)
Spell (4): Otto's Sphere of Dancing
Level 15 (Bard)
Feat: (Selected) Improved Precise Shot
Feat: (Automatic) Song of Freedom
Level 16 (Bard)
Spell (4): Shout
Spell (5): Mind Fog
Spell (5): Mass Suggestion
Level 17 (Bard)
Spell (5): Greater Heroism
Level 18 (Bard)
Feat: (Selected) Heighten Spell
Feat: (Automatic) Inspire Heroics
Level 19 (Bard)
Spell (1): Expeditious Retreat
Spell (5): Shadow Walk
Spell (6): Mass Cure Moderate Wounds
Spell (6): Summon Monster VI
Level 20 (Bard)
Spell (2): Soundburst
Spell (6): Otto's Irresistable Dance
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Extra Song IV
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Improved Spell Resistance I
Enhancement: Improved Spell Resistance II
Enhancement: Improved Spell Resistance III
Enhancement: Improved Spell Resistance IV
Enhancement: Elven Arcane Fluidity I
Enhancement: Elven Arcane Fluidity II
Enhancement: Elven Arcane Fluidity III
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Bard Lyric of Song I
Enhancement: Bard Lyric of Song II
Enhancement: Bard Lyric of Song III
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Bard Lyric of Incredible Song II
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Bard Song Magic III
Enhancement: Bard Improved Spell Penetration I
Enhancement: Bard Energy of the Music I
Enhancement: Bard Energy of the Music II
Enhancement: Bard Charisma I
Enhancement: Bard Charisma II
Enhancement: Bard Charisma III
Enhancement: Fighter Toughness I