So there is a pretty lengthy thread on the boards about Epic quests and end game “things to do”. I am sure I am not the first to bring this up, but I figured it might be a good time to put it back out in front since Turbine might be looking at the end game.
A while back they released something called Legendary Items in LOTRO. I don’t know too much about the implementation other to the couple blurbs I have read on the MMO sites. This line from a www.Massively.com article really caught my eye.
Now I don’t know how exactly they were implemented or how successful they where in LOTRO, but I think this would make a great end game idea for DDO. This game is so loot driven and there is so little to do once you have capped and equipped your toon, I really think it would be a perfect fit. If you could grind out a “Legendary” weapon or item of your choice and then use epic quests (or even regular quests) to level the item. It would make the quests worth running again at cap. Not to mention it would put a fairly sizable time sink into the game for players at end game.These weapons will be something like a living part of your character, almost like a companion. These items will gain experience points with you and can be upgraded by your character.
~Massively…
Instead of grinding out ingredients to craft the weapon, we could use Epic quest XP. This concept could even be applied Pallys Holy Sword, maybe give it to them earlier then the other classes. As you level up your Legendary Item, you would select feats and/or enhancements just like a toon would. Feats or enhancements could be derived from anything and everything in the game, including but not limited too:
- Existing magical effects you would find on items (+6 stat, greater false life, fearsome, etc…)
- Existing magical effects you would find on weapons (greater banes, bursts, lightning strike, etc…)
- High level Spells (Arcane & Divine) x times per day (Heal, barkskin, teleport, etc…)
- Existing character feats (weapon proficiencies, toughness, mental toughness, possibly evasion, etc…)
- Existing Character Enhacement Lines
Some of the more powerful feats could be broken into Improved & Greater so they would cost multiple levels. Of cource not every feat, spell, etc.. in the game could be adapted, but a lot of them could. Really the list is endless. As they add feats, magical abilities, and spells to the game, weapons could also gain the benefit. Obviously some effects and feats would have level requirements, just like now. Noevasion on a level 1 weapon or itme, that would be a level 15+ addition.
I know this could get over powered, but understand when I say level up I am thinking the XP grind would be pretty much what it is for leveling a toon if not more, but nothing says we even have to stop at 20, or 1 item per toon. Really this is an endless timesink that would allow further customization and uniqueness of characters using all the bits and pieces we already have in the game. But it would be a time sink that people would really buy into because it could make for some extraordinary toon builds.
Now will not pretend that this would be a small undertaking on Turbines part, but being as all of the effects pull from existing effects in the game, it must lesson the development to some degree. Even if only at the design & planning stage. While I am sure there are positives and negatives to this idea (as all ideas) I really think this would be a strong and expandable addition to the game.
Possible enhancement:: The cherry on top of the cake would be if we could somehow design the item look ourselves or at least select from the existing item looks in the game so far.
Well that is my suggestion…