Code:Character Plan by DDO Character Planner Version 3.32 DDO Character Planner Home Page skellietank Level 20 True Neutral Dwarf Male (6 Barbarian \ 2 Rogue \ 12 Wizard) Hit Points: 344 Spell Points: 784 BAB: 13\13\18\23 Fortitude: 14 Reflex: 12 Will: 9 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 20 20 Dexterity 16 17 17 Constitution 16 17 21 Intelligence 14 16 18 Wisdom 8 8 8 Charisma 6 6 6 Tomes Used +2 Tome of Intelligence used at level 8 +1 Tome of Dexterity used at level 11 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 10 14 Bluff 2 2 2 Concentration 3 5 5 Diplomacy 2 2 2 Disable Device 6 27 28 Haggle 2 2 2 Heal -1 -1 -1 Hide 3 3 3 Intimidate -2 -2 -2 Jump 7 10 10 Listen -1 -1 -1 Move Silently 3 3 3 Open Lock 7 10 10 Perform n/a n/a n/a Repair 2 4 4 Search 6 27 29 Spot -1 -1 -1 Swim 3 5 5 Tumble 7 7 7 Use Magic Device 2 15 15 Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Barbarian) Level 3 (Barbarian) Feat: (Selected) Power Attack Level 4 (Rogue) Ability Raise: STR Level 5 (Barbarian) Level 6 (Barbarian) Feat: (Selected) Two Weapon Fighting Level 7 (Barbarian) Level 8 (Barbarian) Ability Raise: STR Level 9 (Wizard) Feat: (Selected) Cleave Feat: (Wizard Bonus) Extend Spell Spell (1): Expeditious Retreat Spell (1): Jump Spell (1): Feather Fall Spell (1): Detect Secret Doors Spell (1): Nightshield Enhancement: Barbarian Damage Boost I Enhancement: Barbarian Damage Boost II Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extend Rage II Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Extra Rage II Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Hardy Rage II Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Rage I Enhancement: Barbarian Frenzied Berserker I Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Constitution I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Disable Device I Enhancement: Barbarian Constitution I Enhancement: Barbarian Constitution II Enhancement: Barbarian Toughness I Enhancement: Barbarian Toughness II Level 10 (Wizard) Spell (1): Tumble Spell (1): Grease Level 11 (Wizard) Spell (2): Blur Spell (2): Resist Energy Enhancement: Barbarian Power Attack II Enhancement: Barbarian Power Rage II Enhancement: Dwarven Constitution II Level 12 (Wizard) Ability Raise: STR Feat: (Selected) Improved Two Weapon Fighting Spell (2): False Life Spell (2): Command Undead Level 13 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Spell (3): Displacement Spell (3): Haste Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Wizard Energy of the Scholar I Level 14 (Wizard) Spell (3): Heroism Spell (3): Rage Enhancement: Wizard Intelligence I Level 15 (Wizard) Feat: (Selected) Greater Spell Focus: Necromancy Spell (4): Fire Shield Spell (4): Stoneskin Enhancement: Wizard Pale Master I Level 16 (Wizard) Ability Raise: STR Spell (4): Remove Curse Spell (4): Wall of Fire Level 17 (Wizard) Spell (5): Teleport Spell (5): Waves of Fatigue Level 18 (Wizard) Feat: (Selected) Greater Two Weapon Fighting Feat: (Wizard Bonus) Mental Toughness Spell (5): Protection From Elements Spell (5): Summon Monster V Level 19 (Wizard) Spell (6): Greater Heroism Spell (6): True Seeing Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Intelligence II Level 20 (Wizard) Ability Raise: CON Spell (6): Tenser's Transformation Spell (6): Create Undead Enhancement: Barbarian Improved Damage Reduction I Enhancement: Dwarven Axe Attack I Enhancement: Wizard Elemental Manipulation I Enhancement: Barbarian Improved Trap Sense I Enhancement: Barbarian Improved Trap Sense II Enhancement: Shroud of the Lich Enhancement: Wizard Pale Master II Enhancement: Summon Blackbone Knight Enhancement: Summon Skeletal Knight Enhancement: Shroud of the Wraith
This build is something random i came up with to pass time until the next update. Yes i know it is insane but hey i love doing insane things. The only pieces of gear that are required for this would be the shroud of the abbot, obtainable through the abbot raid and the pale master set from Amrath. with these three items, while in the undead form the character will gain 6-27 hitpoints every time they are hit. Also the use of create undead to summon creatures that are low damage that will cause the shroud of the abbots effect to go off will further increase the potential healing.
The +2 intelligence tome is used to increase the meager amount of UMD that this build can obtain, as it stands with some gear a 20 to use race restricted items could be achieved with raid gear or a shroud item, although this aspect is completely optional. The +1 dex tome on the other hand is needed to take improved two weapon fighting and greater two weapon fighting and should be ingested before lvl 11
I have been leveling this build, it is a fun and unique experience. Please leave comments, critiques, and constructive criticism.