bumb as it is a very good build
any HOrc conversion??? i like the Blitz idea, but HOrcs are well suited to 2hf
I generally just ignore that stuff, modify stats for even numbers.
None of these builds are built with anything other than a small portion (now) of the player base in mind when it comes to gear. They are viable however in some cases to newer players. A good build, is still a good build. It may require enhancement modifications & feat variation slightly to manage the difference, but in most cases they'll still outperform a stock class. DDO: Where the sum of the parts is greater than the whole.
Aeolwind (5/12) - 18 Sorc/1 Art | Melisandria - 20 Fighter SD | Anlona - 20 cleric RS
I tr -ed into this build and I was wondering if it is worth it to fit in the 3rd lvl past life feat? sorry for double post, but this build seems ot have many threads about it.
As a noob, my assumption is the standard mo of this build is to get the best stunning maul you can find and beat to stun something, then swap to your great axe for the auto crit. Am I on the right path or still need to wipe off some noobsause?
Since I didn't see anyone post one, I decided to try to come up with my own. What I have so far:
Apart from the race change, a couple of tweaks based on my personal preferences:Code:Character Plan by DDO Character Planner Version 3.8.0 DDO Character Planner Home Page HO Archon Variant Level 20 True Neutral Half-Orc Female (12 Fighter \ 6 Barbarian \ 2 Rogue) Hit Points: 326 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 15 Reflex: 10 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 20 30 Dexterity 12 12 Constitution 14 14 Intelligence 12 12 Wisdom 8 8 Charisma 6 6 Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Two Handed Fighting Level 3 (Fighter) Feat: (Selected) Stunning Blow Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 4 (Barbarian) Ability Raise: STR Level 5 (Fighter) Level 6 (Fighter) Feat: (Selected) Power Attack Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 7 (Fighter) Level 8 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Improved Two Handed Fighting Level 9 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Rogue) Level 11 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons Level 12 (Fighter) Ability Raise: STR Feat: (Selected) Greater Two Handed Fighting Level 13 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Level 14 (Fighter) Level 15 (Fighter) Feat: (Selected) Greater Weapon Specialization: Bludgeoning Weapons Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Level 16 (Barbarian) Ability Raise: STR Level 17 (Barbarian) Level 18 (Barbarian) Feat: (Selected) Cleave Level 19 (Barbarian) Level 20 (Barbarian) Ability Raise: STR Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Barbarian Damage Boost I Enhancement: Barbarian Damage Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Rage I Enhancement: Barbarian Frenzied Berserker I Enhancement: Kensei Maul Mastery I Enhancement: Kensei Maul Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Maul Specialization I Enhancement: Orcish Extra Action Boost I Enhancement: Orcish Extra Action Boost II Enhancement: Orcish Extra Action Boost III Enhancement: Orcish Melee Damage I Enhancement: Orcish Melee Damage II Enhancement: Orcish Power Attack I Enhancement: Orcish Power Rage I Enhancement: Orcish Strength I Enhancement: Orcish Strength II Enhancement: Orcish Great Weapon Aptitude I Enhancement: Orcish Great Weapon Aptitude II Enhancement: Orcish Great Weapon Aptitude III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II
- More INT for extra skill pts; had to sacrifice WIS though. [Could also sacrifice DEX instead.]
- Took barb 1 sooner for run speed boost and +1 barb PA enh early; delays a couple of feats by 1 lvl.
My only concern is I run out of enh pts way before I run out of things to spend them on, so I can't make up my mind where to put some of them. E.g., GWA for more glancing blows; or more Power Rage or PA enhs for more raw DPS? So hard to choose!
Relatively new player. I had a 12F/7Ro/1Ra that I brought up to 20 and was going to LR into this build. Screwed up during the LR and didn't change alignment, so couldn't pick up barb and now at 15F/5Ro and will switch to 18F/2Ro. Anyway, aside from that current annoyance. Even though its my only 20, I was thinking of TR'ing into this build. Made the char and was looking for a place to post it and came across this post.
WF is nice, not my fav
Horc is great, but didn't really like the neg to skill
Picked dwarf due to liking the hp. Although enhancements are a killer...didn't take a lot of what I'd like. I have an SoS, but haven't had any luck attempting to epicize it yet, only been playing for a couple months.
Not familiar at all with the barb enhancements - but figured I'd be running mostly in rage/powersurge/haste so attempted to focus there. +2 rage str/con via enhance, +50% duration. Didn't focus much at all around will saves/spell defense even though the enhancements are avail(+will during rage, dwarf spell resist). One thing I really didn't like was not having the points to focus on stunning blow - worth dropping some stat enhancements for it? (+3str, +4con = 24AP pts)
Thoughts on build?
Code:Character Plan by DDO Character Planner Version 3.7.2 DDO Character Planner Home Page TR1_12F6Bb2R Level 20 True Neutral Dwarf Male (12 Fighter \ 6 Barbarian \ 2 Rogue) Hit Points: 468 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 20 Reflex: 12 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 18 28 Dexterity 14 16 Constitution 18 24 Intelligence 10 12 Wisdom 8 10 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 21 Bluff -2 1 Concentration 4 9 Diplomacy -2 1 Disable Device n/a n/a Haggle -2 -1 Heal -1 0 Hide 3 4 Intimidate 2 24 Jump 8 14 Listen 3 4 Move Silently 4 5 Open Lock 6 7 Perform n/a n/a Repair 0 1 Search 0 3 Spot 3 4 Swim 4 9 Tumble 3 4 Use Magic Device 2 25 Level 1 (Rogue) Feat: (Past Life) Past Life: Fighter Feat: (Selected) Toughness Level 2 (Barbarian) Level 3 (Barbarian) Feat: (Selected) Weapon Focus: Slashing Weapons Level 4 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Two Handed Fighting Level 5 (Fighter) Feat: (Fighter Bonus) Power Attack Level 6 (Fighter) Feat: (Selected) Toughness Level 7 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 8 (Fighter) Ability Raise: STR Level 9 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Feat: (Selected) Skill Focus: Use Magic Device Level 10 (Rogue) Level 11 (Fighter) Level 12 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Two Handed Fighting Feat: (Selected) Greater Weapon Focus: Slashing Weapons Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 15 (Fighter) Feat: (Selected) Stunning Blow Level 16 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Level 17 (Barbarian) Level 18 (Barbarian) Feat: (Selected) Cleave Level 19 (Barbarian) Level 20 (Barbarian) Ability Raise: STR Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Barbarian Damage Boost I Enhancement: Barbarian Damage Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Rogue Skill Boost I Enhancement: Barbarian Sprint Boost I Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extend Rage II Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Hardy Rage II Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Rage I Enhancement: Barbarian Power Rage II Enhancement: Barbarian Frenzied Berserker I Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Tactics I Enhancement: Kensei Greatsword Mastery I Enhancement: Kensei Greatsword Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Greatsword Specialization I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Rogue Sneak Attack Training I Enhancement: Barbarian Constitution I Enhancement: Barbarian Constitution II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III
Last edited by Jhaeran; 01-22-2011 at 12:09 PM.
How is the build working now?
why for wisdom?
You get one chance at stunning,bear in mind we have a new animation for stuns.
If you can hit a high enough DC for stunning blow you don't need a stunning weapon,leaves you open to either use a big two hander to take advantage of such a high str or saves you from swapping weapons a lot if you use twf.
Thelanis/Anndii 18 FvS Evoker - Ferrocious 20 Sorcerer
Sarlona/Pherrocious TR Artificer in progress - Heborric 20 Rogue -Aparal 20 FvS