Hey everyone, I'm just a new player here but I have recently noticed some PvP youtube videos and a lot of rants on how DDO PvP is very limited and isn't at all anything like a regular MMO PvP.

Now sure, a logical point to this argument is that DDO was meant for more PvE then PvP, but then again if it was meant for PvE then why even have a PvP add on?

I'm not disrespecting the PvP aspect of DDO in any way shape or form, personally I haven't even reached the level to participate in one. But me being a WoW/WAR addict then switching to DDO permanently, I would love to see some real big steps towards a more satisfying PvP experience.

Some ideas of mine to make this happened effectively are:

1) Creating a new map or using an old one as an Open-PvP zone where it could have 4 - 5 flag zones, the advantages of this is that players can experience the PvP map and start there own custom raids with friends or just start taking regions and territories while defending them and having a hassle free PvP play. The more you capture flags and kill higher ranked people or just anyone for that matter, the more "Domination Tickets" you'll get and you can trade these in for PvP gear/potions and whatnot.

2) Recycling an old map into a more larger sized map where guilds can participate in weekly guild wars, each week guilds get selected to participate and eventually they would be all pitted against each other on one big map and the goal to your guilds victory is either finishing off the other guilds leader OR taking strategic points all around the map. The guild that wins could be rewarded with something similar to the Domination Ticket concept or just something that's valuable and can be shared through the guild and the guild that loses will be replaced with another guild that's been waiting for a chance.

3) Creating a new capital city, a huge city where there are the generic vendors/PvP quests and small party PvP battles to capture points or kill other players, and it could be the main area where guilds pile up and wait for there chance at the weekly guild wars or just sit there and wait for battle zone pops.

4) Huge raid-like PvP warfare, this probably will never happened but having around 20 - 40 people in a raid group, you and several other raid groups fight it out to destroy enemy camps and this type of warfare would require a huge amount of team work and scouting and using the general warfare tactics and strategies to winning.


Once again, these 4 suggestions will take a long time to implement and debug but as a competitive gamer, I really hope these ideas start getting put to work.