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  1. #1
    Community Member XxLegitSaixX's Avatar
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    Lightbulb Larger PvP Scale Battles ~.~

    Hey everyone, I'm just a new player here but I have recently noticed some PvP youtube videos and a lot of rants on how DDO PvP is very limited and isn't at all anything like a regular MMO PvP.

    Now sure, a logical point to this argument is that DDO was meant for more PvE then PvP, but then again if it was meant for PvE then why even have a PvP add on?

    I'm not disrespecting the PvP aspect of DDO in any way shape or form, personally I haven't even reached the level to participate in one. But me being a WoW/WAR addict then switching to DDO permanently, I would love to see some real big steps towards a more satisfying PvP experience.

    Some ideas of mine to make this happened effectively are:

    1) Creating a new map or using an old one as an Open-PvP zone where it could have 4 - 5 flag zones, the advantages of this is that players can experience the PvP map and start there own custom raids with friends or just start taking regions and territories while defending them and having a hassle free PvP play. The more you capture flags and kill higher ranked people or just anyone for that matter, the more "Domination Tickets" you'll get and you can trade these in for PvP gear/potions and whatnot.

    2) Recycling an old map into a more larger sized map where guilds can participate in weekly guild wars, each week guilds get selected to participate and eventually they would be all pitted against each other on one big map and the goal to your guilds victory is either finishing off the other guilds leader OR taking strategic points all around the map. The guild that wins could be rewarded with something similar to the Domination Ticket concept or just something that's valuable and can be shared through the guild and the guild that loses will be replaced with another guild that's been waiting for a chance.

    3) Creating a new capital city, a huge city where there are the generic vendors/PvP quests and small party PvP battles to capture points or kill other players, and it could be the main area where guilds pile up and wait for there chance at the weekly guild wars or just sit there and wait for battle zone pops.

    4) Huge raid-like PvP warfare, this probably will never happened but having around 20 - 40 people in a raid group, you and several other raid groups fight it out to destroy enemy camps and this type of warfare would require a huge amount of team work and scouting and using the general warfare tactics and strategies to winning.


    Once again, these 4 suggestions will take a long time to implement and debug but as a competitive gamer, I really hope these ideas start getting put to work.

  2. #2
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    Quote Originally Posted by XxLegitSaixX View Post
    I'm not disrespecting the PvP aspect of DDO in any way shape or form, personally I haven't even reached the level to participate in one.
    It would be a really good idea to try the existing PVP before making suggestions to expand it, so you can have some knowledge about the subject. Imagine if I were to go and suggest additions to automobile controls without having driven a car myself, or even watched someone do it in a video- I'd probably sound really foolish, right?

    Anyhow, the four suggestions you give would all lead to bad gameplay that (at best) would be unbalanced and silly. I suppose the key mistake you're making is assuming that DDO's existing PVP gameplay works, when it really doesn't. Before adding bigger battles with complex goals they'd have to start with getting a simple 8v8 team deathmatch to make sense.

  3. #3
    Community Member XxLegitSaixX's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    It would be a really good idea to try the existing PVP before making suggestions to expand it, so you can have some knowledge about the subject. Imagine if I were to go and suggest additions to automobile controls without having driven a car myself, or even watched someone do it in a video- I'd probably sound really foolish, right?

    Anyhow, the four suggestions you give would all lead to bad gameplay that (at best) would be unbalanced and silly. I suppose the key mistake you're making is assuming that DDO's existing PVP gameplay works, when it really doesn't. Before adding bigger battles with complex goals they'd have to start with getting a simple 8v8 team deathmatch to make sense.

    Haha, I knew someone would pick that quote up, but hey i've actually tried it at friend's computers and such and I have a basic knowledge of how it works. And I know all those idea up there are going to take months of coding and testing to even bring forth on DDO, but once again, I have had PvP experience before and all I see are a bunch of jumpers randomly jumping back and forth and destroying people that are new to the area. That's why open-PvP would sort of be ideal in the sense that new players can walk around and get experienced and know how to PvP and how to deal with different classes, as far as I played in PvP, it's all about who jumps the most and can spam bolts fast enough.

  4. #4
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by XxLegitSaixX View Post
    Now sure, a logical point to this argument is that DDO was meant for more PvE then PvP, but then again if it was meant for PvE then why even have a PvP add on?
    To be honest, I always thought PVP was added in this game more to goof around with a few buddys and to test builds/equipment/spells against something that will not fight back. I don't think it was really intended to be another full time style of play. I for one don't mind PVP existing in the game, I am just wary of the fact that 'mission creep' is possible. Dev time is very precious and would prefer it be spent on the PVE aspect of DDO.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  5. #5

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    THe basic problem of PvP is thereason DDO is so flexible...it's unbalanced. Creating a PvP system with basic PvP as with other games would destroy the game. Also PvP is an addon here. Borror0 will let you know in detail if you want.


    If you are a big WoW/WAR guy...this isn't gunna happen. Sorry.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  6. #6
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    Quote Originally Posted by XxLegitSaixX View Post
    Haha, I knew someone would pick that quote up, but hey i've actually tried it at friend's computers and such and I have a basic knowledge of how it works.
    To make suggestions like those suggests you do not have basic knowledge of DDO's PVP.

    Quote Originally Posted by XxLegitSaixX View Post
    I have had PvP experience before and all I see are a bunch of jumpers randomly jumping back and forth and destroying people that are new to the area. That's why open-PvP would sort of be ideal in the sense that new players can walk around and get experienced and know how to PvP and how to deal with different classes
    Apparently your mistake in that evaluation is you overestimate how important it is that new players are inexperienced. You seem to think that if all involved players were experienced that the gameplay would work well.

    That is not the case. There isn't something the new players could learn on how to deal with stuff and then they'd do ok; it just isn't an effective gameplay system. The truth is that once those new players obtain knowledge, they'll either give up without even trying, or jump back and forth destroying people.

    Taking something bad and making it "larger" just gives you something more bad.

    Quote Originally Posted by XxLegitSaixX View Post
    That's why open-PvP would sort of be ideal in the sense that new players can walk around and get experienced and know how to PvP and how to deal with different classes
    An open area means that random unknown persons can attack you from any direction without warning, which is quite a bad way to learn about how to deal with different classes. An effective way to approach that goal could be to create an auto-ranked matchmaking system that puts pairs of players in a series of 1-on-1 battles.

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