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  1. #1
    Community Member
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    Apr 2010
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    Default Help on choosing class(es) and build

    Hi all,

    I've been playing for a few weeks now on and off and I've got a couple of Dwarf fighters on the go but I'm not really happy with either of them. I think the problem is I don't really know what I'm doing, I've messed around with the DDO character generator utility but generally I'm a bit overwhelmed by the sheer scope of making a character that can do well and isn't gimped.

    I started playing the game with a group of friends, the idea being that we all meet up one night a week to do a dungeon crawl PnP style, so consequently we each have one char reserved for that dedicated one night a week group play and another that is to play whenever the mood takes. In my case both my chars are the same as I do love my close quarters and Dwarfs obviously rule.

    I get a bit put off by reading some of the threads on the forums about how certain play styles are less viable. The talk about how AC isn't really that useful later on compared with massive amounts of HP makes me think none of my ideas are feasible.

    I originally wanted to create a melee Dwarf who has high dex for avoiding getting hit, using medium armour with high dex bonus and also focusing on str for landing hits and dealing damage. So essentially an evasion build (perhaps splash rogue?) but with str based attacks (not a finesse fighter attack-wise).

    I was also considering some rogue levels because our weekly group doesn't contain a rogue and we frequently come up against traps, locks or blatant secret doors we can't deal with so it would be useful from that perspective.

    I'm not sure whether to go with axes or hammers and whether to go 2h or TWF. If TWF I thought about using DWA and a Kukri in the offhand. I also read that in the next update DWA (and b*stard sword) will do more dmg with a shield and count as 2h for purposes of damage and glancing blows so I wondered whether to build in anticipation of that change. I also think its a bit of a shame dwarfs don't get a choice to take some kind of dwarven hammer enhancement instead of the dwarven axe enhancement as they're both equally dwarfy weapons in my mind but with only the axe enhance available if I think of taking hammers I just think of the extra damage I'm missing out on.

    I suppose ideally I would like adequate AC and HP but it seems like you have to pick one or the other?

    Its a bit of a tricky one because on the one hand I want a character that is fun to play and effective in terms of game mechanics, but on the other hand I'm not necessarily after something that is precisely honed to perfection at the cost of everything else as I do enjoy flavour builds, RP and co-op group play, so at some point I have to balance it out.

    Anyway, my mind has turned to goo at trying to think of the right build for me.

    Anyone have any suggestions?

  2. #2
    Community Member
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    Jan 2010
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    102

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    It would help to know if you're ftp, or if you're willing to spend money. 32 point builds help a lot, as do tomes (and of course adventure packs). If you're going to be fighting with 2 weapons, you need at least 17 Dex for Improved and Greater two weapon fighting feats, which are absolutely essential. If you're willing to spend money, though, you can get away with 15 or 16 Dex starting and then use a tome later (You can get tomes in the game, but probably not until you're past the lvl where you'd want to use it). Good starting Constitution and Strength are also key for a fighter. You can ignore the rest (unless you want to take Combat Expertise and Improved Trip, which require 13 Int). Those prerequisites are why you need to plan your character in advance.

    If you want rogue skills, there are a lot of builds that splash 2 or more levels of rogue. 12 Fighter/6 Ranger/2 Rogue, for example. Just look around the forums until you find one you like.

    Also, you can find rings or other equipment with a few charges of "Detect Secret Doors". Really handy.

  3. #3
    Community Member
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    Apr 2010
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    Mainly FTP yes, though I don't object to spending a bit here and there (I'm on a premium account now because I bought another character slot) but I don't want to go nuts with the P2P.

    Having read some interesting stuff about evasion and light armour I'm now thinking of perhaps going for a barbarian/rogue or fighter/rogue (not sure on the level split) with light armour and greataxe? Kind of thinking the Dwarfy take on Conan here.

    Can you get sneak attacks with 2h weapons?
    Last edited by Spong101; 04-18-2010 at 03:03 PM.

  4. #4
    Community Member sultanica's Avatar
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    Jun 2009
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    Quote Originally Posted by Spong101 View Post
    Can you get sneak attacks with 2h weapons?
    Yes, there are weapons that have the suffix "backstabbing"
    example:
    +3 Bastardsword of backstabbing

  5. #5
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    Aug 2009
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    My first chara was a dwarf tempest ranger. TWF with dwarven axes. Very fun and survivable, and with the right skill point allocation rangers are able to do traps and such even at high levels. Deffinately one of my suggestions for a first toon. Self healing, decent Hp, good damage, and evasion.

    On a side note my 28pt build is still useable at endgame though a little hit and miss on epic bosses. and thats with only a +2 dex tome for twf. Went 18/2 ranger/fighter

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