Adding my two copper to this whole pure vs. multi-class argument.Also, of note I am an old pen and paper player. So the origins of DnD that I was brought up with you had severe penalties and restrictions on multi-classing and in the belief in how DnD is based I feel it better to see how a pure class plays out where you have to figure out how to survive your weaknesses and use your strengths. Heck, even neverwinter nights and all the other dnd based games had limits restricting multiclassing and yet here you can take 3 for free and all nowhere near the same level. If you muli-classed originally you had to split it equally between classes. So I was thinking the purest way to prove your ability is to prove you can do it on a pure class, and without alot of extras (tomes, AH, 32 pt build).
Reading the quote above, I have to ask, why don't we compromise? To satisfy the multi-classers. Allow only a 10/10 multi-class split? While I personally don't plan to multi-class a character, as I prefer the pure class path as well, it should be enough to settle on both sides and play by old DnD rules. What do you think?
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You're drunken Dwarf friend,
Grumar![]()