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  1. #1
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    Lightbulb hybird AA Mech Rogue Build

    "Warning: what you are about to read has possable mispell words if this bugs you we're sorry for the inconvenance"

    This is my 1st attempt to make a rogue build. The idea is to be well rounded with ranged, melee as well as some buffs to the party but not lacking in traps, lock doors & chests, please note I do not intend to be best DPS or lead on kills but to help out the party in almost in any situation at will as well as soloing.

    I have not tested this build out just yet but will as soon as I True Reincarnate her.
    Any feedback is welcome here to improve this build

    Now let me start as far as what she is:
    Elf Female lv 18rogue/1wizard/1fighter with a 34 point build
    stats wise I have not made one yet but her con for sure is 12-14 and her dex will be higher then her strength so she is going to be dex build and possably a high int 14-18

    Now for feats I have planed out
    Level, feats, Enhancements
    lv 1 weapon finesse, Disable I, Open lock I, Search I, Spot I

    lv 2 Sneak attack I, Skill boost I, Trap sense I, Trap lore I

    lv 3 twf, elf spot I, elf search I

    lv 4 Disable II, Trap sense II, Open lock II

    lv 5 Skill boost II, Search II

    lv 6 Nimble fingers, Mech I

    lv 7 Spot II, elf Spot II

    lv 8 Disable III

    lv 9 Itwf, Open lock III, elf search II

    lv 10 Skill boost III

    lv 11 Skill boost IV

    lv 12 Gtwf, Mech II swaping Gtwf with PBS

    lv 13 Disable IV

    lv 14 Open lock IV

    lv 15 Point blank shot, Sneak attack II, Sneak attack III swaping PBS with GTWF

    lv 16 Sneak attack IV

    lv 17

    lv 18 I am unsure what to put in this last spot because of the Fighter class, I can put down toughness as a feat and get weapon focus: ranged weapon from the fighter bonus feat on lv 20 or get weapon focus and get bow strength skipping the HP any advice would help but I am pretty sure on the toughness

    lv 19 Mental toughness (wizard feat) 19-20 wizard and fighter taking earlyer levels

    lv 20 Weapon focus: ranged weapon (fighter) elf Arcane archer, elf Force arrow, elf +2 arrows, elf Acid arrows, elf +3 arrows, elf Explosion arrows, elf +4 arrows, elf Force burst arrow, elf Terror arrow, elf +5 arrow, elf slayer arrow.

    with 4 to spare if anyone can suggest something with the 4 points as far as the race, rogue, fighter or wizard enhancments please do so

    As far as equipment I do not have any raiding gear or tomes at this moment

    Also is this viable at end game?
    Last edited by Drakcor; 04-17-2010 at 10:05 PM.

  2. #2
    Community Member Artos_Fabril's Avatar
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    #1: Do not take fighter at level 20, you only 2+int mod skillpoints and all of your important skills as cross-class. This is especially bad when you've take a wiz level at 19, you're going to be cross classing all your important skills 2 levels in a row. A 14 int would mean you have enough points to raise 2 skills 1 point each as cross-class, so pick 2 of: Search, Disable, UMD, Diplo. You don't really need max ranks in spot, open, balance, tumble, etc, so the loss of a couple skill points won't cripple you in any of those.

    #2: Mechanic PrE is unnecessary, especially for a TR. You can buy a +skills item for each skill and each odd level before you TR and just pull them out as you level to them. It's still a good choice from 6 to 11, but only because the other choices are so bad, and you may well end up running (certain) quests above your level and on elite to max XP.

    #3: Nimble fingers. You don't need it, especially when you're also taking Mechanic as a PrE. You won't need it even if you switch out Mechanic for Acrobat at 12, and then switch again to assassin at 18. Take something more useful here, Weapon Focus:Ranged which you will need anyway for AA might be a good choice, or any other weapon focus, or OTHF, and then swap it out later for WF:Ranged when you're ready to get AA. Or PBS, if you want to use ranged weapons for more than the occasional out of reach mob at lewer levels.

    #4: Can't take GTWF at 12, you're 2 short on the BAB, this'll have to wait until 15 unless you take several full-BAB levels in there somewhere. See #6 for suggestions.

    #5: Ranged combat is already not-great, and this build doesn't take any of the feats that make it almost-good, so all the ranged feats and AP you're spending does more to dilute your abilities, instead of broadening them. Which brings up the next point.

    #6: Unless you're specifically trying to avoid ranger, you might be better off taking 6 levels for bow strength, rapid shot, multishot, and 2 of your TWF feats free, sure you'd be locked out of tempest by taking AA, but since you're planning on using ranged combat, all 5 of the free feats are beneficial instead of just the normal 2-2.5 that a more melee oriented character cares about. Since you can't go tempest, you don't have to spend 3 feats getting spring attack either. As a bonus, 2 favored enemies and ram's might.

    #7: Level 18 feat, IC: Ranged or IC: pierce. Decide which you want based on the playstyle you want, and then take it.

    A few other things that might have an effect: What class are you TRing out of? This might have an affect on what's useful to you, and whether you want to use that level 6 feat to take your past life feat. You say you've got no tomes. If you're going to TR, why not save up some tomes before you do, either loot them or grab off the AH, whichever you prefer. While you're at it, you might want to craft a Rad II before you TR, unless grinding out greensteel isn't fun for you and that's why you're TRing. Best options for stat-line are probably 14/18/14/14/8/10 or 16/18/14/12/8/8 either one putting all 5 levelups into dex. If you bank a couple of +3 tomes before you TR, you could even go 13/19/14/12/8/10.
    Last edited by Artos_Fabril; 04-17-2010 at 09:14 PM.

  3. #3
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    1. I could possably take fighter and wizard early on so that my skills can catch up to lv. would that work?

    2. maybe it is unnecessary but most people that I have so far seen wants rogues for disabling traps. I do plan on running elite and epic and this should help me at end game as far as the others such as arcobat I honestly do not care about it and assassin as far as I heard it is pretty useless once at i think its elite-epic the trash are immune to vorple attacks and such but this is just a play style for me about a mech rogue( I have not seen end game as of yet for I am only lv 12 at the moment so I am sorry if my info is wrong)

    3. nimble fingers was just a filler untill I find something more appealing. good suggestions on the feats for this slot thank you.

    4.I will then swap point blank shot with GTWF

    5. I'm aware of the ranged combat but hear me out in my madness, This is more towards soloing then anything else other then hard to reach monsters or if I steal aggro from the tank Ill change to use a bow for a bit and still have some damage in.
    my bow atm has acid pure good then I added icy burst with force damage if I add AA ( such as acid example adds a 2d6) and sneak attack damage in a shot should be decent amount w/o pulling otherwise the boss will kill me or the healer will use alot of mana before the tank will pick it up.

    6. yes I am trying to avoid ranger

    7. If I have to choise I'll more then likly take the IC pierce Thank you for suggesting them

    I'm TRing from a rogue into rogue again. What is Rad II dose and I have not reach that point just yet artos

    If anyone else have any suggestions please post ^_^

  4. #4
    Community Member honkuimushi's Avatar
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    Assuming you're starting Rogue, you can't take Weapon Finesse at level 1 because it requires a BAB of 1. If you're not starting Rogue, you've got a whole lot more problems. Also, 1 Ranger is much better than 1 Fighter. You get more skill points and Bow Strength. That's critical if you want to do any damage and you don't have the feats to purchase it. You're also missing all the prereqs for AA.

    I would suggest downloading the character planner. That way you will be locked out of impossible builds and you'll have a much easier time understanding what you need and how you can build this. If all you want is an archer trapmonkey, something like a Ranger 12/ Fighter 6/ Rogue 2 is much better.

  5. #5
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by Drakcor View Post
    1. I could possably take fighter and wizard early on so that my skills can catch up to lv. would that work?
    Fighter at level 2 is generally a good choice to open up martial weapons and get you an extra feat early, especially for a finesse rogue. (Toughness at 1,Finesse at 2, and TWF at 3, or TWF at 1, Finesse at 2, Toughness at 3). Other good levels to take fighter would be 8 (ITWF one level early) or 11 (Improved crit one level early) Taking wizard will hurt whenever you take it, because it will cost you a point of BAB. I'd say 13 at the earliest, so you can have a 5/rest divine power clickie, but maybe someone else has a better suggestion.
    Quote Originally Posted by Drakcor View Post
    2. maybe it is unnecessary but most people that I have so far seen wants rogues for disabling traps. I do plan on running elite and epic and this should help me at end game as far as the others such as arcobat I honestly do not care about it and assassin as far as I heard it is pretty useless once at i think its elite-epic the trash are immune to vorple attacks and such but this is just a play style for me about a mech rogue( I have not seen end game as of yet for I am only lv 12 at the moment so I am sorry if my info is wrong)
    That's sort of the point, you don't need mechanic to hit any drop DCs, even on epic. And while assassin breaks down in epic content, mechanic breaks down as soon as you're making your search benchmarks and disarming traps on a 1 without it.
    Quote Originally Posted by Drakcor View Post
    3. nimble fingers was just a filler untill I find something more appealing. good suggestions on the feats for this slot thank you.

    4.I will then swap point blank shot with GTWF
    Glad I could help.
    Quote Originally Posted by Drakcor View Post
    5. I'm aware of the ranged combat but hear me out in my madness, This is more towards soloing then anything else other then hard to reach monsters or if I steal aggro from the tank Ill change to use a bow for a bit and still have some damage in.
    my bow atm has acid pure good then I added icy burst with force damage if I add AA ( such as acid example adds a 2d6) and sneak attack damage in a shot should be decent amount w/o pulling otherwise the boss will kill me or the healer will use alot of mana before the tank will pick it up.
    You have to be awfully close to sneak attack with a bow at all, there's a picture floating around somewhere of what sneak attack range looks like in game. You'd have less of an issue stealing agro in the first place if you took some subtle backstabbing instead of Mechanic pre-reqs. Also ranged, especially without rapid shot is less than half the attacks per time as TWF, so whatever gains you get from the elemental effects bow+arrow, you lose from getting half (at best) of the sneak attack damage (9d6 at 18, vs. 4d6-6d6 from bow+ammo effects)
    Quote Originally Posted by Drakcor View Post
    6. yes I am trying to avoid ranger
    It's tough to build a viable range character without it, but everyone should have a ranged option regardless. As long as you aren't going crazy with the ranged attacks to the exclusion of melee, and it looks like you aren't, you should be fine.
    Quote Originally Posted by Drakcor View Post
    7. If I have to choise I'll more then likly take the IC pierce Thank you for suggesting them.

    I'm TRing from a rogue into rogue again. What is Rad II dose and I have not reach that point just yet artos
    These two sort of go together. Rad II is "Supreme Tyrant Green Steel <weapon> of Radiance" These weapons are crafted, and proc blindness (and 4d6 light damage) on a crit. Blinded enemies are automatically susceptible to sneak attacks, and have a 50% miss chance. Rapiers (for finesse/pierce rogues) and scimitars (for str/slash rogues) have the 18-20 base crit threat range, with Improve critical those go to 15-20, or a 30% chance and so are the preferred weapon types, although khopesh is also an option just based on its higher damage output and crit multiplier. Khopesh might be a better option for a str based rogue in a group, where you expect to be getting sneak attacks even before radiance procs. Since you plan on going finesse, IC:Pierce is definitely the best choice.
    Last edited by Artos_Fabril; 04-17-2010 at 10:51 PM.

  6. #6
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by honkuimushi View Post
    I would suggest downloading the character planner. That way you will be locked out of impossible builds and you'll have a much easier time understanding what you need and how you can build this. If all you want is an archer trapmonkey, something like a Ranger 12/ Fighter 6/ Rogue 2 is much better.
    This is very true, also, level 12 might be a little early to decide to lock yourself in on a TR, on the bright side, it does mean you have plenty of time to pick this stuff up before you get to where you have to make the decision. Even if you start planning now, I'd take another look at 18 or 19 and see if you want to reevaluate your choices.

  7. #7
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    Quote Originally Posted by honkuimushi View Post
    Assuming you're starting Rogue, you can't take Weapon Finesse at level 1 because it requires a BAB of 1. If you're not starting Rogue, you've got a whole lot more problems. Also, 1 Ranger is much better than 1 Fighter. You get more skill points and Bow Strength. That's critical if you want to do any damage and you don't have the feats to purchase it. You're also missing all the prereqs for AA.

    I would suggest downloading the character planner. That way you will be locked out of impossible builds and you'll have a much easier time understanding what you need and how you can build this. If all you want is an archer trapmonkey, something like a Ranger 12/ Fighter 6/ Rogue 2 is much better.
    ahh thanks for the info on finesse i'll have to look more into a rogue wasnt aware of rogues having less BAB

    as far as prereqs for AA I have them It requires PBS, WF: ranged and mental toughness unless I am missing something.

    Thank you about the charactor builder I'l get on it and remake the build and edit it in.


    thank you again artos for your advice

  8. #8
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    Lightbulb

    I have not added any tomes or gear at this time.

    I dont plan to be ranged combat, the arcane archer is mostly for soloing such as slayer and questing alone.

    However if this build will not get me to epic content please comment as of what I should do however I am staying level 18 dex Rogue at the least.

    I liked to be a mech rogue and if you feel if this build is taking away to much please comment as far as what I should do thank you in advance

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Sengira Shadowmist
    Level 20 Neutral Good Elf Female
    (1 Fighter \ 18 Rogue \ 1 Wizard) 
    Hit Points: 204
    Spell Points: 295 
    BAB: 14\14\19\24
    Fortitude: 9
    Reflex: 17
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            16                 21                   22
    Constitution         12                 12                   12
    Intelligence         18                 18                   18
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 28                   28
    Bluff                 2                 22                   22
    Concentration         1                  1                    1
    Diplomacy             2                 22                   22
    Disable Device        8                 27                   35
    Haggle                3                 22                   22
    Heal                 -1                 -1                   -1
    Hide                  7                 29                   29
    Intimidate           -1                 -1                   -1
    Jump                  6                  6                    6
    Listen               -1                 -1                    1
    Move Silently         7                 29                   29
    Open Lock             7                 29                   37
    Perform              n/a               n/a                   n/a
    Repair                4                  4                    8
    Search                8                 27                   37
    Spot                  3                 22                   32
    Swim                  2                  2                    2
    Tumble                5                  8                    8
    Use Magic Device      3                 22                   22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+3)
    Skill: Diplomacy (+3)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Rogue Skill Boost I
    Enhancement: Elven Perception I
    Enhancement: Elven Keen Eyes I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 3 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Evasion
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Skill: Bluff (+1)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Trap Sense
    Enhancement: Elven Perception II
    Enhancement: Elven Keen Eyes II
    
    
    Level 5 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+3)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Open Lock II
    
    
    Level 6 (Rogue)
    Skill: Bluff (+3)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Rogue Spot II
    Enhancement: Rogue Improved Trap Sense II
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Mechanic I
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Search II
    
    
    Level 9 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Rogue Disable Device III
    
    
    Level 10 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Open Lock III
    
    
    Level 11 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Point Blank Shot
    Enhancement: Rogue Skill Boost IV
    
    
    Level 13 (Wizard)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Charm Person
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Spell (1): Mage Armor
    Spell (1): Protection From Evil
    Spell (1): Shield
    Spell (1): Obscuring Mist
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Mechanic II
    Enhancement: Rogue Disable Device IV
    
    
    Level 15 (Rogue)
    Skill: Bluff (+1)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Rogue Open Lock IV
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Bluff (+2)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+2)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer I
    
    
    Level 18 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 19 (Rogue)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    
    
    Level 20 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Fighter Toughness I

  9. #9
    Community Member
    Join Date
    Sep 2009
    Posts
    453

    Default

    go 1 bard instead of 1 wizard, will cost you one enhancement point to qualify for AA

    gives you access to cure wands w/o umd and other goodies

    also rogue + AA doesnt work that well, sneak attack damage scales with attack speed and bows are SLOW

    I tried with repeating xbow but then the devs prevented AA imbues from working with non-bow ....so now my build is all gimpy

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