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Thread: WF Healer?

  1. #1
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    Default WF Healer?

    Wondering if it would viable to make a sorc with all the repair spells etc. to heal WF and take some weight off the clerics shoulders along with the norm aray of sorc buffs. Have UMD for using Heal scrolls etc but mainly be a WF healer. I mean there is mass repairs etc but no one used. Im sure this would only work well if u were in say a grp with amost all WF but im just curious. I know this is gonna get flamed as a gimped build and useless whatever. Just wanting to try something diffrent


    Any comments?
    Last edited by cyric420; 04-17-2010 at 03:17 PM.

  2. #2
    Community Member DragonDrago77's Avatar
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    All the repair spells?
    Unless you have all WF in your group. :P

    I would suggest taking a few repair spells with other spells.
    Huh?

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    yeah i know that. id be takin other spells. maybe just me just seems like it would be something fun to play. to actually use the mass repairs. but yeah i understand it would have to be a WF grp for it to benefit any really

  4. #4
    Community Member Philam's Avatar
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    Quote Originally Posted by cyric420 View Post
    Wondering if it would viable to make a sorc with all the repair spells etc. to heal WF and take some weight off the clerics shoulders along with the norm aray of sorc buffs. Have UMD for using Heal scrolls etc but mainly be a WF healer. I mean there is mass repairs etc but no one used. Im sure this would only work well if u were in say a grp with amost all WF but im just curious. I know this is gonna get flamed as a gimped build and useless whatever. Just wanting to try something diffrent


    Any comments?
    You can max out the force line which helps on your repair/recon skill. Still be a very viable caster as well as a WF healer.

    For example-late one night last week we 6 maned a Shroud all WF with only 1 sorc and 5 mele. The sorc, who has maxed out the force line was our cleric and it was as smooth a run as you would want. As a lover of WF-I say go for it and $crew the fleshies!

    Ph

  5. #5
    Community Member Nezichiend's Avatar
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    Yeah it would be pretty good, just make sure you don't join groups that only have 1 warforged in it (also called BAD GROUPS ) take all the force spells too. I wouldn't grab the whole crit multiplier line, grab some fire/ice damage.

  6. #6
    Community Member WolfSpirit's Avatar
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    Arrow WF Sorc build

    I'll tell ya a great WF sorc build.
    Max CHA
    Dump the rest in CON,
    if its 28 pt build, put the extra 2 points into INT for skill points.
    People will be quick to tell you to bump STR or DEX, don't bother. If anything shave down your CON by 2 but no more and use them points in INT to keep your Balance and maybe Diplo up as well as Max UMD.
    I've played many Arcane casters, those points in STR are useless. As long as you sell your stuff after each adv, and don't collect a bunch of +1 Suits of Plate Mail, your fine. On the rare occation you find yourself lightly burdened, destroy the cheap suit of armor making you that way, its really not a big deal and you will be happier with balance to keep ya on your feet.
    Failing that, and nervousness as well, bring the STR to a 10 and forgo Diplo. As a WF Force spec'ed Arcane caster you won't often need to get monsters off your back after FW and your force missiles.
    Enhancements = full repair/force line and Empower/Maximize lines. Also, make sure you get at least SOME Fire/Ice Line in as well, everyone needs decent firewalls. NEVER completly neglect those!
    Take Toughness, Empower and Maximise ASAP. Mental Toughness will help too and heres why.
    Your Magic Missiles/Force Missiles/Chain Missiles are going to ge DEADLY. I mean DEADLY. Not many go this route but I have. Force Missile and Chain Missile will each crit at over 500 HP per critting Missile and can be cast at very fast speeds.
    However,
    They consume alot of spell points, so prepare.
    Your ONE repair spell will be super too. And you only need one while leveling. While just keep the highest repair spell you can carry. Once you get reconstruction, your set and don't need another TILL you get Mass Repair Critical. Thats 2 Repair spells at Max Level.

    ~
    If we shrank our solar system to the size of a Quarter, and lay it at your feet, the Milky Way galaxy would still be larger than North America. ~NASA Perspective anyone?

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    Thx for the replies guys.

    Yeah i knew no matter what i was gonna be still using FW as i have a lvl14 WF caster alrdy and couldnt see playing another caster w/o it. Im def gonna take a look into the force missle route. Never used it much and sounds good to give it a try. And yes i was planning on doing the whole force enhancement line as that would be a big part of the whole concept of this build.

    As someone else stated i know to take Emp and Max asap, but im thinkin maybe if i play with mainly WF ( which i wanna do, cause imo WFs are the best =D ) should i get quicken to help with the repairs?

    Reconstruct is a def obviously. But if i am playing with all WF is mass repairs not worth it? Easier to just spam Reconstruct?

    I usually dont sink STR points but i cant stand getting rayd and becoming helpless. Whats the min str i can have to avoid this issue?

    Thnx Again

  8. #8
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    Quote Originally Posted by Philam View Post

    As a lover of WF-I say go for it and $crew the fleshies!

    Ph
    and btw....lol

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