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Thread: Divine Blender

  1. #1
    Community Member tha.rev's Avatar
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    Default Divine Blender

    Looking for some feedback and critiquing of this build, it was an idea I've been kicking around, self healing via scrolls and LoH. UMD almost anything, evasion, decent saves. tempest. not sure about AC etc. I plugged in the enhancements all at 20. and not sure about feat progression. one of my first builds. Be cruel if you must. but be honest!

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (12 Paladin \ 2 Rogue \ 6 Ranger) 
    Hit Points: 382
    Spell Points: 164 
    BAB: 19\19\24\29\29
    Fortitude: 25
    Reflex: 23
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            13                    17
    Constitution         14                    18
    Intelligence         12                    14
    Wisdom                6                     8
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     7
    Bluff                 2                     4
    Concentration         2                     4
    Diplomacy             2                     4
    Disable Device        5                    19
    Haggle                2                     4
    Heal                 -2                    -1
    Hide                  1                     3
    Intimidate            2                     4
    Jump                  6                    18
    Listen               -2                    -1
    Move Silently         1                     3
    Open Lock             5                    11
    Perform               n/a                   n/a
    Repair                5                     6
    Search                5                    22
    Spot                  2                     9
    Swim                  2                     6
    Tumble                5                     8
    Use Magic Device      6                    27
    
    Level 1 (Rogue)
    Feat: (Selected) Force of Personality
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 3 (Ranger)
    Feat: (Selected) Dodge
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Combat Expertise
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Paladin Item Defense I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Redemption I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    Enhancement: Ranger Search I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Energy of the Templar III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Paladin Divine Light I
    Enhancement: Paladin Divine Light II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II


    Would have Voice, Minos, +6 stat gear, Spectral Gloves, Assorted Docents and armor bracers.. etc.

  2. #2
    Community Member Murderface's Avatar
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    Default hi

    did you know tempest stacks with the spell zeal so its 20% and not just 10?
    you will lose evasion but meh u dun need it imo
    14/6 pally ranger its called the tempest zealot build its very nice
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  3. #3
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    Default

    My first thoughts are you lose the spell Holy Sword which is a +5 holy burst weapon against all raid bosses (really nice if you don't want to make dual greensteel weapons) and 10% attack speed bonus from the Zeal spell, but you'll have 10% from tempest so that balances. The highest DPS paladin of the group will be a 14paladin/6ranger, but no UMD or evasion. An 18paladin/2rogue will have Zeal spell, Holy sword, UMD, and evasion. Just some things to consider.

  4. #4
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    Default

    Quote Originally Posted by Humperdink View Post
    My first thoughts are you lose the spell Holy Sword which is a +5 holy burst weapon against all raid bosses (really nice if you don't want to make dual greensteel weapons) and 10% attack speed bonus from the Zeal spell, but you'll have 10% from tempest so that balances. The highest DPS paladin of the group will be a 14paladin/6ranger, but no UMD or evasion. An 18paladin/2rogue will have Zeal spell, Holy sword, UMD, and evasion. Just some things to consider.

    you can still have a very respectable UMD as a 14Paly/6Ranger.
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  5. #5
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    A couple of issues:

    1. You're missing 1 ability point in your build ( I count 31 points?).

    2. Also you're skipping GTWF -- that accounts for more than 10% attack speed, entirely negating the tempest benefit. You need to start with 14 Dex and hope for a +3 tome, or start at 15, so you can get this feat. Apart from the tempest prereqs this is about the most important feat to take!

    3. IMHO Combat Expertise is a waste on a pally, you have (or should have, see below) tons of clickies and every single one will deactivate your CE. So drop CE, drop your Int, use the stat points for Dex instead and the feat for GTWF.

    4. You will have a hard time to keep your trap and locks skills at sufficient levels for elite content with an Int score of 8 (which would be the score I'd advise based on point 3 above). Maybe you should just forget about traps, and just stick with Open Locks. Many quests have extra shrines behind locked doors, so beyond some bonus loot a decent open lock skill will be quite useful. Or drop rogue entirely as suggested above.

    5. Your enhancements look odd for a TWF pally. Is this build meant for tanking, DPS, or healing? And why didn't you pick up one of the prestige enhancements? In your initial post you are hinting at your intent to fill several roles. But the way you chose your enhancements you'll not be able to fulfil any of these roles:
    - for healing, choose another class! Paladins are not made for healing, the only useful ability to that end is lay on hands, everything else is just a waste of APs.
    - Paladins can tank, but then the TWF feats (and prerequisites you picked up to get them) are wasted. You cannot tank without a shield, and you should pick up the Defender of Syberis PrE and fulfil the requirements. The ranger lavels would be wasted on such a build, and you should aim for at least paladin 18 to get DoS III. On a sidenote, without any decent DPS (see below) and without initimidate (you didn't put any ranks into it) you simply will be ignored if ever you try to tank. How did you intend to bind the mobs to yourself?
    - If you want DPS, then you need Extra Smite, Divine Sacrifice, and Exalted Smite (these are the clickies I mentioned above) Divine Might would also be nice, but it takes an inherent Cha score of 18 and pala level 15 to get tier III, and tier IV requires pure pally. You'll also need to pick up the Knight of the Chalice PrE, and while it's not mandatory, KotC tier III would be nice to have. But I can see how Tempest makes up most of that loss.

    P.S.: I'd start such build at 16 15 16 8 6 13, put level bumps into strength, don't waste APs on Dex, Con or Cha except to get from an uneven score to an even one (depending on tomes and gear). Enhancements go into Extra Smite, Exalted Smite, Divine Sacrifice, Divine Might, Attack Boost, and whatever the prereqs for KotC are. There won't be a lot points left and most of those should go into low(!) tiers of LoH, toughness, and Aura improvements.
    Last edited by Aschbart; 04-21-2010 at 08:37 PM.

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