Hey guys,
this is my first attempt at a wizard build, so please do not hesitate to give me any advice, whether it's enhancements, feats, or whatever else. To help you do that, here's a list of things that I don't want to change under any circumstances:
- Race(I won't play a WF)
- Pale Master & thus the focus on necromancy spells(don't want to play an evoker, etc.)
- I'd really like to keep the single rogue level(or add another one for evasion and some additional skill points) for UMD and trapsmithing, but I'm willing to go pure if it's really advantageous
What I'm absolutely unsure of:
- Feats(no maximize, no insightful reflexes, etc.)
- should I take another rogue level or will that hurt my DC too much as a necro?
- Enhancements(!!!) => Are the Imp. Metamagic enhancements any good? The spell cost reduction doesn't seem too great for me
- the way I planned it, I won't take the concentration skill using quicken spell most of the time, thus the full enhancement line Imp. Quicken Spell => Is this possible as Wiz or will I run into mana problems very quickly? What about concentration in general? In parties most of the times you shouldn't have anything attacking you anyways right? And when soloing you can use quicken spell whenever it's necessary.
- there are some other points I'm unsure of, but I can't think of them right now
And here's the build finally:
Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 True Neutral Drow Female
(1 Rogue \ 19 Wizard)
Hit Points: 204
Spell Points: 1705
BAB: 9\9\14
Fortitude: 8
Reflex: 8
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 20 27 30
Wisdom 8 8 8
Charisma 12 12 12
Tomes Used
+2 Tome of Intelligence used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 4 4
Bluff 1 1 1
Concentration 4 16 16
Diplomacy 5 5 5
Disable Device 9 33 33
Haggle 5 5 5
Heal 1 1 1
Hide 0 0 0
Intimidate 1 1 1
Jump 3 3 3
Listen -1 -1 1
Move Silently 0 0 0
Open Lock 4 4 4
Perform n/a n/a n/a
Repair 5 10 10
Search 9 33 35
Spot 3 22 26
Swim 3 3 3
Tumble 4 4 4
Use Magic Device 5 24 24
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Ray of Enfeeblement
Spell (1): Obscuring Mist
Spell (1): Magic Missle
Spell (1): Mage Armor
Spell (1): Jump
Spell (1): Feather Fall
Spell (1): Expeditious Retreat
Spell (1): Detect Secret Doors
Enhancement: Wizard Energy of the Scholar I
Level 3 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Acid Spray
Spell (1): Hypnotism
Enhancement: Wizard Improved Quickening I
Enhancement: Racial Toughness I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Level 4 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (2): Scorching Ray
Enhancement: Elven Keen Eyes I
Enhancement: Rogue Spot I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Elemental Manipulation I
Level 5 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Invisibility
Spell (2): Knock
Enhancement: Wizard Elemental Manipulation II
Level 6 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Haste
Spell (3): Fireball
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Wand Mastery II
Level 7 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Displacement
Spell (3): Protection From Energy
Enhancement: Wizard Intelligence II
Enhancement: Wizard Pale Master I
Level 8 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Spell (4): Wall of Fire
Spell (4): Enervation
Enhancement: Racial Toughness II
Level 9 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Improved Mental Toughness
Spell (4): Stoneskin
Spell (4): Ice Storm
Enhancement: Wizard Improved Quickening II
Enhancement: Wizard Spell Penetration I
Level 10 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Spell (5): Teleport
Spell (5): Cloudkill
Enhancement: Wizard Energy of the Scholar III
Level 11 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Wizard Bonus) Empower Spell
Level 12 (Wizard)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (6): Disintegrate
Spell (6): Greater Heroism
Enhancement: Wizard Improved Quickening III
Level 13 (Wizard)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Spell (6): Undead to Death
Spell (6): Stone to Flesh
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master II
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (7): Finger of Death
Spell (7): Banishment
Enhancement: Wizard Intelligence III
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Spell (7): Delayed Blast Fireball
Spell (7): Control Undead
Enhancement: Wizard Spell Penetration II
Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Heighten Spell
Spell (8): Trap the Soul
Spell (8): Horrid Wilting
Enhancement: Wizard Energy of the Scholar IV
Level 17 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (8): Polar Ray
Spell (8): Sunburst
Enhancement: Wizard Wand Mastery III
Level 18 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Spell (9): Wail of the Banshee
Spell (9): Energy Drain
Level 19 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (9): Power Word: Kill
Spell (9): Meteor Swarm
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Pale Master III
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (8): Power Word: Stun
Spell (7): Greater Teleport
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Wand Mastery IV
So long,
Goodspeed