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Originally Posted by
MithrilSoul
I agree that the brunt of the DWS line would need to be passive (rather than clickies) in order to really make it worthwhile.
While I like the basic idea, I think perhaps with the numbers you have put out there it becomes overpowered. I'm thinking especially of the stacking crit range & crit multiplier. Let's say you have someone using a Silver Longbow (seems to be the bow of choice for most archery types up until late endgame). That bow has a base crit range of 19-20/x3. Add in the feat for Improved Crit: Ranged, that bow now has a crit range of 17-20/x3. Now looking at your Tier II DWS mods, it would become 15-20/x5.
THEN if you add on top of that that every crit is a crippling shot, you are basically having an archer who is crippling mobs 1 out of every 3 shots. (Of course, with a x5 multiplier probably not many are getting crippled as they are likely being 1-shotted anyways).
I would suggest that maybe the answer to this line is not simply upping the DPS to crazy levels via crit range & crit multipliers, but rather being a little more creative. Maybe give the DWS a thief-like extra "backstab" damage that applies significant extra damage when the mob does not see the attack coming. (Unlike the thief backstab damage, this would have to have no distance limitation since the whole point of the DWS is to be attacking from a great distance, it seems to me). Or heck, maybe that's the solution: give the DWS a sort of reverse-Point-Blank-Shot bonus, where the player gets a significant damage bonus when the mob is more than "x" feet away.
Plus there should be some non-DPS related perks. DWS I gives a bonus to hide & move silently (correct?) Maybe keep increasing that with each tier (say +5 to each at Tier II and +10 to each at Tier III, with these bonuses stacking with any gear-based bonuses the player has). I would also love to see the DWS get some sort of a speed boost when sneaking (akin to the Rogue Sneak Attack Speed enhancement); say a 10% boost in sneaking speed at each of the three tiers (so a total of 30% sneak speed boost at Tier III).
Heck, maybe really think outside the box and add some sort of passive HP-regen while in outdoor (wilderness) areas. (+1 hp/min at tier I, +3 at tier II, and +5 at tier III or something like that). The theory would be that someone who is such an expert in the "deep woods" is able to find naturally-occurring healing herbs while in the wild. Another possibility is giving the DWS some sort of "uber" animal empathy skill. I'm not exactly sure what that means (because I think animal empathy as it is now basically sucks). Maybe a "no fail" animal empathy (once per minute?) at tier III? Or maybe make it so the animal empathy applies to magical/outsider beasts as well as "natural" beasts (?). Maybe all that is worthless, I'm just sort of thinking out loud.
Yet another option is to eventually give the DWS extra immunity to (non-spell) poisons. Maybe give DWS a +2 to all saving throws versus non-magical poisons at Tier I, +5 to saves against non-magical poisons at Tier II, and complete immunity to non-magical poisons at Tier III.
Seen in this light, you leave AA as the prestige line that is really all about a focus on pure bow DPS. (AA might need some additional buffs in order to really do this, but that's a different conversation). While DWS becomes the prestige line that becomes the expert soloing line; yes it increases DPS some (but not as much as AA) but also does a number of things to increase survivability. As opposed to, AA increases DPS through magical arrows, and DWS increases DPS through criticals. I find that pretty boring, it's basically two prestige lines doing the same thing in only slightly different ways.