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Thread: artemis build

  1. #1
    Community Member Thorboar's Avatar
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    Default artemis build

    I'm thinking about starting up a new character and I was always a fan of Artemis Entreri from the forgotten relms. Anyway, I'm looking for a human assassin type. Not sure how to go about since I'm not familiar with assassin builds.

    • Do I go a strength or dex build?
    • I know artemis primarly used a long sword and dagger but I would rather have the build use dual rapiers (dex build) or Khopesh ( I have several at all levels in bank from my ranger). What I like about rapiers is that I'll eventually craft the radiance II.
    • Do I multi class with fighter (extra feats) or go pure or other suggestions?
    • Of course I will max out UMD and like to have decent trap skills.
    Any suggestions will be appreciated.

    Edit: keep in mind, the build is going to be its own character but loosely based off Artemis (I should have stated this ealier). So the build can have differences. My style of play is a lot of soloing due to my schedule, wife aggro , etc...but also be effective in end game raids high level partys
    Last edited by Thorboar; 04-16-2010 at 09:21 PM.

  2. #2
    Community Member Jakarr's Avatar
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    He is 12 Fighter, 4 rogue, 1 Ranger, 1 Assassin.

    In DDO terms I'd go with 12 Fighter, 8 Rogue. Or 12 Fighter, 6 Rogue, 2 Ranger

    Cant find any stats but I'd go with
    Str-16
    Dex-15
    Con-14
    Int-14
    Cha-10

    Reason being is Artemis is a strong mofo.


    Just my quick 2 cents

    http://forgottenrealms.wikia.com/wiki/Artemis_Entreri
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  3. #3
    Community Member Chai's Avatar
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    Last time I saw entreri's stats he had quite a few levels of fighter as well as rogue. He is not really a classic assassin, and likes to kill after showing his face, rather than sneaking up and delivering the deathblow on an unaware target. He also has a level of ranger for tracking. His style revolves more around stalking a prey, and striking at the prey's weakest moment, however instead of outright killing the prey without the prey being aware, he will close the door to the room they just entered, ask them if they noticed that the door was unlocked when they definately locked it before they left, explain to them as they rush for the droor that contains their weapons that he already removed them and not to bother. Then toss the weapons to the prey to allow them to fight for their life, which is obviously a fight they cant win due to entreri having prepared his battlefield well enough to account for every scenario and possible contingency.

    I think the DDO viable Entreri build would be 1 FTR 6 RNGR 13 ROG.

    Tempest 1 accrobat 2 (could also take assassin 2)

    Accrobat, because Salvatore often describes entreri fighting multiple opponents as a dance where he is just on the verge of their threat range, then he strikes at isolated opponents when their formation becomes less than perfect.

    Accrobat is also the best PRE that works with multiple levels of another class in my opinion, making it a DDO viable build.
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  4. #4
    Community Member Gnorbert's Avatar
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    Quote Originally Posted by Thorboar View Post
    I know artemis primarly used a long sword and dagger but I would rather have the build use dual rapiers (dex build) or Khopesh ( I have several at all levels in bank from my ranger). What I like about rapiers is that I'll eventually craft the radiance II.
    Thematically, the fact that he used a shorter weapon in the off-hand is an important point. His encounters with Drizzt often remark on the fact that Entreri is impressed with Drizzt's ability to wield two long weapons so fluidly. Perhaps a kukri off-hand. A Kukri still works as a good radiance weapon and pairs well with a khopesh main hand.
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  5. #5
    Community Member Thorboar's Avatar
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    Good points so far....but keep in mind, the build is going to be its own character but loosely based off Artemis (I should have stated this ealier). So the build can have differences. My style of play is a lot of soloing due to my schedule, wife aggro , etc...but also be effective in end game raids high level partys.

  6. #6
    Community Member die's Avatar
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    a great 3.0 book is forgotten realms campaign setting, beutiful300pg plus book, any way did a wiki onit and cant find page158 so here it goes,
    Artemis Antrari
    Male
    Human
    ROGUE 4
    RANGER 1
    FIGHTER 12
    ASSASSIN 1
    Hit dice: 5d6+10 13d10+26 (121 HP)
    Init:+9
    Speed: 30ft (6 squares)
    AC: 22 (Dex+5, Cloak of armor +4, Ring of protection +3) (Touch 18, Flat footed 22)
    Base attack: +16/+11/+4/+1
    Grapple: +18
    Attacks: (main hand): Charons claw (+4 longsword) +19/+14/+7/+4 (1d8+8/ 17x2)
    (Off hand): Ruby Pommel dagger (+4 vampiric dagger) +19/+14/+7/+4 (1d4+8/ 17x2)
    Space/reach: 5/5
    Special attacks: Death attack (fort DC14), Fight with two weapons, Sneak attack 3d6,
    Special qualities: Evasion, Favored enemy (human) +1, locate traps,
    Poison use, Uncanny dodge,
    Saves: Fort +13, Ref 15, Will +8
    Abilities: Str 14, Dex 20, Con 15, Int 16, Wis 16, Cha 13
    Skills: Balance +14, Bluff +6, Climb +12, Decipher script +6, Diplomacy +5,
    Disable device +5, Disguise +15, Escape artist +8, Forgery +6, Gather information +4,
    Handle animal +6, Hide +13, Intimidate +6, Jump +12,
    Knowledge (local, the north) +6, Listen +8, Move silently +13, Open lock +10,
    Slight of hand +13, Ride (horse) +11, Search +8, Sense motive +14, spot +8,
    Swim +7, Tumble +13, Use magic device +9, Use rope +12, Wilderness lore +7,
    Feats: Blind-fight, Combat reflexes, Dodge, Expertise,
    Improved critical(longsword, dagger), Improved init,
    Improved two weapon fighting, Mobility, Quick draw,
    Spring attack, Weapon focus (longsword, dagger),
    Weapon specialization (Dagger, longsword)
    CR: 18
    Alignment: LE
    Height: 5’ wrote:
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  7. #7
    Community Member die's Avatar
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    CHARONS CLAW:
    +4 Longsword
    NE
    Communication is empathy.
    Can see 120ft darkvision
    Cha. and Wis. are 16, int. 10,
    Ego: going off of fareunian handbook over artimes I'd say 28, but that wouldnt make that much sense for its power.

    Greater Powers:
    At will: Ash Wall: 5ft tall by 5ft wide by 1ft thick of floating thick ash. Grants wielder up to full concealment. However opponents can gain concealment as well but not from the wielder of the sword who can see through the ash wall.

    At will: Darklight: Makes user invisible to those who are using darkvision to see wielder.

    Festering wounds: Any enemy struck by the blade must make a fortitude DC 25 or contract Deathsong. Incubation 1 day minus a d8 to str,dex, and con every day until the disease is cured. BVD pg30

    If the wielder fails a will test against the blades ego then suffers from Melting fury, minus a d4 to str., dex., and con., every round until the wielder can make an will save vs. its ego to let go of the sword.

    Gauntlet of Energy absorbtion: Can absorb magical or psionic energy at a max rate of 30 pts of damage worth a round anything else thats left the user can then make the appropriate save vs. the remainding damage.
    Also enables the the user to wield the blade w/o having to make ego tests.


    RUBY POMMEL DAGGER
    +4 Vampiric dagger
    As +4 dagger with the additional affects:

    1 day Any creature (excluding constructs) struck with the dagger must make a fortitude save (DC 17) Or lose an additional 2d4 hit points, which are Immediately added to the
    Wielders hit point total, Any Hit points above the wielders normal hit point
    Total are considered “Temporary Hit points” All effects of this weapon on the wielder
    Disappear after 1 hour.
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

  8. #8
    Community Member die's Avatar
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    Quote Originally Posted by die View Post
    a great 3.0 book is forgotten realms campaign setting, beutiful300pg plus book, any way did a wiki onit and cant find page158 so here it goes,
    Artemis Antrari
    Male
    Human
    ROGUE 4
    RANGER 1
    FIGHTER 12
    ASSASSIN 1
    Hit dice: 5d6+10 13d10+26 (121 HP)
    Init:+9
    Speed: 30ft (6 squares)
    AC: 22 (Dex+5, Cloak of armor +4, Ring of protection +3) (Touch 18, Flat footed 22)
    Base attack: +16/+11/+4/+1
    Grapple: +18
    Attacks: (main hand): Charons claw (+4 longsword) +19/+14/+7/+4 (1d8+8/ 17x2)
    (Off hand): Ruby Pommel dagger (+4 vampiric dagger) +19/+14/+7/+4 (1d4+8/ 17x2)
    Space/reach: 5/5
    Special attacks: Death attack (fort DC14), Fight with two weapons, Sneak attack 3d6,
    Special qualities: Evasion, Favored enemy (human) +1, locate traps,
    Poison use, Uncanny dodge,
    Saves: Fort +13, Ref 15, Will +8
    Abilities: Str 14, Dex 20, Con 15, Int 16, Wis 16, Cha 13
    Skills: Balance +14, Bluff +6, Climb +12, Decipher script +6, Diplomacy +5,
    Disable device +5, Disguise +15, Escape artist +8, Forgery +6, Gather information +4,
    Handle animal +6, Hide +13, Intimidate +6, Jump +12,
    Knowledge (local, the north) +6, Listen +8, Move silently +13, Open lock +10,
    Slight of hand +13, Ride (horse) +11, Search +8, Sense motive +14, spot +8,
    Swim +7, Tumble +13, Use magic device +9, Use rope +12, Wilderness lore +7,
    Feats: Blind-fight, Combat reflexes, Dodge, Expertise,
    Improved critical(longsword, dagger), Improved init,
    Improved two weapon fighting, Mobility, Quick draw,
    Spring attack, Weapon focus (longsword, dagger),
    Weapon specialization (Dagger, longsword)
    CR: 18
    Alignment: LE
    Height: 5’ wrote:
    CHARONS CLAW:
    +4 Longsword
    NE
    Communication is empathy.
    Can see 120ft darkvision
    Cha. and Wis. are 16, int. 10,
    Ego: going off of fareunian handbook over artimes I'd say 28, but that wouldnt make that much sense for its power.

    Greater Powers:
    At will: Ash Wall: 5ft tall by 5ft wide by 1ft thick of floating thick ash. Grants wielder up to full concealment. However opponents can gain concealment as well but not from the wielder of the sword who can see through the ash wall.

    At will: Darklight: Makes user invisible to those who are using darkvision to see wielder.

    Festering wounds: Any enemy struck by the blade must make a fortitude DC 25 or contract Deathsong. Incubation 1 day minus a d8 to str,dex, and con every day until the disease is cured. BVD pg30

    If the wielder fails a will test against the blades ego then suffers from Melting fury, minus a d4 to str., dex., and con., every round until the wielder can make an will save vs. its ego to let go of the sword.

    Gauntlet of Energy absorbtion: Can absorb magical or psionic energy at a max rate of 30 pts of damage worth a round anything else thats left the user can then make the appropriate save vs. the remainding damage.
    Also enables the the user to wield the blade w/o having to make ego tests.


    RUBY POMMEL DAGGER
    +4 Vampiric dagger
    As +4 dagger with the additional affects:

    1 day Any creature (excluding constructs) struck with the dagger must make a fortitude save (DC 17) Or lose an additional 2d4 hit points, which are Immediately added to the
    Wielders hit point total, Any Hit points above the wielders normal hit point
    Total are considered “Temporary Hit points” All effects of this weapon on the wielder
    Disappear after 1 hour.( the gauntlets no long exist a lich's magic destroyed them....Gauntlet of Energy absorbtion: Can absorb magical or psionic energy at a max rate of 30 pts of damage worth a round anything else thats left the user can then make the appropriate save vs. the remainding damage.
    Also enables the the user to wield the blade w/o having to make ego tests.
    Last edited by die; 04-16-2010 at 01:29 PM.
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

  9. #9
    Community Member die's Avatar
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    the last 2 artemis / jaraxle books have been great also cant wait for a follow up if any .. know thier will be thier has too be u hear me R.A.
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

  10. #10
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    Quote Originally Posted by Gnorbert View Post
    Thematically, the fact that he used a shorter weapon in the off-hand is an important point. His encounters with Drizzt often remark on the fact that Entreri is impressed with Drizzt's ability to wield two long weapons so fluidly. Perhaps a kukri off-hand. A Kukri still works as a good radiance weapon and pairs well with a khopesh main hand.
    Thematically speaking, he would use a longsword and a dagger...
    "It's not an adventure unless your life is in peril!"

  11. #11
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by die View Post
    Skills: Balance +14, Bluff +6, Climb +12, Decipher script +6, Diplomacy +5,
    Disable device +5, Disguise +15, Escape artist +8, Forgery +6, Gather information +4,
    Handle animal +6, Hide +13, Intimidate +6, Jump +12,
    Knowledge (local, the north) +6, Listen +8, Move silently +13, Open lock +10,
    Slight of hand +13, Ride (horse) +11, Search +8, Sense motive +14, spot +8,
    Swim +7, Tumble +13, Use magic device +9, Use rope +12, Wilderness lore +7,
    Feats: Blind-fight, Combat reflexes, Dodge, Expertise,
    Improved critical(longsword, dagger), Improved init,
    Improved two weapon fighting, Mobility, Quick draw,
    Spring attack, Weapon focus (longsword, dagger),
    Weapon specialization (Dagger, longsword)
    Man, look at that gimp character!** Bluff? Intimidate? 5Diplo, 5DD, 9UMD, 8Search? No GTWF!

    All kidding aside, I'd go STR, and depending on how closely you want to stick the the character concept, either 12ftr/8rog (dual khopesh/rad kukri), or 13rog/6ftr/1rng (rapier kensai?)
    Just for looks, you could get a holy or pure good dagger, a longsword with no elemental effects, and some scrolls of obscuring mist.

    holy/good dagger based on this:
    Quote Originally Posted by http://forgottenrealms.wikia.com/wiki/Artemis_Entreri
    The blade can also emanate a white, fiery light.




    **Note: this is sarcasm, for those who don't recognize it on sight.
    Last edited by Artos_Fabril; 04-17-2010 at 07:39 AM.

  12. #12
    Community Member die's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    Man, look at that gimp character!** Bluff? Intimidate? 5Diplo, 5DD, 9UMD, 8Search? No GTWF!

    All kidding aside, I'd go STR, and depending on how closely you want to stick the the character concept, either 12ftr/8rog (dual khopesh/rad kukri), or 13rog/6ftr/1rng (rapier kensai?)
    Just for looks, you could get a holy or pure good dagger, a longsword with no elemental effects, and some scrolls of obscuring mist.

    holy/good dagger based on this:






    **Note: this is sarcasm, for those who don't recognize it on sight.
    this is not my take on artimas its from the book Forgotten Realms Campaign Setting
    Last edited by die; 04-18-2010 at 03:28 PM.
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

  13. #13
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by die View Post
    this is not my take on artimas its from the book Forgotten Realms Campaign Setting
    No, I get that. I didn't think you'd make a DDO character with so many skills that didn't get implemented in DDO. It was more of a commentary on the way DDO plays versus PnP.

    I mean, in DDO you wouldn't bother with a 4 AC cloak and a +3 ring of protection at level 18 regardless, and certainly not if it only brought your AC up to 22. Similarly with the 121 HP at level 18. Anyone who passed up GTWF in favor of weapon focus would be laughed off the forums, or at least ridiculed.

  14. #14
    Community Member die's Avatar
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    Quote Originally Posted by Artos_Fabril View Post
    No, I get that. I didn't think you'd make a DDO character with so many skills that didn't get implemented in DDO. It was more of a commentary on the way DDO plays versus PnP.

    I mean, in DDO you wouldn't bother with a 4 AC cloak and a +3 ring of protection at level 18 regardless, and certainly not if it only brought your AC up to 22. Similarly with the 121 HP at level 18. Anyone who passed up GTWF in favor of weapon focus would be laughed off the forums, or at least ridiculed.
    .. i caught the ** after the fact sorry no harm done mssg me any time i love too talk dnd out side the game,
    Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
    Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.

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