I'm trying to decide which build would be the best (i.e. soloable and good in groups) ranging ranger. I found some old builds which had 2 Ranger 14 Fighter (Level 16 cap.) I did a slightly modified build based on this (Ryoko Masaki) and made it a Kensei Ranger that is 2 Ranger 18 Fighter Kensei III. Then I wanted to see what it would take to get the Arcane Archer (Elven) enhancements, so I did a Kensei/Arcane Archer build (Ryoko 2 Masaki) that is 4 Ranger 16 Fighter Kensei II with the full line of Elven Arcane Archer enhancements. Finally, I wanted to see how these compared to a pure Arcane Archer Ranger (Ryoko 3 Masaki.) I think each one has its pros and cons so I wanted to see everyone elses comments on the builds.
Each one is a 32pt Elf. I don't play any other race than Elf/Drow which is a personal choice, and I fully understand that perhaps a different race might make a better build and that's fine. I just wouldn't play it.
Code:
Character Plan by DDO Character Planner Version 3.34
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Ryoko Masaki
Level 20 Chaotic Good Elf Female
(18 Fighter \ 2 Ranger)
Hit Points: 340
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 16
Will: 5
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 19 22
Dexterity 20 22 25
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 9 9
Bluff -1 -1 2
Concentration 1 1 4
Diplomacy -1 -1 2
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 3 4 4
Hide 5 7 7
Intimidate -1 -1 2
Jump 7 29 29
Listen -1 -1 1
Move Silently 5 7 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search 3 4 6
Spot -1 1 3
Swim 3 6 6
Tumble 7 9 9
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Search (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Elven Ranged Damage I
Level 2 (Ranger)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+2)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I
Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Precise Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Elven Ranged Attack I
Enhancement: Fighter Strength I
Level 5 (Fighter)
Skill: Jump (+1)
Level 6 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Manyshot
Feat: (Selected) Power Critical
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 7 (Fighter)
Skill: Jump (+1)
Level 8 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Damage II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II
Level 9 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Critical Accuracy III
Level 10 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Longbow Specialization I
Level 11 (Fighter)
Skill: Jump (+1)
Enhancement: Elven Ranged Attack II
Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Precise Shot
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Critical Accuracy IV
Level 13 (Fighter)
Skill: Jump (+1)
Level 14 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Enhancement: Fighter Kensei II
Enhancement: Fighter Strength III
Level 15 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Toughness
Enhancement: Kensei Longbow Mastery II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Level 17 (Fighter)
Skill: Jump (+1)
Enhancement: Fighter Toughness III
Level 18 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
Feat: (Selected) Toughness
Enhancement: Fighter Longbow Specialization II
Enhancement: Fighter Toughness IV
Level 19 (Fighter)
Skill: Jump (+1)
Enhancement: Fighter Attack Boost IV
Level 20 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Kensei Longbow Mastery III
Enhancement: Fighter Kensei III
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Ryoko 2 Masaki
Level 20 Chaotic Good Elf Female
(16 Fighter \ 4 Ranger)
Hit Points: 294
Spell Points: 137
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 16
Will: 5
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 19 22
Dexterity 20 22 25
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 10 10
Bluff -1 -1 1
Concentration 1 1 3
Diplomacy -1 -1 1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 3 6 6
Hide 5 9 9
Intimidate -1 -1 1
Jump 7 29 29
Listen -1 -1 1
Move Silently 5 9 9
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search 3 6 8
Spot -1 -1 1
Swim 3 6 6
Tumble 7 9 9
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Search (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Elven Ranged Damage I
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Search (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I
Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Precise Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Attack Boost I
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Elven Ranged Attack I
Enhancement: Fighter Strength I
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Feat: (Automatic) Diehard
Enhancement: Ranger Sprint Boost I
Level 6 (Ranger)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Ranger Sprint Boost II
Level 7 (Fighter)
Skill: Jump (+1)
Level 8 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Damage II
Enhancement: Fighter Critical Accuracy II
Enhancement: Elven Arcane Archer I
Enhancement: Ranger Energy of the Wild I
Level 9 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Power Critical
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Level 10 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Manyshot
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Kensei I
Level 11 (Fighter)
Skill: Jump (+1)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Fighter Critical Accuracy III
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Selected) Greater Weapon Focus: Ranged Weapons
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Enhancement: Fighter Strength II
Level 13 (Fighter)
Skill: Jump (+1)
Enhancement: Elven Ranged Attack II
Enhancement: Fighter Longbow Specialization I
Level 14 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Precise Shot
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Toughness
Enhancement: Fighter Strength III
Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Enhancement: Kensei Longbow Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Toughness I
Level 17 (Fighter)
Skill: Jump (+1)
Enhancement: Racial Toughness I
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Fighter Toughness II
Level 18 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Racial Toughness II
Level 19 (Fighter)
Skill: Jump (+1)
Enhancement: Fighter Critical Accuracy IV
Level 20 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Fighter Longbow Specialization II
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Ryoko 3 Masaki
Level 20 Chaotic Good Elf Female
(20 Ranger)
Hit Points: 264
Spell Points: 478
BAB: 20\20\25\30\30
Fortitude: 13
Reflex: 20
Will: 8
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 18 18
Dexterity 18 21 26
Constitution 12 12 12
Intelligence 8 8 8
Wisdom 14 14 14
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 19.5 19.5
Bluff -1 -1 -1
Concentration 1 1 1
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 6 25 25
Hide 4 8 8
Intimidate -1 -1 -1
Jump 7 27 27
Listen 2 2 4
Move Silently 4 8 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search 3 22 24
Spot 2 21 24
Swim 3 4 4
Tumble 6 10 10
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Search (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Ranged Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Elven Enchantment Resistance I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Dexterity I
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Diehard
Enhancement: Elven Dexterity I
Level 4 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Ranger Sprint Boost II
Enhancement: Elven Ranged Attack I
Enhancement: Elven Keen Eyes I
Enhancement: Ranger Energy of the Wild I
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Reptillian
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Arcane Archer I
Enhancement: Ranger Dexterity II
Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Ranger Arcane Archer: Imbue Force Arrows
Enhancement: Ranger Favored Damage II
Level 8 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Elven Dexterity II
Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Power Critical
Feat: (Automatic) Evasion
Enhancement: Ranger Arcane Archer: Imbue Acid Arrows
Enhancement: Ranger Arcane Archer: Conjure +2 Arrows
Enhancement: Ranger Energy of the Wild II
Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Aberration
Enhancement: Elven Ranged Damage II
Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Ranger Favored Damage III
Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows
Enhancement: Ranger Arcane Archer: Conjure +3 Arrows
Enhancement: Ranger Energy of the Wild III
Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Ranger Favored Damage IV
Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Spell (4): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Mass Longstrider
Spell (4): Summon Nature's Ally IV
Enhancement: Elven Ranged Attack II
Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Toughness
Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows
Enhancement: Ranger Arcane Archer: Imbue Terror Arrows
Enhancement: Racial Toughness I
Enhancement: Ranger Arcane Archer: Conjure +4 Arrows
Level 16 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Racial Toughness II
Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Ranger Dexterity III
Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Toughness
Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Arcane Archer: Conjure +5 Arrows
Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Ranger Favored Attack II
Level 20 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Ranger Sprint Boost III
Enhancement: Ranger Master of Archery