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  1. #1
    Community Member ajspjs's Avatar
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    Default Healbot Cleric 19/Fighter 1

    I really like a healing Cleric and some Full Plate action. I know there's a lot of Cleric/Monk builds but my goal is to take more of a traditional (Perhaps RP?) approach to a defensive healbot.

    Here's what I got so far...

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Clunker 
    Level 20 Lawful Good Human Male
    (1 Fighter \ 19 Cleric) 
    Hit Points: 284
    Spell Points: 1593 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 6
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity            10                    10
    Constitution         16                    16
    Intelligence         10                    10
    Wisdom               16                    23
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 0                     0
    Concentration         7                    26
    Diplomacy             4                    23
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  3                     6
    Hide                  0                     0
    Intimidate            0                     0
    Jump                  0                     0
    Listen                3                     6
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  3                     6
    Swim                  0                     0
    Tumble                1                     1
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Mental Toughness
    Feat: (Human Bonus) Toughness
    Enhancement: Human Versatility I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Extra Turning I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    Enhancement: Racial Toughness I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 4 (Cleric)
    Enhancement: Human Versatility II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Divine Healing I
    
    
    Level 5 (Cleric)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Extra Turning II
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Racial Toughness II
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Prayer of Incredible Life I
    
    
    Level 8 (Cleric)
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Divine Healing II
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Improved Empower Healing II
    
    
    Level 10 (Cleric)
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 11 (Cleric)
    Enhancement: Cleric Life Magic IV
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Divine Healing III
    
    
    Level 13 (Cleric)
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 14 (Cleric)
    Enhancement: Human Versatility III
    Enhancement: Cleric Prayer of Incredible Life II
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Human Versatility IV
    
    
    Level 16 (Cleric)
    Enhancement: Cleric Wand and Scroll Mastery IV
    
    
    Level 17 (Cleric)
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 18 (Cleric)
    Feat: (Selected) Combat Casting
    Enhancement: Cleric Prayer of Life III
    
    
    Level 19 (Cleric)
    Enhancement: Cleric Prayer of Incredible Life III
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Improved Empower Healing III
    The Fighter level gives me DR 6/- (while blocking?) from both Shield Masteries, plus Tower Shield proficiency, and I think some hitpoints somewhere.

    Thoughts, questions... nasty remarks?

  2. #2
    Community Member Lorien_the_First_One's Avatar
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    I just reincarnated my 19cleric/1ftr... It doesn't play out as well in this game as it does in D&D unless you go full on battle cleric.

  3. #3
    Community Member Shaftronics's Avatar
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    With positioning and tactics as well as good teammates, you won't need to shield block, so cut off that fighter level off your cleric, you won't need it at all for a healbot build, trust me.

    The only reason anyone would splash in cleric or paladin would be for martial weapons proficiency and/or tower shield, depending on their builds. As a healbot, you should not require either one of the two. Only full-on Battle clerics or melee-focused ones would.
    For whom the sword is drawn?
    Argonessen

    Twinedge Witherblades 8 Fighter/6 Ranger/2 Rogue [Tempest Fighter]
    Hazriel Maxwell 14 Paladin
    Haztion Maxwell 11 Cleric/ 2 Fighter
    Sonicedge Witherblades 4 Bard/2 Fighter/2 Barbarian

  4. #4
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    1 fighter, 19 cleric can actually be a great build. Having the access to haste and a free feat, as well as free martial weapon prof. is all very nice if you build for it.

    My suggestion for you, is if you're going to bother with a fighter multi, start your str at at least 14. A 10 str means you'll never hit anything, and you pretty much just wasted a multi, not to mention that your damage when you do hit anything won't be much.

    Drop your con down to 14 and take 14 str, makes a great toon, you can 2h trash mobs all day long which can save you a ton of mana if you're trying to solo and or deal with trash on long runs. It's nice to be able to at least contribute a bit when you're making those long runs that have tons of trash mobs, and you don't want to waste your spell points.

  5. #5
    Community Member ajspjs's Avatar
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    Good advice, I think I'll just do a pure cleric for now. My other character is a Barbarian, so I'm trying to stay away from swinging a greataxe on my cleric also!

  6. #6
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    Yeah, if you are going to splash a martial class into cleric, then you should really go all the way and optimise for that kind of build, or its a waste. So 2 lvls of fighter and all your points into strength, which should start at at least 16. Take fighter at 2nd lvl and then later towards the end, 19th or 20th.

    Otherwise, you are much better off just focusing on spellcasting, pimping your wisdom, and going full cleric.

    Both are very viable builds.

  7. #7
    Community Member Shaftronics's Avatar
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    Quote Originally Posted by ajspjs View Post
    Good advice, I think I'll just do a pure cleric for now. My other character is a Barbarian, so I'm trying to stay away from swinging a greataxe on my cleric also!
    I swing a Greatsword/axe pretty fine on my cleric. The hard part is finding the fine balance of knowing when to heal.

    That, and getting spells 1 level later and other prejeduces. =p
    For whom the sword is drawn?
    Argonessen

    Twinedge Witherblades 8 Fighter/6 Ranger/2 Rogue [Tempest Fighter]
    Hazriel Maxwell 14 Paladin
    Haztion Maxwell 11 Cleric/ 2 Fighter
    Sonicedge Witherblades 4 Bard/2 Fighter/2 Barbarian

  8. #8
    Build Constructionist unbongwah's Avatar
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    While I think battle clerics are a good build (in the right hands), I don't think a turtling battle cleric is so hot:
    - You didn't pump up Intimidate, so you can't Intimitank.
    - With STR 10, you're gonna be swinging and missing a lot, so you can't hate-tank.
    - You're the healer, why are you trying to tank in the first place? You ought to be using Diplomacy to dump aggro and get the real tank to tank!

    Basically, AFAICT, the only reason this build would turtle up is because the actual DPSers & tanks aren't doing their jobs properly. That suggests you need a new team, not a turtling cleric, IMHO. :-)

    I would dump-stat DEX, INT, and CHA to pump up your STR. For feats I would drop the shield feats and take a mix of combat (Toughness, Power Attack, Imp Crit) and metamagic (Empower Heal, Extend, Quicken, Maximize, etc.). Don't bother with Mental Toughness or Combat Casting. Use 2H for DPS or S&B for defense.

  9. #9
    Community Member Sillk's Avatar
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    I've built a Cleric with 1 level of Fighter as an Intimi-Cleric. I liked the idea because a Cleric Shield Blocking and casting Mass Cures on himself work very well. I think every party is better with a Tank... and even better when you don't loose any DPS while having someone shield blocking (having your healer shield block, rather than a melee).

    If you want to try it... I chose Dwarf. Maxed out the DR enhancements (currently have a DR of 32 with just the Hound Shield). Add a Torc from DQ, and Concordant Opposition Green Steel item(s) from the Shroud and you're all set. I'd also be sure you have the skill points to max Intimidate. You could skip on Concentration in lieu of Balance, but you'd need to run with Quicken on most of the time.

    I'd recommend it if you want to try something different.

  10. #10
    Community Member ajspjs's Avatar
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    Quote Originally Posted by Sillk
    I liked the idea because a Cleric Shield Blocking and casting Mass Cures on himself work very well. I think every party is better with a Tank... and even better when you don't loose any DPS while having someone shield blocking (having your healer shield block, rather than a melee).
    This is exactly what I was thinking when I wanted to do this. I know most people don't want to tank or heal. So why not slap them together?
    Quote Originally Posted by unbongwah
    Don't bother with Mental Toughness or Combat Casting.
    With a dwarf, I'd pump the Con and get bonus ranks in concentration, would I really need to Combat Casting and/or Quicken? Mental Toughness is more Spell Points, coupled with the Cleric and Dwarf Enhancement line you could have a storehouse of SP. Is it practical to invest in lots of Spell Points?

    The one level of fighter was mainly for tower shield use and shield mastery (DR 3/-). I'm guessing there are some good normal shields to use instead of tower shields?

    Also, the dwarven armored mastery (max dex bonus +1) looks interesting, especially if using regular shields... is it practical in-game, worth some points in dex, orginally a dump stat?

  11. #11
    Community Member GhoulsTouch's Avatar
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    Quote Originally Posted by unbongwah View Post
    While I think battle clerics are a good build (in the right hands), I don't think a turtling battle cleric is so hot:
    - You didn't pump up Intimidate, so you can't Intimitank.
    - With STR 10, you're gonna be swinging and missing a lot, so you can't hate-tank.
    - You're the healer, why are you trying to tank in the first place? You ought to be using Diplomacy to dump aggro and get the real tank to tank!

    Basically, AFAICT, the only reason this build would turtle up is because the actual DPSers & tanks aren't doing their jobs properly. That suggests you need a new team, not a turtling cleric, IMHO. :-)

    I would dump-stat DEX, INT, and CHA to pump up your STR. For feats I would drop the shield feats and take a mix of combat (Toughness, Power Attack, Imp Crit) and metamagic (Empower Heal, Extend, Quicken, Maximize, etc.). Don't bother with Mental Toughness or Combat Casting. Use 2H for DPS or S&B for defense.
    If you started a cleric with higher dex, con, and wis for a higher hp and ac build, and picked up either a tower sheild feat or took that fighter class...then jacked up intimidate imo it would be a very viable build. I suggested the Divine Defender before and it makes sense. Add in combat casting to get Mobile casting and you can withdraw and cast at near normal speed. Maybe take Mobility to move while defending via tumble through blade barriers to jack up your ac even higher by 4. Any feat or enhancement to jack up your hp and ac would be good to take really.

  12. #12
    Community Member Sillk's Avatar
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    I found that the Lorrik's (I think that's the healer's shield) Shield had a better DR than my +4 Mithral Tower Shield... so that's my recommendation.

    Watch out for Stun, Hold, etc effects that will take you out of blocking mode. You won't have the HP to last long, and there ain't no heals coming your way if you ARE the healer. I'd typically get stunned just after hitting Intim....

    Keep shield blocking, even when you're tripped!

    If found Quicken is all I needed to heal while in the middle of a fight. I've also found that DR'ing a lot of the damage, and concentrating heals on yourself... the rest of the party doesn't really need much healing.

    I never really tried tanking The Hound, VOD or anything else yet. I'd mostly leave that up to a specialist with more HP.

    Here's a link to my VERY OUTDATED build: http://forums.ddo.com/showthread.php?t=154449

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