Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Drow Male
(20 Wizard)
Hit Points: 162
Spell Points: 1726
BAB: 10\10\15\20
Fortitude: 7
Reflex: 15
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 10 11
Constitution 12 12
Intelligence 20 29
Wisdom 8 8
Charisma 16 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff 3 3
Concentration 5 24
Diplomacy 5 14
Disable Device n/a n/a
Haggle 5 14
Heal -1 -1
Hide 0 0
Intimidate 3 3
Jump -1 10
Listen -1 1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 5 9
Search 7 22
Spot 1 12
Swim -1 -1
Tumble n/a 1
Use Magic Device 5 14
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Toughness
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand Mastery I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Enhancement: Wizard Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Wand Heightening I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Elemental Manipulation II
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Empower Spell
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Energy of the Scholar II
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Wizard Improved Maximizing II
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Improved Empowering II
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Insightful Reflexes
Enhancement: Racial Toughness II
Enhancement: Wizard Lineage of Deadly Elements II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Elemental Manipulation IV
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Enhancement: Wizard Improved Maximizing III
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Improved Empowering III
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Lineage of Deadly Elements III
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Spell Penetration
Enhancement: Wizard Lineage of Elements III
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence II
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Improved Heightening I
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Improved Heightening II
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Spell Penetration II
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Wizard Bonus) Improved Mental Toughness
Enhancement: Wizard Master of Magic
How does this build look for a nuking wizard?
I'm looking for high DC nukes. I took full enhancements on fire/ice. Would I be better off spreading out the enhancements over a couple types? If so, what would you recommend?
Thank you