Originally Posted by
tibi6893
Thanks for replies
.
Here is something to look at, enhancements are easy to re-arrange but it's setup for more con and hp without sacrificing some DPS with fire and ice, but taking out the con and some of the toughness enhancements you can spec for fire/ice maxed out and lightning/acid almost fully maxed out. Did not go with UMD due to the cha dump, you would need cha gear for a proper umd for raise dead but swapped out with tumble, depends on preference.
Code:
Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page
Level 20 True Neutral Dwarf Male
(20 Wizard)
Hit Points: 282
Spell Points: 1815
BAB: 10\10\15\20
Fortitude: 12
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 8 10
Constitution 18 22
Intelligence 18 30
Wisdom 8 10
Charisma 6 8
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 15.5
Bluff -2 -1
Concentration 8 31
Diplomacy 0 10.5
Disable Device n/a n/a
Haggle -2 -1
Heal -1 0
Hide -1 0
Intimidate -2 -1
Jump 2 12.5
Listen -1 0
Move Silently 1 11.5
Open Lock n/a n/a
Perform n/a n/a
Repair 4 10
Search 4 12
Spot -1 9
Swim 0 1
Tumble 1 11.5
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Toughness
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 4 (Wizard)
Level 5 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness
Level 6 (Wizard)
Feat: (Selected) Extend Spell
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Maximize Spell
Level 10 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Spell Penetration
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Greater Spell Focus: Necromancy
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 19 (Wizard)
Level 20 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Enhancement: Wizard Master of Magic
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Wizard Concentration I
Enhancement: Wizard Concentration II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Elemental Manipulation IV
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand Mastery I