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  1. #61
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    Quote Originally Posted by elyssaria View Post
    Well you can follow the spec as it is, since I have changed the things I talked about in the early threads. So I skipped rogue assassin I and increased the maintained DPS instead.

    The only thing you will have to skip is the past life feats for monk and change the attributes to the amount of points you have.

    Goodluck to you and please keep me informed on how you like the progress. Also one recommendation... it's the last day today so hurry and buy yourself some cheap handwraps and then add frost on them. That will help you ALOT with the dps and lvling up in the beginning.

    Best Regards!

    /Khierra
    Thank you. am about to get started right now. I will get the handwraps too. Once again Thank you for all your help, I will keep you informed on how it goes for me.

  2. #62
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    Hi, I was just about to get started and I have a few questions:

    you laid out the starting stats, but not the 28 point skill stats, or do I choose what i want because it doesn't matter?

  3. #63
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    Quote Originally Posted by GeorgeA View Post
    Hi, I was just about to get started and I have a few questions:

    you laid out the starting stats, but not the 28 point skill stats, or do I choose what i want because it doesn't matter?
    I started out with the rogue:

    begining stats:

    str 16
    dex 14
    con 17
    int 8
    wis 10
    cha 6

    On skills I took:

    Bal 4
    hide 4
    jump 4
    repair 4
    spot 4
    tumble 4
    umd 4

    feat toughness

    Please let me know if I should change any of the above.

  4. #64

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    Without taking away from the build, which I think is great, I don't get the same numbers you did when I run the DPS calcs myself (also using A_O's spreadsheet as a base). I see the ravager still getting more damage when sneak attack is in play, and the Monster still getting more damage vs. 0% fort.

    I put my working spreadsheet out here:

    https://docs.google.com/leaf?id=0B8T...ZDgyZmRi&hl=en

    If you want to compare and see where we differ, one of the personal touches I added was putting 'quick change' values in the first column which will update all columns for common scenarios (Uber gear vs. run-of-the-mill, fort, DR, sneak attack on/off, auto-crit on/off, etc.)

    Again, not to take away from the build; I think it's a very good one, and 'splits the difference' between the Monster and Ravager well.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

  5. #65
    Community Member elyssaria's Avatar
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    Quote Originally Posted by cforce View Post
    Without taking away from the build, which I think is great, I don't get the same numbers you did when I run the DPS calcs myself (also using A_O's spreadsheet as a base). I see the ravager still getting more damage when sneak attack is in play, and the Monster still getting more damage vs. 0% fort.

    I put my working spreadsheet out here:

    https://docs.google.com/leaf?id=0B8T...ZDgyZmRi&hl=en

    If you want to compare and see where we differ, one of the personal touches I added was putting 'quick change' values in the first column which will update all columns for common scenarios (Uber gear vs. run-of-the-mill, fort, DR, sneak attack on/off, auto-crit on/off, etc.)

    Again, not to take away from the build; I think it's a very good one, and 'splits the difference' between the Monster and Ravager well.
    Hey Cforce!

    Nice to see you in my thread, you are a person I really think highly off

    Well your spreadsheet looks a bit different from the one I am using. The version I am using is 1.31.

    I thought I should post the exact calculation from that spread sheet. Although it's the halfling version (still 16 base str, less con though). It's calculated with "optimal" situation as the other calculations have been. Ie Holy of Greater Bane, ToD rings, Icy burst upgrade. Also the previous monk reincarnation is calculated sp 1D8 damage instead of 1D6 and +1 extra passive damage.

    With a short glance at your calculation I noticed some things:

    * The Base damage on your sheet is 57,5 (mine is 59,5)
    * On your sheet the offhand calculation show less damage then the mainhand which should be the same on unarmed since the unarmed offhands have same damage as mainhand.
    * On your sheet you list 24 as sneak attack damage and my WF version has 31 (14(4d6) rogue, 8 tharne's googles, 9 sneak attack enhancments (my halfling version has 39 with tharnes)
    * You listed 3,5 as elemental effects, I have 7 damage (Shocking & Icy)
    * You listed 1,75 on other effects... that I am lacking on my sheet. What is that?
    * Your total base with effects is 112,25 on mainhand and my calculation shows 131.
    * Your crit calc is different too.. I calculate with 8 seeker (epic bloodstone) where you have 10 seeker. Which item is it that gives 10 seeker (would be lovely to have that)
    * My effects on crits shows a score of 71,5 and yours shows 54,75
    * My elemental burst effects on crits is 11 (shocking burst&Icy burst) and your calc shows 5,5
    * My aligment burst shows 10,5 (Holy burst only since the other bursts are elemental) Unless I am missing something with the greater bane (which I might have) and yours shows 21. Would love to know where the 10,5 extra comes from?
    * Your calculation are calculated with 2,5 minutes and I used 5 minutes .. if I use 2,5 minutes the halfling dominator gets a score of 660 DPS
    * I use a BAB of 17 in my calculation where you use 20
    * You have 5 haste boosts where I have 8 (2 extra from kensai and one from fighter extra action boost). When I tried to change your dps sheet to 8 haste boosts it didn't change the dps at akk (is it capped at 5 for some reason?)
    * I have quickdraw as a feat which is not used in your calculation
    * The weapon modifier in your calc was +3 where I used +5
    * The total str is different too.. I used the peak str value as you can see in the OP

    That's some quickglance observations... Would love to see you recalculate since I REALLY like the sweetlooking graph that you have on your calculator!



    Damage Per Second 639,31
    Build The Dominator Halfling
    Fighting Style Unarmed Unarmed
    Weapon
    Weapon Type (Green steel) Unarmed 4-7 levels Unarmed 4-7 levels
    Extra Critical Threat Range 0 0
    Extra Critical Multiplier 0 0
    <Element> Burst Yes Yes
    <Element> Blast No No
    <Alignment> Burst Yes Yes
    <Alignment> Blast No No

    Prestige Enhancements
    Kensai Rank 2 2
    Frenzied Berserker Rank 0 0
    Knight of the Chalice Rank 0 0
    Assassin Rank 0 0

    Base Damage
    Weapon base damage 4,5 4,5
    Weapon modifier 5 5
    Strength 56 56
    Total strength damage 23 23
    Power attack (Double bonus for THF) 5 5
    Litany 0 0
    Frenzied berserker set 2 2
    Shintao monk set 2 2
    Racial damage enhancement 0 0
    Fighter damage enhancements 1 1
    Kensai Damage 2 2
    Weapon specialization 4 4
    Monk True Reincarnation 1 1
    Favored enemy 0 0
    Ram's might 0 0
    Divine favor 0 0
    Divine might 0 0
    Song 9 9
    Prayer 1 1
    Bladesworn No No
    Total Base 59,5 59,5

    Sneak attack
    Rogue levels 7 7
    SA enhancements 9 9
    Item 8 8
    Halfling 8 8
    Rogue True Reincarnation 0 0
    Total 39 39

    Effects
    <Alignment> 14 14
    <Element> 7 7
    Tempest set 0 0
    Henshin monk set 0 0
    Sneak attack 39 39
    Frenzied Berserker vicious 0 0
    Knight of the Chalice EO damage 0 0
    Paladin Capstone 0 0
    Knight of the Chalice Set bonus 0 0
    Slicing 0 0
    Other effects (Bane, L-strike average, etc.) 10,5 10,5
    Force ritual 1 1
    Effects Total 71,5 71,5
    Total Base With Effects 131 131

    Glancing Blows
    Barbarian Capstone No
    Warforged Great Weapon Aptitude Rank 0
    Kensai Rank 2
    Frenzied Berserker Rank 0
    Base Damage 0 0
    Vicious / Kotc / capstone / kotc set 0 0
    Effects 0 0
    Number of targets hit by glancings 1
    Average Damage Per Hit 0 0

    Critical Hits
    Seeker from item 8 8
    Critical threat range 2 2
    Critical multiplier 2 2
    Base critical damage 119 119
    Effects 71,5 71,5
    <Element> Burst 11 11
    <Element> Blast 0 0
    Alignment Burst 10,5 10,5
    Alignment Blast 0 0
    Natural 20 0 0
    Total seeker damage 24 24
    Critical Effects 21,5 21,5
    Critical Total 236 236

    Attack 1 0 0
    Attack 2 131 131
    Attack 3 131 131
    Attack 4 131 131
    Attack 5 131 131
    Attack 6 131 131
    Attack 7 131 131
    Attack 8 131 131
    Attack 9 131 131
    Attack 10 131 131
    Attack 11 131 131
    Attack 12 131 131
    Attack 13 131 131
    Attack 14 131 131
    Attack 15 131 131
    Attack 16 131 131
    Attack 17 131 131
    Attack 18 131 131
    Attack 19 236 236
    Attack 20 236 236
    Average Damage 134,95 134,95

    Monster Immunities
    Fortification 0 0
    Damage reduction 0 0
    Elemental resistance 0 0

    Relevant Attack Data
    Minutes lapsed 5 5
    Madstone Yes Yes
    Base Attack Bonus 17 17
    BAB Tier 5 5
    Unarmed Duration 0,62 0,62
    THF-Twitch Duration 0,56 0,56
    Armed Duration 0,67 0,67
    Number of haste boosts 8 8
    Haste boost amount 30 30
    Competence (Capstone, Tempest, Acrobat) 0 0
    Insight (Wind stance) 2,5 2,5
    Sacred (zeal) 0 0
    Duration Modifier, Unboosted 0,74 0,74
    Duration Modifier, Boosted 0,52 0,52
    Base Duration 0,62 0,62
    Unboosted Rate Increase 1,29 1,29
    Boosted Rate Increase 1,72 1,72
    Offset 0,080 0,080
    Extra Smite Rank 0 0
    Number of Smites 0 0
    Divine Sacrifice Interval 0 0

    Activations & Feats
    Frenzy activation No No
    Death Frenzy activation No No
    Power Surge activation Yes Yes
    Divine Might activation No No
    TWF feat (TWF, ITWF, GTWF, STWF) GTWF GTWF
    THF feat (THF, ITHF, GTHF) None None
    Quick draw Yes Yes

    Loss per minute due to activations 6 6

    Attackspeed
    Number of haste boosts used 8 8
    Normal 96,08 96,08
    Haste/ Other 124,1 124,1
    Haste/ Other/ Boost 165,55 165,55
    Total Amount of Attacks 710,61 710,61

    Total Damage 95896,93 95896,93
    Damage/M 38358,77
    Damage/S 319,66 319,66
    Damage Per Second 639,31
    Build The Dominator Halfling

    Special
    Barb Critical Hit (19-20)
    Seeker 0 0
    Critical multiplier 0 0
    Base critical damage 0 0
    Effects 0 0
    <Element> Burst 0 0
    <Element> Blast 0 0
    Alignment Burst 0 0
    Alignment Blast 0 0
    Natural 20 0 0
    Total seeker damage 0 0
    Critical Effects 0 0
    Critical Total 0 0

    Exalted Smite
    Paladin levels 0 0
    Exalted smite rank (6, 10, 14, 18) 0 0
    Extra smite damage 0 0

    Smite Critical Hits
    Seeker 0 0
    Critical threat range 0 0
    Critical multiplier 0 0
    Base critical damage 0 0
    Effects 0 0
    <Element> Burst 0 0
    <Element> Blast 0 0
    Alignment Burst 3,5 3,5
    Alignment Blast 0 0
    Natural 20 0 0
    Total seeker damage 0 0
    Critical Effects 3,5 3,5
    Critical Total 3,5 3,5
    Average Smite Damage 0 0

    Divine Sacrifice
    Divine sacrifice rank (5,12,19) 0 0
    Divine sacrifice damage bonus 0 0

    Divine Sacrifice Critical Hit
    Seeker 0 0
    Critical threat range 0 0
    Critical multiplier 0 0
    Base critical damage 0 0
    Effects and glancing blows 0 0
    <Element> Burst 0 0
    <Element> Blast 0 0
    Alignment Burst 3,5 3,5
    Alignment Blast 0 0
    Natural 20 0 0
    Total seeker damage 0 0
    Critical Effects 3,5 3,5
    Critical Total 3,5 3,5
    Average Divine Sacrifice Damage 0 0

    Best Regards!

    /Khierra
    Last edited by elyssaria; 05-03-2010 at 08:12 AM.
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  6. #66

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    Quote Originally Posted by elyssaria View Post
    I thought I should post the exact calculation from that spread sheet. Although it's the halfling version (still 16 base str, less con though). It's calculated with "optimal" situation as the other calculations have been. Ie Holy of Greater Bane, ToD rings, Icy burst upgrade. Also the previous monk reincarnation is calculated sp 1D8 damage instead of 1D6 and +1 extra passive damage.

    With a short glance at your calculation I noticed some things:

    * The Base damage on your sheet is 57,5 (mine is 59,5)
    * On your sheet the offhand calculation show less damage then the mainhand which should be the same on unarmed since the unarmed offhands have same damage as mainhand.
    * On your sheet you list 24 as sneak attack damage and my WF version has 31 (14(4d6) rogue, 8 tharne's googles, 9 sneak attack enhancments (my halfling version has 39 with tharnes)
    * You listed 3,5 as elemental effects, I have 7 damage (Shocking & Icy)
    * You listed 1,75 on other effects... that I am lacking on my sheet. What is that?
    * Your total base with effects is 112,25 on mainhand and my calculation shows 131.
    * Your crit calc is different too.. I calculate with 8 seeker (epic bloodstone) where you have 10 seeker. Which item is it that gives 10 seeker (would be lovely to have that)
    * My effects on crits shows a score of 71,5 and yours shows 54,75
    * My elemental burst effects on crits is 11 (shocking burst&Icy burst) and your calc shows 5,5
    * My aligment burst shows 10,5 (Holy burst only since the other bursts are elemental) Unless I am missing something with the greater bane (which I might have) and yours shows 21. Would love to know where the 10,5 extra comes from?
    * Your calculation are calculated with 2,5 minutes and I used 5 minutes .. if I use 2,5 minutes the halfling dominator gets a score of 660 DPS
    * I use a BAB of 17 in my calculation where you use 20
    * You have 5 haste boosts where I have 8 (2 extra from kensai and one from fighter extra action boost). When I tried to change your dps sheet to 8 haste boosts it didn't change the dps at akk (is it capped at 5 for some reason?)
    * I have quickdraw as a feat which is not used in your calculation
    * The weapon modifier in your calc was +3 where I used +5
    * The total str is different too.. I used the peak str value as you can see in the OP

    That's some quickglance observations... Would love to see you recalculate since I REALLY like the sweetlooking graph that you have on your calculator!
    Thanks for taking the time to check -- it's been tough to get other sets of eyes on the numbers.

    A few general notes:
    - I try to keep everything in here as 'apples-to-apples'. So, specifically with regard to the Monk reincarnation, I "didn't allow" the Monk reincarnation because then I'd be forced to go back and recalculate every *other* build in the spreadsheet with one reincarnation available -- and that becomes a slippery slope. Should I do every build with two reincarnations? Three? Four? You see where that leads, so I keep everything at single-reincarnation for comparison purposes.
    - Good catch on the offhand weapon damage. That was a mistake I introduced, but it looks like I unfairly docked both Unarmed *and* TWF, so the net result is zero.
    - Sneak attack: yep, looks like I only gave you 2d6 instead of 4d6 on rogue sneak attack dice. Oops!
    - BAB: Since anyone can easily get BAB 20 with Divine Power clickies, I leave everyone there for comparison purposes.
    - Putting in more than 5 haste boosts didn't do anything because I was looking at 2.5 minutes, I think.
    - The 1.75 in other effects is a ballpark value for using ki strikes as fast as possible.
    - The 10 seeker is Kensai bonuses + non-Epic Bloodstone. I haven't gone through and given every build 'epic' equipment yet.
    - Weapons: You bring up an interesting point. Again, thinking apples-to-apples, I didn't give anyone Risia crafting bonuses, because if I give it to one person, I have to give it to everybody. But, of course, those bonuses can't be put on a GS weapon. This probably begs the question: which is better vs. devils, a Min II or a Holy Burst + Icy Burst Silver <whatever> of GEOB. Quick back-of-the-envelope suggests it is the latter, so what I probably need to do is go back and give *everyone* a Holy Burst/Icy Burst/Greater Bane weapon set when "uber gear" is turned on, to keep the playing field level.

    In general, though, my numbers for your build were close to the same ones you calculated, after factoring out the Icy Burst and reincarnation. The real difference seemed to be with calculations on the Monster and Ravager builds. What assumptions did you make there around equipment? (Did you post your spreadsheet and some point and I missed the link?)
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

  7. #67
    Community Member elyssaria's Avatar
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    Quote Originally Posted by cforce View Post
    Thanks for taking the time to check -- it's been tough to get other sets of eyes on the numbers.

    My pleasure Cforce.. I want this as correct as possible and so do you and I am sure everyone else are keen to know that the figures are matching to what's being said

    A few general notes:
    - I try to keep everything in here as 'apples-to-apples'. So, specifically with regard to the Monk reincarnation, I "didn't allow" the Monk reincarnation because then I'd be forced to go back and recalculate every *other* build in the spreadsheet with one reincarnation available -- and that becomes a slippery slope. Should I do every build with two reincarnations? Three? Four? You see where that leads, so I keep everything at single-reincarnation for comparison purposes.

    Yes I can fully understand this.. I just simply calculated on the build I had... However those few extra points doesn't change the builds DPS that much. I took them because I wanted to max out the DPS and that I had feats over.

    - Good catch on the offhand weapon damage. That was a mistake I introduced, but it looks like I unfairly docked both Unarmed *and* TWF, so the net result is zero.

    That happens the best too Out of curiosity what was it that was wrong? I thought you just didn't change the formula from TWF to Unarmed, so unarmed got the TWF offhand penalty applied.

    - Sneak attack: yep, looks like I only gave you 2d6 instead of 4d6 on rogue sneak attack dice. Oops!

    Well must been due to the sneaky business of the build that it hide some dices for you

    - BAB: Since anyone can easily get BAB 20 with Divine Power clickies, I leave everyone there for comparison purposes.

    True again.. I just wanted to point out my calculations and also show things less beneficial to me to keep the calculations fair. However as you mentioned before apples with apples so I understand why you choose to do this.

    - Putting in more than 5 haste boosts didn't do anything because I was looking at 2.5 minutes, I think.

    You are correct here... I tested this on my spreadsheet by changing the time to 2,5 minute and then change the number of haste boosts to 5 instead of 8. No difference at all, which confirms that 5 is enough for 2,5 minute. However the 3 extra benefits longer fights.

    - The 1.75 in other effects is a ballpark value for using ki strikes as fast as possible.

    Makes sense when you mention it... should have thought of that. Good catch!

    - The 10 seeker is Kensai bonuses + non-Epic Bloodstone. I haven't gone through and given every build 'epic' equipment yet.

    Ahh makes sense.. I was using the epic bloodstone in the calculations since A-O has it on his templates in the spreadsheet. The confusion for me was that in the spreadsheet I am using the kensai before critical extra damage are included under the Total Seeker Damage.

    - Weapons: You bring up an interesting point. Again, thinking apples-to-apples, I didn't give anyone Risia crafting bonuses, because if I give it to one person, I have to give it to everybody. But, of course, those bonuses can't be put on a GS weapon. This probably begs the question: which is better vs. devils, a Min II or a Holy Burst + Icy Burst Silver <whatever> of GEOB. Quick back-of-the-envelope suggests it is the latter, so what I probably need to do is go back and give *everyone* a Holy Burst/Icy Burst/Greater Bane weapon set when "uber gear" is turned on, to keep the playing field level.

    Well I understand this but for monks/unarmed I think it's another issue too... They do not have any access to greensteel weapons so the icy burst is more or less a VERY much need upgrade on any of their handwraps. Also I am pretty sure the vast majority are choosing the greensteel weapons if they are able to. So for me it's natural to calculate with the icy burst upgrade on handwraps since it's part of the best they can get in the same way gs weapons are one of the best for other weapons. So no doubt that unarmed gets the most benefits of the icy upgrades since they are not replacing the random generated handwraps with gs weapons.

    In general, though, my numbers for your build were close to the same ones you calculated, after factoring out the Icy Burst and reincarnation. The real difference seemed to be with calculations on the Monster and Ravager builds. What assumptions did you make there around equipment? (Did you post your spreadsheet and some point and I missed the link?)

    My calculations shows a DPS of 660 when using 2,5 minutes.. well 650,69 if I take away monk past life bonus damage and the upgrade from 1D6 to 1D8.

    Would love to see your spreadsheet again after you updated it with the new info. Are you able to post it again (the updated version)?

    The numbers I got was partly from the dps sheet I have gotten from A-O and then from the link below. Since the monster had a bit higher dps on the sheet below then I used that as a reference so I don't show to low number.. I prefer to have to high numbers on the builds I used to compare with instead of too low.

    http://community.codemasters.com/for...-mod-10-a.html
    Sincerely!

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  8. #68
    Community Member elyssaria's Avatar
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    Hey Cforce!

    I tried to do a calculation with your spreadsheet instead... and I came to this conclusion. Feel free to point out if I did any errors. I simply modified the one you had by this:

    * Added same damage to off hand as mainhand
    * Added correct amount of sneak attack for the halfling (39)
    * Removed 3 points from powerattack
    * Changed weapon modifier to +5 weapon instead of +3
    * Added quickdraw since it's a taken feat

    By doing so I came to this calculation: 663,51 DPS

    And that's pretty close to the calculations I have on my own sheet with 2,5 minutes duration which was 660 DPS (well 650 if I take away monk TR feats).

    Cheers!

    /Elyssaria
    Last edited by elyssaria; 05-03-2010 at 05:50 PM.
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  9. #69
    Community Member Thanimal's Avatar
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    Really like this build! I may add it to my Favorite Builds page soon. But that is getting a bit crowded -- I need to find some stuff to drop!!

    Quote Originally Posted by elyssaria View Post
    I assume I am an addict to find new approaches... currently unarmed has been my flavor of the month (and most likely the most unexplored when it comes to other classes then monks)
    I'm a big "me too" on both of those points. I must find new approaches to even bother to play, and unarmed is a LOT better than most people realize. I have several cool unarmed builds that I've been too lazy to write up! One of them is the best melee-based soloer I've played by a pretty large margin. Another has lots of levels of Rogue, which has huge synergy with the faster attack rate of unarmed.

    I've actually wrapped around to "tired of unarmed" recently and trying to find some excuse to build something that doesn't have a Monk splash at all. But this isn't the thread for me to go into THAT!

    P.S. I just bumped you to 2 green boxes. I feel so powerful!!
    Last edited by Thanimal; 05-05-2010 at 05:33 PM.

  10. #70
    Community Member elyssaria's Avatar
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    Quote Originally Posted by Thanimal View Post
    Really like this build! I may add it to my Favorite Builds page soon. But that is getting a bit crowded -- I need to find some stuff to drop!!

    Hey Thanimal, thanks for these kind words of yours! Another respected builder giving credits is very much appreciated to me. To recieve a spot in your favorite build page is true example of having done something good done. So once again thanks for the kind words!

    I'm a big "me too" on both of those points. I must find new approaches to even bother to play, and unarmed is a LOT better than most people realize. I have several cool unarmed builds that I've been too lazy to write up! One of them is the best melee-based soloer I've played by a pretty large margin. Another has lots of levels of Rogue, which has huge synergy with the faster attack rate of unarmed.

    I totally agree with you here

    I've actually wrapped around to "tired of unarmed" recently and trying to find some excuse to build something that doesn't have a Monk splash at all. But this isn't the thread for me to go into THAT!

    Hehe again I agree... I actually started to play a character that going the Khopesh route just to get some difference in playstyle. As you said it's hard to find a excuse...

    P.S. I just bumped you to 2 green boxes. I feel so powerful!!

    Yay! I can feel the power that you have access to! Thanks again Thanimal!
    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  11. #71
    Community Member Kyrn's Avatar
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    Quote Originally Posted by GeorgeA View Post
    I started out with the rogue:

    begining stats:

    str 16
    dex 14
    con 17
    int 8
    wis 10
    cha 6

    On skills I took:

    Bal 4
    hide 4
    jump 4
    repair 4
    spot 4
    tumble 4
    umd 4

    feat toughness

    Please let me know if I should change any of the above.
    I would drop repair, and add in pick lock and disable device somewhere, at minimum, and possibly upping search as well. IMO hide is not so critical either.
    Thelanis - Kyrnis 16 Wiz / 2 Rogue (trap/locksmith)
    Thelanis - Kyrven Blade 20 FvS (melee/heal)
    Thelanis - Kyrse 20 Monk (dark) (current main)
    -- Timezone: UTC +8, plays weekday evenings, weekend random. Very bad Alt-itis habit. --

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    Community Member elyssaria's Avatar
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    Quote Originally Posted by Kyrn View Post
    I would drop repair, and add in pick lock and disable device somewhere, at minimum, and possibly upping search as well. IMO hide is not so critical either.
    I agree that hide is not the best skill, however it should be mentioned since you this build only have 8 in Int it suffers in skillpoints. You can max out 2 rogue skills fully and no more. If he only spend the initial 4 on repair then it's ok imo, but do not add any more into it.

    I choosed UMD for obvious reasons and since I could only max out one more then I decided to go for Open Locks since that skill is not reliant on a search to use.

    BTW George if you are reading this... let me know how it's going for you!

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

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    Quote Originally Posted by elyssaria View Post
    I agree that hide is not the best skill, however it should be mentioned since you this build only have 8 in Int it suffers in skillpoints. You can max out 2 rogue skills fully and no more. If he only spend the initial 4 on repair then it's ok imo, but do not add any more into it.

    I choosed UMD for obvious reasons and since I could only max out one more then I decided to go for Open Locks since that skill is not reliant on a search to use.

    BTW George if you are reading this... let me know how it's going for you!

    /Khierra
    I know, I wasn't considering maxing them at this point, but more of opening them. Granted they can be opened later when more rogue levels are obtained.
    Thelanis - Kyrnis 16 Wiz / 2 Rogue (trap/locksmith)
    Thelanis - Kyrven Blade 20 FvS (melee/heal)
    Thelanis - Kyrse 20 Monk (dark) (current main)
    -- Timezone: UTC +8, plays weekday evenings, weekend random. Very bad Alt-itis habit. --

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    Quote Originally Posted by Kyrn View Post
    I would drop repair, and add in pick lock and disable device somewhere, at minimum, and possibly upping search as well. IMO hide is not so critical either.
    Ty, I thought that repair would give me more hp at the shrine, but I either don't know how to use it or, its just to help other warforged. And yes, hide would be more for solo play rather then group, as i play i see how much more inportant pick lock and disable device is in a group.

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    Quote Originally Posted by elyssaria View Post
    I agree that hide is not the best skill, however it should be mentioned since you this build only have 8 in Int it suffers in skillpoints. You can max out 2 rogue skills fully and no more. If he only spend the initial 4 on repair then it's ok imo, but do not add any more into it.

    I choosed UMD for obvious reasons and since I could only max out one more then I decided to go for Open Locks since that skill is not reliant on a search to use.

    BTW George if you are reading this... let me know how it's going for you!

    /Khierra
    Hi, I love how often he can hit, but at the moment not hitting hard and not surviving too well, but still lots of fun. Its probably becuase i need better gear and of course i have 10 action points waiting to be used on later skills, which am sure are going to make a significant difference, as he is not doing bad without them.

    I could not find a handwrap in DDO, so i bought one in AH, a +3 one. I don't know how to add frost to it though.

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    Community Member elyssaria's Avatar
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    Quote Originally Posted by GeorgeA View Post
    Hi, I love how often he can hit, but at the moment not hitting hard and not surviving too well, but still lots of fun. Its probably becuase i need better gear and of course i have 10 action points waiting to be used on later skills, which am sure are going to make a significant difference, as he is not doing bad without them.

    I could not find a handwrap in DDO, so i bought one in AH, a +3 one. I don't know how to add frost to it though.
    Well in the beginning you will suffer from a rather lousy AC... well the AC is never going to be great by any means but you will for sure notice a big change later in lvls..

    Not hitting hard? What lvl are you? Since with the first weapon specialization, itwf, power attack and some decent handwraps (well you can't add icy burst anymore, unless they let Risia Ice Games come back again. So your option would be to buy a pair which already have icy burst/frost added to them. For example a pair of +1 Acid of Pure Good with Frost/Icy is a GREAT weapon for many lvls and you can equip it already at lvl 4. With this you really should see a GOOD DPS. Also remember that you are benefiting from sneak attacks so staying grouped is really adding some extra tools to the build (it's a group oriented build after all).

    Another mistake that many people do is that they expect builds to be very different from the beginning, but a lvl 4 character are not that much different regardless of what build you have when it comes to damage at least. It grows when the lvls comes.

    Looking forward to hear how you progress during you way to lvl 20

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

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    Quote Originally Posted by elyssaria View Post
    ...
    Then we are adding the effects that comes .. 31 (sneakattack damage) + 7 damage (Holy on handwraps) + 3.5 damage (Pure Good on handwraps) + 3.5 damage (Icy Burst on handwraps) + 7 damage (Holy Burst on the ring) + 3.5 damage (Acid burst on the ring)
    ...
    Erm, can you please enlighten me regarding this damage per hit calculation? My understanding of 'burst' enchants was that they only deal additional damage when you deal a crit - so why do you add a number to your regular hit DPS? Or is burst working entirely different than I thought?

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    Community Member elyssaria's Avatar
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    Quote Originally Posted by Aschbart View Post
    Erm, can you please enlighten me regarding this damage per hit calculation? My understanding of 'burst' enchants was that they only deal additional damage when you deal a crit - so why do you add a number to your regular hit DPS? Or is burst working entirely different than I thought?
    For example a Icy burst enhancement normally give a 1d6 damage on EVERY hit and on critical hits it's an extra 1d10 (for a 2x multiplier weapon).

    To compare with a Frost enhancement which only give 1d6 extra damage on EVERY hit.. if you crit with such weapon it doesn't give you any extra damage at all beside the normal 1d6 that you get on every hit.



    There are some exceptions to this of course...

    A holy burst weapon does 2d6 damage on EVERY hit and 3d6 extra damage on a critical hit.

    So in this example a normal hit with a holy burst item should give you a average of +7 extra damage per hit and if you also crit you can add another 10,5 damage to the hit for a total of 17,5 damage.

    I hope this explains it...

    /Khierra
    Last edited by elyssaria; 05-06-2010 at 07:12 PM.
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

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    Ouch, never realized there was damage on every hit on burst. Oh well, about time I asked ... after only 6 months of playing

    Thanks for the explanation.

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    Quote Originally Posted by Aschbart View Post
    Ouch, never realized there was damage on every hit on burst. Oh well, about time I asked ... after only 6 months of playing

    Thanks for the explanation.
    Your welcome So now the hunt for burst weapons start I take it?

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

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