Page 1 of 6 12345 ... LastLast
Results 1 to 20 of 109
  1. #1
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default The Dominator -12ftr/7Rog/1Mnk

    Greetings,

    Time for another build... since the first official build (Flamefist) I made public was meant for soloing I now present a build that is purely made for party play.

    The build is build for pure DPS and with that I mean both peak dps and overall dps. I have done selections that premier the DPS over AC and such.

    What was my purpose? Well I really wanted to find a new build that I have not yet seen, which many even might considered bad choice by the first view. Since I early decided that I wanted a max dps build then I had my eyes upon the ravager build which has a very high damage output. However the ravager has some weaknesses when it comes to mobs that have fortification which causes the DPS to drop alot. So I wanted to overcome these weaknesses.

    The results from many hours of thinking and calculations (BIG THANKS to Absolute.Omniscience and Yargore who created an excellent DPS Calculator) I have got a build that performs like this:

    Edited away the DPS calculations since U5 changed them. From now on I will use two different kinds of calculations on my builds. One is "Long term DPS" which basically means I am using the stat scores that are considered long term (ie I will not count powersurge and other buffs with less then 1 minute time into the str score. The same applies for haste enhancement).

    Then I will also count the "Short burst DPS" where I will include all kind of short term buffs and clickes so you could call this the absolute max dps of the character even if it is during a quite short time period.

    The halfling Dominator lands at:

    Long Term DPS: 410,16 (Base str score 33 + rage pot =35)
    Short Burst DPS: 518,11 (Base str 33 + 8 Powersurge + 6 Titans Grip + 4 Double Madstone + 2 Rage + 2 Yugoloth Potion = 55 STR)

    This DPS is sofar only beaten by my next U5 build "The Prodigy" and the "Lvl 20 Pure Rogue TWF Khopesh Halfling". The pure rogue has higher top DPS (580 against 0 fort 0 dr 0 resistance mobs) but lower Average Total DPS when you take the average of three scenarios:

    The Dominator (Max DPS Burst)

    Scenario 1 (0 Fort, 0 DR, 0 Resist): 518,11
    Scenario 2 (50 Fort, 15 DR, 20 Resist): 331,75
    Scenario 3 (100 Fort, 30 DR, 30 Resist): 176,64
    Average: 342,17

    Scenario 4 (0 Fort, 0 DR, 0 Resist): 518,11
    Scenario 5 (50 Fort, 0 DR, 20 Resist): 389,22
    Scenario 6 (100 Fort, 0 DR, 30 Resist): 291,57
    Average: 399,63







    Now what kind of freak is this... Well it's a warforged with 12 fighter, 7 rogue and 1 monk. Well that is not a common build itself. Now let's make it even more unique...

    ... lets make him using unarmed fighting! Now you are thinking what the heck unarmed with only 1 lvl monk? Yes! Don't underestimate him as you can see on the DPS scores above

    Sofar my Dominator build (char name Khierra on Cannith) is lvl 13 and performs very very good. Actually above my espectations. I know some of you guys out there have been in party with me and if you see this post feel free to add your oppinions about the builds performance.

    Now over to the build itself!

    THE DOMINATOR Warforged 12 Fighter / 7 Rogue / 1 Monk

    Advantages:

    * Very high DPS against all types of fortication
    * Not reliable on the sneak attack damage. Still performs very high DPS
    * Very good amount of HP
    * Max UMD for selfheals and buffs
    * Max Open Lock skill
    * Good Saves
    * Evasion
    * 30% Haste Boosts
    * High to hit

    Disadvantages:

    * Not the best AC
    * Very gear dependant
    * Not the most solofriendly until UMD is high and AC is maxed

    EQUIPMENT
    Weapons: +5 Holy of Pure Good Handwraps (with Icy Burst), Holy of Greater <whatever> Bane Handwraps, Metalline of Pure Good Handwraps
    Docent: Dragontouched Docent +5 Resistance, 20% Healing Amp and Radiance Guard
    Bracers: Chaosguarde
    Ring 1: Encrusted Ring +6 Str, +1 Exceptional Str, Acid Burst (or Shocking Burst if you prefer that)
    Ring 2: Kyosho's Ring +6 Wis, +1 Exceptional Str, Holy Burst
    Belt: Knost's Belt +6 Con, Greater False Life
    Necklace: Shintao's Cord +6 Con + 15 concentration
    Gloves: Epic Spectral Gloves +7 Dex, +4 to hit, +6 Cha, Etheral
    Boots: Madstone Boots / Utility
    Cloak: Shroud Crafted (+45 Hp, +5 Protection, Heavy Fortification, +6 Con skills)
    Trinket: Bloodstone (Epic)
    Helmet: Shroud Crafted (Greater Electrical Resist, +1 Reflex Save(Insight), Haste 3/day, Lightning Guard, Air Guard)
    Googles: Tharnes Googles


    __________________________________________________ __________________________


    ----------------------------------------------------------------
    STARTING STATS (34 point build, True Reincarnated from Monk)
    ----------------------------------------------------------------
    STR 16 [10 points]
    DEX 15 [8 points]
    CON 18 [10 points]
    INT 8 [0 points]
    WIS 12 [6 points]
    CHA 6 [0 points]

    ----------------------------------------------------------------
    ENDING STATS
    ----------------------------------------------------------------
    STR 33 (16 base + 6 item + 5 lvl + 2 tome + 1 exceptional + 3 fighter enhancements)
    DEX 28 (15 base + 7 item + 2 tome + 2 stance + 2 Rogue enhancement)
    CON 26 (18 base + 6 item + 2 tome + 2 WF enhancement - 2 stance)
    INT 10 (8 base + 2 tome)
    WIS 20 (12 base + 6 item + 2 tome)
    CHA 14 (6 + 6 item + 2 tome)

    +2 Tome of Supreme Ability taken at lvl 7 (+2 to all stats)

    Max STR: 33 + 8 Powersurge + 6 Titans Grip + 4 Double Madstone + 2 Rage + 2 Yugoloth Potion = 55 STR
    Max CON: 26 + 8 Double Madstone + 2 Rage + 2 Yugoloth Potion= 38 CON

    *Add +2 to stats if you have +4 Tomes


    __________________________________________________ __________________________

    ---------------------------------------
    LEVEL SEQUENCE, FEATS, and SKILLS
    ---------------------------------------

    Master feat list: TWF, ITWF, GTWF, Toughness, Power Attack, Iron Will, Weapon Focus 1&2, Weapon Spec 1&2, Stunning Blow, IC, Luck of Heroes, Quickdraw, Past Life: Disciple of the Fist


    1. Rogue: (Selected):Toughness
    2. Monk (Monk Bonus):Iron Will
    3. Fighter (Selected):Weapon Focus: Bludgeon (Fighter Bonus):Two Weapon Fighting
    4. Fighter (Add STR) (Fighter Bonus): Power Attack
    5. Rogue
    6. Fighter (Selected):Stunning Blow
    7. Fighter (Fighter Bonus):Weapon Specialization: Bludgeon **Use +2 Tomes**
    8. Fighter (Add STR)
    9. Rogue (Selected): Improved Two Weapon Fighting
    10. Fighter (Fighter Bonus):Improved Critical: Bludgeon
    11. Fighter
    12. Fighter (Add STR) (Selected): Greater Weapon Focus: Bludgeon (Fighter Bonus):Quick Draw
    13. Fighter
    14. Fighter (Fighter Bonus):Greater Two Weapon Fighting
    15. Rogue (Selected): Luck of Heroes
    16. Fighter (Add STR)
    17. Fighter (Fighter Bonus):Greater Weapon Specialization: Bludgeon
    18. Rogue (Selected) Past Life: Disciple of the Fist
    19. Rogue
    20. Rogue (Add STR)

    __________________________________________________ __________________________

    ------------------------------
    SKILLS (worth to mention):
    ------------------------------

    UMD:

    23 ranks
    2 cha
    6 item
    4 GH
    2 head
    2 rogue skill boost
    -----------
    39

    Open lock:

    23 ranks
    9 Dex
    13 Item
    4 GH
    2 head
    2 rogue skill boost
    -----------
    53


    __________________________________________________ __________________________

    ------------------------------
    FINAL AC (Breakdown)
    ------------------------------
    10 Base
    9 DEX
    5 WIS
    9 DT Docent + Composite Plating
    2 Chaosguarde
    5 Deflection
    1 Ritual
    ------------------------------
    41 - Unbuffed
    ------------------------------
    3 barkskin pot
    1 haste
    4 shield
    2 recitation
    ------------------------------
    51 - Self Buffed
    ------------------------------
    2 barkskin
    4 bardsong
    6 aura
    1 wisdom pot
    1 dex pot
    3 heroes companion
    2 blocking
    ------------------------------
    70 With Party Buffs

    __________________________________________________ __________________________

    ------------------------------------------------------------
    ENHANCEMENTS (Without particular order)
    ------------------------------------------------------------

    (3 points) Fighter Attack Boost II
    (10 points) Fighter Haste Boost IV
    (2 points) Kensei Unarmed Mastery II
    (6 points) Kensei II
    (3 points) Fighter Critical Accuracy II
    (1 point) Fighter Unarmed Specialization I
    (6 points) Racial Toughness III
    (1 point) Rogue Improved Trap Sense I
    (12 points) Fighter Strength III
    (6 points) Fighter Toughness III
    (2 points) Warforged Healers Friend I
    (6 points) Warforged Power Attack III
    (1 point) Subtle Backstabbing I
    (1 point) Rogue Skill Boost I
    (1 point) Rogue Sneak attack accuracy I
    (6 points) Rogue Sneak attack training III
    (6 points) Rogue Dexterity II
    (6 points) Warforged Constitution II
    -------------------------------------------
    79 points (One free of your choice)

    __________________________________________________ __________________________

    ------------
    To Hit
    ------------
    17 BAB
    19 Strength (With Madstone, Surge and Titans)
    5 Weapon Modifier
    2 Shintao
    2 Kensai
    2 Weapon focus
    4 Greater Heroism
    4 Competence Bonus (Epic Spectral Gloves)
    -8 Power attack
    -------------------
    47
    -------------------
    3 Maxed Courage Song
    1 Yugoloth potion
    -------------------
    51

    __________________________________________________ __________________________

    -------------------
    SAVES UNBUFFED
    -------------------
    Fortitude: 28 (12 levels + 5 res + 8 con + 1 ritual + 2 kensai +1 Luck of Heroes)
    Reflex: 28 (11 levels + 5 res + 9 dex + 1 ritual + 2 kensai +1 Luck of Heroes)
    Will: 23 (8 levels + 5 res + 5 wis + 1 ritual + 2 kensai + 2 ironwill)

    -------------------
    SAVES SELFBUFFED
    -------------------
    Fortitude: 34 (28 + 4 GH + 2 Recitation)
    Reflex: 35 (28 + 4 GH + 1 haste + 2 recitation)
    Will: 29 (23 + 4 GH + 2 recitation)

    __________________________________________________ __________________________

    ---------------
    HIT POINTS
    ---------------
    120 Fighter
    42 Rogue
    8 Monk
    20 Heroic durability
    130 Con
    10 Draconic (favor)
    45 Shroud
    30 GFL
    22 Toughness
    40 Toughness enhancements
    ---------------------------------------
    467 UNBUFFED
    ---------------------------------------
    40 Madstone
    40 Yugoloth Potion
    ---------------------------------------
    547
    ---------------------------------------
    20 Rage
    40 Madstone
    ---------------------------------------
    607 HP BUFFED
    ---------------------------------------

    __________________________________________________ __________________________

    I hope you enjoy this build as much as I do! Feel free to contact me if you have any questions

    Cheers!

    /Khierra
    Last edited by elyssaria; 06-30-2010 at 06:42 AM. Reason: Updated the DPS scores to U5
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  2. #2
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    I have a question to you more experienced players as well....

    I am not really so sure that I appreciate the Assassin PrE I so much....

    First I don't know if the +2 damage before multiplier on critical stacks with Bloodstone?

    Also I am not so sure that the action points spent are worth it.

    I mean I could get Fighter Strength III and more Racial Toughness if I skip the Assassin I. Which means +1 to hit and +1 to damage and more hp.

    What do you think?

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  3. #3
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Wow, people are silent these days *grins*

    I am very curious to hear your oppinion and especially an oppinion regarding my suggestion to skip the assassin PrE and get more str and more toughness.

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  4. #4
    Community Member Anderei's Avatar
    Join Date
    Sep 2009
    Posts
    1,276

    Default

    Maybe you did your math, but usually on unarmed you are missing out on criticals.

    For example I'm playing the now cookiecutter 13rog/6rng/1mnk, and while I enjoyed unarmed combat due to having Sneak Attack damage applied in monk unarmed combat speed at the upper levels it falls behind using 2 holy burst rapiers with improved criticals.

    I don't know exactly how well Assassin I plays, but I consider Acrobat I more useful as having longer haste boosts.

  5. #5
    Community Member Bacab's Avatar
    Join Date
    Oct 2006
    Posts
    1,224

    Default

    Maybe I am failing to see something important here...but I just do not see this out DPSing a Ravager or Monster by 50%. Also I would think your crit range (hand to hand) is garbage. Also even with teh past life MNK, aren't you only getting 1d8 per fist?

    Looks like a very gear intensive build also. Which is not bad, but seems almost unrealistic.

    Can you explain where all this damage is coming from?

  6. #6
    Community Member
    Join Date
    Sep 2009
    Posts
    572

    Default

    strong build

    some things (no particular order)

    1) you forgot the goggles slot on your equipment (tharnes)
    2) you might wanna find a way to get stunning blow in your feat list (really good with high str and the fighter/warforged tactics enhancement)
    3) weakening of weighted (with icy burst) are elite/epic-trashobliterators on a monk(splash) (even if you loose 10.5 damage/hit)
    Last edited by blitzschlag; 04-16-2010 at 03:25 AM.
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  7. #7
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by Anderei View Post
    Maybe you did your math, but usually on unarmed you are missing out on criticals.

    For example I'm playing the now cookiecutter 13rog/6rng/1mnk, and while I enjoyed unarmed combat due to having Sneak Attack damage applied in monk unarmed combat speed at the upper levels it falls behind using 2 holy burst rapiers with improved criticals.

    I don't know exactly how well Assassin I plays, but I consider Acrobat I more useful as having longer haste boosts.
    Thanks for the input.... well the math is correct that I am very sure of. I have been using a DPS Calculator (spreadsheet) made by Absolute-Omniscience and Yargore (which they have investested tons of hours to do and is the one generally accepted to calculate the dps).

    Yes, you are right that the critical hits are falling behind. But the main damage from the this build comes from regular hits. For example a regular hit in this build 1d8 + 21 (str bonus at max dps) + 4 Weapon Spec + 2 Kensei + 1 unarmed spec + 8 WF powerattack + 5 from weapon = ~45,5 damage per hit

    Then we are adding the effects that comes .. 31 (sneakattack damage) + 7 damage (Holy on handwraps) + 3.5 damage (Pure Good on handwraps) + 3.5 damage (Icy Burst on handwraps) + 7 damage (Holy Burst on the ring) + 3.5 damage (Acid burst on the ring) + 2 damage (Shintao set) + 2 damage (Frenzied Berzerker set) + 1 damage (monk true reincarnation) = 60.5 damage

    You can add 3.5 more damage if you have a +5 holy of greater <insert enemy> bane.

    So that means an average of 106 damage per hit. Obviously the max damage is alot higher. And then we have not considered what would happen if we crit (which is quite a bit with all the burst damages) and not counted the ki strikes (albeit not much but still a little increase in dps). As you pointed out the unarmed attack speed really benefits this.

    Well the acrobat is a good PrC however not until Acrobat II imo. So I am still at the point where I will drop the rogue PrC completely to increase a my sustained DPS a little bit more or keep the assassin I if that is considered better. I am leaning to drop the rogue PrC completely though.

    Cheers!

    /Khierra
    Last edited by elyssaria; 04-16-2010 at 04:59 AM.
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  8. #8
    Community Member
    Join Date
    Jan 2010
    Posts
    51

    Default

    I'm playing something similar on thelanis. Class split is the same but it is a Halfling (extra sneak attack damage) but i started with a bit different stats and only a 32 pointer. I started with 12 int. That way you can max UMD, Disable, Search, OL and still have points spare for other skills (if you do the right level up progress). I was concidering to fight unarmed for a while aswell but in the end i decided to go the Khopesh route (more DPS unless you fight undead and the possibility to get a radiance weapon). The char is level 20 for a while now and I must say it hits much harder than every char I played so far on the eu servers with a lot better gear. I'm currently working on the gear. Check Myddo for the name Nesnerinia (of Thelanis). I will post detials when I'm back from work.

    Cheers

  9. #9
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by blitzschlag View Post
    strong build

    some things (no particular order)

    1) you forgot the goggles slot on your equipment (tharnes)
    2) you might wanna find a way to get stunning blow in your feat list (really good with high str and the fighter/warforged tactics enhancement)
    3) weakening of weighted (with icy burst) are trashobliterators on a monk(splash)
    1.) Good catch... as upi predicted Tharnes is in the specification.. I forgot to add it.. will fix it now!
    2.) Stunning blow is in the spec..taken at lvl 6
    3.) I have a set of those too, however they are hard to calculate the DPS with. But good to point out that they are useful. Also the paralyzing of pure good does amazingly well in GH and Vale.

    Once again thanks for the input!

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  10. #10
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by Verengor View Post
    I'm playing something similar on thelanis. Class split is the same but it is a Halfling (extra sneak attack damage) but i started with a bit different stats and only a 32 pointer. I started with 12 int. That way you can max UMD, Disable, Search, OL and still have points spare for other skills (if you do the right level up progress). I was concidering to fight unarmed for a while aswell but in the end i decided to go the Khopesh route (more DPS unless you fight undead and the possibility to get a radiance weapon). The char is level 20 for a while now and I must say it hits much harder than every char I played so far on the eu servers with a lot better gear. I'm currently working on the gear. Check Myddo for the name Nesnerinia (of Thelanis). I will post detials when I'm back from work.

    Cheers
    Hey Ver!

    Thanks for your input... I also considered the khopesh route, but according to the DPS calc I would end up with quite a significant lower DPS actually which made me go for the unarmed instead.

    I just have to check your Myddo out of curiosity though

    Cheers!

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  11. #11
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    I would swap Luck of Heros for Imp Crit:Slash. It's so you have 'blunt', fast handwraps and lets say slash Scimitars/Kukri. For mobs with DR vs slash and some nice on crit effects. Or IC:Pierce for Rapiers.

  12. #12
    Community Member
    Join Date
    Sep 2009
    Posts
    572

    Default

    Quote Originally Posted by Kriogen View Post
    I would swap Luck of Heros for Imp Crit:Slash. It's so you have 'blunt', fast handwraps and lets say slash Scimitars/Kukri. For mobs with DR vs slash and some nice on crit effects. Or IC:Pierce for Rapiers.
    i'd go the piercing route. all on crit effects availlable there (except vorpal and there you don't utilize improved crit anyway)...
    Thelanis - Inferus Sus
    Keeper Refugee - Exclusively playing Warforged
    Nursing IsFutile (FvS) - Unorthodox Behaviour (Kensai) - Bigbofo (Warchanter) - Nukelear Blast (Sorc) - Jurugu Fleshbane (currently TRing) - Reviving IsCheaper (Radiant Blaster)

  13. #13
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by Bacab View Post
    Maybe I am failing to see something important here...but I just do not see this out DPSing a Ravager or Monster by 50%. Also I would think your crit range (hand to hand) is garbage. Also even with teh past life MNK, aren't you only getting 1d8 per fist?

    Looks like a very gear intensive build also. Which is not bad, but seems almost unrealistic.

    Can you explain where all this damage is coming from?
    The damage is a bit more explained above..

    And yes you are completely right about this build being gear intensive. Of course not everything is needed... but I wrote how to get the absolute most out of the build.

    The TOD rings are an obvious choice for all unarmed characters (equal to the shroud weapons for most other players) but does indeed involve some grinding.

    Regular spectral gloves is working as a good standin until you have them epic.

    When it comes to me I have the DT docent done and ready, the shroud cloak is ready. The weapons are ready. What I am missing mostly is the TOD rings and Tharnes Googles. So I have more grinding to do for sure

    But indeed it's gear intensive to bring out the max of the build and I also listed that as and disadvantage of the build. However even at lvl 13 without all the best gear yet available the build really perform incredibly well.
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  14. #14
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by Kriogen View Post
    I would swap Luck of Heros for Imp Crit:Slash. It's so you have 'blunt', fast handwraps and lets say slash Scimitars/Kukri. For mobs with DR vs slash and some nice on crit effects. Or IC:Pierce for Rapiers.
    That is an option indeed... I would guess that's more of a personal preference... if you want to swap a feat then luck of heroes is the one to ditch. You would still have good saves.

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  15. #15
    Community Member zealous's Avatar
    Join Date
    Jul 2009
    Posts
    731

    Default

    Good solid template.

    While your numbers for e.g. the monster are a bit questionable, the monster can go unarmed too, you do have a nice idea. 7 rogue generally adds more damage than 6 ranger.


    You might want to play around with different splits and/or classes though

    4 ftr:
    0-1 str enhancement
    2 weapon spec
    ___
    2-3 damage/attack

    4ftr->6ftr:
    1 kensai
    0-1 str enhancement
    more haste boosts
    ___
    1-2(4 tot) damage/attack

    6ftr->12 Ftr:
    Haste boost IV, you already have haste boost III from rogue levels
    more haste boosts
    0-1 str enhancement
    2+1 weapon spec.
    1 kensai
    <4 surge, activation might require some idleness midcombat
    ___
    9-10(13-14 tot) damage/attack
    ...
    monk1->6:
    +2.5% insight to attack speed
    ~1.5+ elemental strikes
    1 base damage increase
    ___
    2.5 damage/attack

    monk 6->9:
    1 base damage increase
    7 Touch of Death
    ___
    8(10.5 tot) damage/attack

    monk 9->12:
    +2.5% insight to attack speed
    ~2.5+ elemental strikes
    1.5 base damage increase
    ___
    4(14.5 tot) damage/attack
    ...
    rogue 7->11:
    haste boost IV
    more boosts
    10 sneak attack


    Could always remove fighter completely and grab some paladin(divine favor, divine sacrifice, kotc, DM if you have attribute points for it), ranger (FE, rams) or even bard.[edit]Come to think of it fitting bard in might be a wee bit difficult in this case =)
    ---
    Quote Originally Posted by Anderei View Post
    Maybe you did your math, but usually on unarmed you are missing out on criticals.
    While crits are nice in that they scale well, i.e. multiplicative rather than additive, they shouldn't be overestimated.

    Attack speed is also multiplicative and a equal sized increase to attack speed is generally preferable to a increase to crits.

    Crits only work of base damage whereas attack speed also affects added bonuses such as sneak attack and weapon effects. Crits are affected by fortification, attack speed isn't.

    Crits do have advantage against unmitigatable DR where attack speed will suffer more of a malus, that is however quite uncommon and often coupled with 100% fort.

    e.g. khopesh vs unarmed
    *Khopesh adds 40% of base damage on top of non-crit damage due to crits.
    *Unarmed adds 10% of base damage on top of non-crit damage due to crits.
    *Unarmed has a attack speed ~10% higher than armed
    *A high-end 2wf will have a base damage of ~60
    *ToD rings will add some ~12 damage/swing
    *Other effects will add some 10.5+ damage/swing
    0.1*60+0.1*60+0.1*12+0.1*10.5+12-0.4*60=2.25
    Last edited by zealous; 04-16-2010 at 01:35 PM. Reason: fixed link

  16. #16
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by zealous View Post
    Good solid template.

    While your numbers for e.g. the monster are a bit questionable, the monster can go unarmed too, you do have a nice idea. 7 rogue generally adds more damage than 6 ranger.


    You might want to play around with different splits and/or classes though

    4 ftr:
    0-1 str enhancement
    2 weapon spec
    ___
    2-3 damage/attack

    4ftr->6ftr:
    1 kensai
    0-1 str enhancement
    more haste boosts
    ___
    1-2(4 tot) damage/attack

    6ftr->12 Ftr:
    Haste boost IV, you already have haste boost III from rogue levels
    more haste boosts
    0-1 str enhancement
    2+1 weapon spec.
    1 kensai
    <4 surge, activation might require some idleness midcombat
    ___
    9-10(13-14 tot) damage/attack
    ...
    monk1->6:
    +2.5% insight to attack speed
    ~1.5+ elemental strikes
    1 base damage increase
    ___
    2.5 damage/attack

    monk 6->9:
    1 base damage increase
    7 Touch of Death
    ___
    8(10.5 tot) damage/attack

    monk 9->12:
    +2.5% insight to attack speed
    ~2.5+ elemental strikes
    1.5 base damage increase
    ___
    4(14.5 tot) damage/attack
    ...
    rogue 7->11:
    haste boost IV
    more boosts
    10 sneak attack


    Could always remove fighter completely and grab some paladin(divine favor, divine sacrifice, kotc, DM if you have attribute points for it), ranger (FE, rams) or even bard.
    ---

    While crits are nice in that they scale well, i.e. multiplicative rather than additive, they shouldn't be overestimated.

    Attack speed is also multiplicative and a equal sized increase to attack speed is generally preferable to a increase to crits.

    Crits only work of base damage whereas attack speed also affects added bonuses such as sneak attack and weapon effects. Crits are affected by fortification, attack speed isn't.

    Crits do have advantage against unmitigatable DR where attack speed will suffer more of a malus, that is however quite uncommon and often coupled with 100% fort.
    Thanks for a great response! There are many options indeed... I have a monkster build (12 ftr/7monk/1rogue) as well at lvl 20 and this build will outperform him pretty good.

    Unfortunately the link up gave don't work for me And the monster I compared with was the khopesh using build. I used a strength score that was the same on my build and the monster. I didn't use the peak str in the calculations (used str in calculations are 41 (not 53 which is the peak))

    You gave alot of options for people to toy with if they want to try a different approach of the build which is great

    Would you mind update the link with a correct address since I am curious about that too.. I recall I saw some post about the unarmed monster having 30-40 more dps then the regular build.

    Cheers!

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  17. #17
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by zealous View Post
    Good solid template.

    While your numbers for e.g. the monster are a bit questionable, the monster can go unarmed too, you do have a nice idea. 7 rogue generally adds more damage than 6 ranger.

    0.1*60+0.1*60+0.1*12+0.1*10.5+12-0.4*60=2.25
    Updated the link... since I found it myself

    And I will update the numbers of the Monster build to reflect that calculations. The reason for that is Lyrach Melizoin = Absolute-Omniscience which has done the dps calculator I am using together with Yargore. Without all the conversations and input that AO have given me I would never have come up with this build. So once again big thanks AO!

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  18. #18
    Community Member
    Join Date
    Jan 2010
    Posts
    51

    Default

    Okay as promissed here's my Build:

    Halfling: Lawfull neutral or Lawfull good

    12 Fighter/7 rogue/1 monk

    starting stats:
    str 14 (all level ups here)
    dex 16
    con 14
    wis 14
    int 12 (+2 int tome@lvl7)
    cha 8

    Feats:
    TWF
    improved TWF
    greater TWF
    Weapon Focus
    Weapon specilisation
    Khopesh
    Stunning Blow
    Power Attack
    Oversized TWF
    Improved Critical Slash
    Skill focus UMD
    Greater WF
    Greater Weapon Specilisation
    Toughness x2

    Skills (only ranks):
    UMD: 23
    Balance: 4
    Concentration: 21
    Disable Device: 23
    Search: 23
    Tumble: 4
    Spot: 4
    Open Lock: 11
    Jump: 4

    Sneak attack damage:
    4d6+25 (9 rogue enhancment + 8 Halfling + 8 Thranes)

  19. #19
    Community Member elyssaria's Avatar
    Join Date
    Jul 2009
    Posts
    322

    Default

    Quote Originally Posted by Verengor View Post
    Okay as promissed here's my Build:

    Halfling: Lawfull neutral or Lawfull good

    12 Fighter/7 rogue/1 monk

    starting stats:
    str 14 (all level ups here)
    dex 16
    con 14
    wis 14
    int 12 (+2 int tome@lvl7)
    cha 8

    Feats:
    TWF
    improved TWF
    greater TWF
    Weapon Focus
    Weapon specilisation
    Khopesh
    Stunning Blow
    Power Attack
    Oversized TWF
    Improved Critical Slash
    Skill focus UMD
    Greater WF
    Greater Weapon Specilisation
    Toughness x2

    Skills (only ranks):
    UMD: 23
    Balance: 4
    Concentration: 21
    Disable Device: 23
    Search: 23
    Tumble: 4
    Spot: 4
    Open Lock: 11
    Jump: 4

    Sneak attack damage:
    4d6+25 (9 rogue enhancment + 8 Halfling + 8 Thranes)
    Thanks indeed for posting this Ver!

    I took myself the freedom to enter this in the DPS sheet....

    I am not completely sure where you are landing in strenght... but I used a str of 46 (which is 2 lower then me due to starting with 2 lower str).

    You ended up with a DPS of 541.21 against 0% fortification monsters. This is a very nice score And thanks to this I also noticed that I was missing that I actually have 8 haste boosts and not 7 which I had written and that increased The Dominator build to 620,29 dps.

    Against 50% fortification mobs the score is:

    The Dominator: 530,09
    Your build: 407,63

    And against 100% the score is:

    The Dominator: 439,88
    Your build: 274,04

    The difference in the score is very much due to the fact that The Dominator makes 717.79 attacks in 5 minutes. Your build make 623,76 attacks during the same 5 minutes.

    Your average score per hit is 136,23 and the Dominator build has an average score of 129,63. The difference here is the number of attacks for sure.

    I should mention that the average attack without crits are a different story...

    The Dominator do 125,5 per hit without crits.
    Your build does 107,5 per hit without crits.

    When you crit you do 274,5 damage while my build does 229,5.

    Another factor is that as unarmed I get full damage on my offhand attacks... Where your offhand attack drops from 107,5 to 98,5 damage.

    So there are several factors here that explains the difference in damage. And as I said in my OP... who would think of being unarmed when you are mainly a fighter I admit I am borked (and also love the unarmed animations whereas I try many builds as unarmed)

    Off for some dinner!

    /Khierra
    Cannith - Characters: Khierra - Former The Dominator (U7) (TR 12Mnk/7rog/1ftr) now becoming 13 Rogue/6 Monk/ 1 Druid Staff Orc # Tisseltass - The Prodigy (10rgr/2rog/1mnk) # Smallpoxx (14 pure shintao monk, healing amp) # Azatooth (12ftr/5rog/1mnk) # Eleona (15fvs/2mnk) # Heliga Birgitta (7cleric/3monk, Healing Amp)

  20. #20
    Community Member
    Join Date
    Jan 2010
    Posts
    51

    Default

    What kind of handwraps did you use for your DPs calculation? Using something like +x Holy greater bane isn't a valid choice imo. It might work if you fight only one boss but during regular questing where you fight different mobs you won't reach that DPs.

    If you'd build a char like the dominator as a Halfling the DPs against 0% fort mobs should be a bit higher (+8 sneak attack damage, -3PA -1 strength) and the same against 50% fort, lower against 100%. As I said I was thinking to build my char like that for a long while but in the end i decided that having a radiance weapon set is better than fighting unarmed.

Page 1 of 6 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload