Results 1 to 7 of 7

Thread: Paladin rebuild

  1. #1
    Community Member Kralgnax's Avatar
    Join Date
    Oct 2009
    Posts
    1,049

    Default Paladin rebuild

    Ok, I have this broken level 9 28 point Hman Paladin that I happen to like, so I'm planning to do a Greater reincarnation and bring him back as a Hunter of the Dead untill about level 15 (possibly earlier) when he'll swap over to Knight of the Chalice. I'd like to reality check the build plan, please

    At present, he can't get to Divine Might 4 without a +4 Tome (Yeah, That's likely!), so I show him taking Human Greater Adaptability +1 to STR at 20. If he gets a +3 Tome, I may take Cha at 20, which would get him where he needs to be for DM IV, but would have an end strength of 22.

    Hunter of the Dead (only through level 15)
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    Gorlois GR_HotD
    Level 15 Lawful Good Human Male
    (15 Paladin) 
    Hit Points: 257
    Spell Points: 200 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 17
    Will: 14
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 15)
    Strength             16                    22
    Dexterity            15                    17
    Constitution         12                    14
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             16                    20
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 15)
    Balance               4                    12
    Bluff                 3                     5
    Concentration         1                     2
    Diplomacy             3                     5
    Disable Device       n/a                    n/a
    Haggle                3                     5
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            3                     5
    Jump                  3                    10
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     6
    Tumble                n/a                   n/a
    Use Magic Device      5                    14
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Toughness I
    
    Level 2 (Paladin)
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Charisma I
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Racial Toughness I
    
    Level 4 (Paladin)
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Extra Turning I
    
    Level 5 (Paladin)
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Improved Turning I
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Hunter of the Dead I
    
    Level 7 (Paladin)
    Enhancement: Unyielding Sovereignty
    
    Level 8 (Paladin)
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Turning II
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Charisma II
    
    Level 10 (Paladin)
    Enhancement: Racial Toughness II
    Enhancement: Paladin Toughness II
    
    Level 11 (Paladin)
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Might II
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Hunter of the Dead II
    
    Level 13 (Paladin)
    Enhancement: Human Improved Recovery II
    
    Level 14 (Paladin)
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Energy of the Templar II
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Might III
    KoTC version
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    Gorlois GR_KoTC
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 322
    Spell Points: 275 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 15
    Will: 6
                     Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    17
    Constitution         12                    15
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             16                    20
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
     
                     Starting          Feat/Enhancement
                    Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                 3                     5
    Concentration         1                     2
    Diplomacy             3                     5
    Disable Device       n/a                    n/a
    Haggle                3                     5
    Heal                 -1                     1
    Hide                  2                     3
    Intimidate            3                     5
    Jump                  3                    14
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     7
    Tumble                n/a                   n/a
    Use Magic Device      5                    16
     
    Level 1 (Paladin)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Versatility I
    Enhancement: Paladin Extra Smite Evil I
     
    Level 2 (Paladin)
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Charisma I
     
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Toughness I
     
    Level 4 (Paladin)
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
     
    Level 5 (Paladin)
    Enhancement: Human Versatility II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Toughness II
     
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Knight of the Chalice I
     
    Level 7 (Paladin)
    Enhancement: Unyielding Sovereignty
     
    Level 8 (Paladin)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Paladin Courage of Good II
     
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Divine Might I
     
    Level 10 (Paladin)
    Enhancement: Racial Toughness II
    Enhancement: Paladin Divine Might II
     
    Level 11 (Paladin)
    Enhancement: Human Versatility III
     
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Knight of the Chalice II
     
    Level 13 (Paladin)
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Extra Smite Evil III
     
    Level 14 (Paladin)
    Enhancement: Paladin Extra Lay on Hands II
     
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Divine Might III
     
    Level 16 (Paladin)
    Enhancement: Paladin Charisma II
     
    Level 17 (Paladin)
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Devotion I
     
    Level 18 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Knight of the Chalice III
     
    Level 19 (Paladin)
    Enhancement: Paladin Divine Sacrifice III
     
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Paladin Devotion II
    Thanks!
    Last edited by Kralgnax; 04-13-2010 at 12:02 PM. Reason: Gah, miss-pasted the HoTD
    Currently active

  2. #2
    Community Member Kralgnax's Avatar
    Join Date
    Oct 2009
    Posts
    1,049

    Default Shameless bump

    No comments at all, not even a "You suck, n00b!" (Ah, reminiscensces of WoW) ?
    Currently active

  3. #3
    Community Member Kam-Ekaze's Avatar
    Join Date
    Oct 2009
    Posts
    141

    Default

    What's the purpose behind going HotD then respeccing to KotC?
    I see my path, but I don't know where it leads. Not knowing where I'm going is what inspires me to travel it.
    Cannith :: Nizzen * Nizzin * Niszen * Tayissa

  4. #4
    Community Member mws2970's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by Kam-Ekaze View Post
    What's the purpose behind going HotD then respeccing to KotC?
    Because the middle levels are heavy with undead. The higher ones are heavier with devils, orthons, and other evil outsiders.
    Main: Castagir (completionist), officer of the Fighting Clowns of Sarlona. Alts: Modric, Modrich, Kristna and others.

  5. #5
    Community Member
    Join Date
    Nov 2009
    Posts
    717

    Default

    You dont get many comments mainly because you posted a pretty standard build, nothing wrong to point, you seem to have covered all the basics.

  6. #6
    Community Member Kralgnax's Avatar
    Join Date
    Oct 2009
    Posts
    1,049

    Default

    Quote Originally Posted by mws2970 View Post
    Because the middle levels are heavy with undead. The higher ones are heavier with devils, orthons, and other evil outsiders.
    What he said. I may well bounce back and forth since it's a pretty cheap round trip.

    You dont get many comments mainly because you posted a pretty standard build, nothing wrong to point, you seem to have covered all the basics.
    Well, none is certainly not many, but - actually, that's just the comment I need.

    Thanks, everybody.
    Currently active

  7. #7
    Community Member Shishizaru's Avatar
    Join Date
    Jan 2010
    Posts
    461

    Default

    Quote Originally Posted by mws2970 View Post
    Because the middle levels are heavy with undead. The higher ones are heavier with devils, orthons, and other evil outsiders.
    KoTC is currently bugged to affect Undead as well. HoTD doesn't have much over KoTC. I think maybe immunity to energy drain and improved healing. Possibly the Ghost Touch thing, but that's all I can think of.
    Last edited by Shishizaru; 04-14-2010 at 03:46 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload