Since there are a lot of threads popping up about people who don't know much about Monks wanting to build their first one, I thought I'd start this thread instead of replying in all of them. This thread is for people curious about starting a monk but are unable to make a decision on which route to go for as they are inexperienced with the class. I'll make the same recommendations here that I do for all my guildies who ask me about how to play their first monk.
Now, advanced players who know monks from their friends and guildies can skip all this and make a decision based on what they already know, but this thread is for people who don't know enough to make that decision.
Here's a monk build template that will work well through the low/mid/high range that will not be suffering on elites and epics once that level is reached. It will give the full taste of the monk class.
Note: I have the racial choices in order of my preference in best to worst. Opinions differ, and they will all be fine choices for your first monk.
Starting Stats 28Point Halfling | Human | Warforged | Dwarf | Elf | Drow Elf
STR: 14 | 14 | 14 | 14 | 14 | 14
DEX: 16 | 16 | 16 | 16 | 16 | 16
CON: 14 | 14 | 16 | 16 | 14 | 14
INT: 8 | 8 | 8 | 8 | 8 | 10
WIS: 14 | 14 | 12 | 14 | 14 | 14
CHA: 8 | 8 | 6 | 6 | 8 | 10
Starting Stats 32Point Halfling | Human | Warforged | Dwarf | Elf
STR: 14 | 14 | 14 | 14 | 14
DEX: 18 | 18 | 18 | 18 | 18
CON: 14 | 14 | 14 | 14 | 14
INT: 8 | 8 | 8 | 8 | 8
WIS: 14 | 12 | 12 | 14 | 14
CHA: 8 | 8 | 6 | 6 | 8
All Level-Up points into DEX
Feat Progression
1. Stunning Fist
1. Toughness (Human Feat)
1. Two Weapon Fighting
2. Weapon Finesse
3. Power Attack
3. Path of Harmonious Balance (Light, more useful abilities, especially early on)
6. Toughness
6. Toughness
9. Improved Two Weapon Fighting
12. Improved Critical: Bludgeon
15. Greater Two Weapon Fighting
18. Toughness
Skills
Max Concentration (The more concentration you have, the more base Ki you have)
Enhancements
Different for every race. The important thing is to make sure you max racial toughness and open all the stance/ki-strike enhancements you can. The rest is up to you. Enhancements are easy to swap and experiment with anyway.
Notes:
- Just because STR isn't your main stat, don't ignore it. You still need Strength for damage. Find some STR gear and keep it on!
- Same goes for CON and WIS. CON helps the hitpoints of a hitpoint deprived class (monk) and WIS will help you land more stunning fists and quivering palms.
- Check out the Monk Wiki page for more in-depth information http://ddowiki.com/page/Monk
- Also check out the Finishing Moves page and learn them all http://ddowiki.com/page/Finishing_moves