I agree..if the party whips and everyone decides it best to quite that maybe their in over their head then it's legit. Unforgettably that was not the case. Everyone in my quest died when the floor fell out picking up a shard, apparently this was enough to **** off the leader so bad he/she left group. There should be a penalty.
Very well then - what exactly is your suggestion? You need to think about the following:
1. How will the game know the difference between a rage-quit and a 'we've decided to drop and regroup'-quit?
2. If this is to be some sort of player-voting system, how will griefing thus be prevented?
3. If this is to be some sort of automated system, how will griefing thus be prevented?
4. How much wood would a woodchuck chuck if a woodchuck could chuck wood?
1. Having the star or putting the group together doesnt make someone a leader. It just means they invited everyone. Looking to that person alone for leadership is fail. I would have done the rest of the quest, then sent them a tell with the xp I just got lol.
2. Noobs is such a UO and EQ term. Its not 1999 anymore, and I dont see a Delorian with flaming tire tracks behind it outside in the parking lot. Jeez man up to artards and pileons already gawd!
3. The people that do the most talking and bragging, are usually the pileons who have no idea. If you are level 20, and have 275 hp and 50% fort, shaaaadaaap!!!
4. /ragequitting after a wipe is a biatch move. I prefer to /ragejoin and pike after the third blind invite from the same person. I usually play smooth jazz over the voice chat system while doing so. This holds alot more entertainment value than getting all emotionally charged, yelling, and quitting.
Apparently the Original Post is whining about people having none of these traits.
Generally, folks lose these traits when they start doing Epic for better gear.
As for abandoning the group, just remember the person's name and try to avoid them in the future. If it gets bad, and their name pops up on the LFM in a group, tell the person who has the star about your prior experience. I've seen groups actually drop these specific people thanks to a kind warning ahead of time.
Ok so let's think about this..whole party is killed by a trap because the person picking up the shard failed his save and we were standing to close. We all die and leader rants and leaves group...hmmm...What he should have done was take the higher ground express to everyone that sometimes this happens and appoint specific people including the cleric to recall heal up come back in and raise the rest of the party and hopefully complete out..yes a little bump in the road but the right choice in my opinion. Quitting, unless agreed upon by the whole party should be shunned.
I simply dont see why people get so emotionally charged when they see this type of thing. It usually has me rolling around on the floor laughing. Heck if I know it was your first run, I would have asked you to go get it as a hazing ritual.
The fact that the entire group wiped when picking that up tells me there was no communication, or the "leader" was just as much of a "noob" as everyone else. Everyone just stood around the shard when someone picked it up? Sounds like 6 first timers to me...Classic DnD "hey guys look at this treasure right in the middle of the floor with no danger around it" BLAM!!!! Indiana Jones style.
Its not hard to tell who is new when running the Crucible, because they usually dont even know how to get there. When FIVE PEOPLE dont know how to get there, or are confused on who to talk to in order to get the quest rolling, that is a major red flag style clue to your "leader" that they got some es'splainin ta dew...in order to complete the quest with a party of first timers.
Well, *disruptive* or *grief* quitting should be shunned, yes. But 'Shun' is a social term, not a technical one. Therefore you shun them by doing what all the other posters have said - black list the player, warn others about them etc. Not lobbying for a mechanics change that is arbitrary and would penalise plenty of people in similar but legitimate situations.
But I'm guessing from your posts so far that you're so caught up in your own anger that you aren't going to listen to anyone who disagrees with you however calmly or logically they approach your issue. Which is a shame.
So shun them.
To suggest the game be programmed to force people to stay together or face a penalty is a very bad idea.
That's the social aspect of the game, not the mechanics, and that's something that's just silly to try to police.
I appreciate that you've had a bad experience and are not thinking it through.
Really, I don't think this suggestion has the slightest legs so I am far more amused by this idea then worried that it'll ever be implemented.
This type of penalty will just make people even more selective of whom they allow into their groups.
Just not worth it.
How will forcing someone to stay really improve your odds of succeeding.
If he doesn't want to take the penalty or use his resources he'll just find a safe place to hide until the quest is completed or abandoned.
Not that it's needed but:
/Not Signed
The person picking up the shard may or may not have failed their save. If they were standing onthe platform it would not have mattered if they disarmed the trap. The fact that the other 5 people were standing in the room when the shard was picked up tells me they didnt know what was going to happen - including your proclaimed "leader".
Or they failed their communication roll and wanted some entertainment at the expense of others. This would not cause them to become emotionally charged and /ragequit however....
Next time only send one person to get the item - preferably someone with rogue levels and evasion.
We also dont need to program another way for a-holes to grief people into the game. We already have a failed forum rep system.
Kind of sounds like the rest of the group couldn't complete within the leader..which may tell you the leader was correct in their assessment.
Wait, I take it back, if none of them knew the floor fell out they were all noobs or newbs(love that trap first time through by the way)
What does the leader leaving have to do with anything? So they left. Why didn't the 5 of you continue as you suggest?
Frankly that early on in the quest it's not worth the HUGE XP penalities that get imposed, restart. Really, you expect a cleric to leave and come back in with a 40% penalty? - 20% rentry, -10% no persistance -10% for no flawless. It's just not worth it to lose that much when you are only 10min into a quest.
And if you want to "shun" them, don't run with them again. There, that was easy.
Ok, stop yourself, please. If you are running on Hard, Elite or Epic, please know your quest - if you don't know it, run on casual or normal. As for standing too close - uh, you should not be standing in the room other than the person getting the Shard. Sure, failed saves happen, on any setting. If you are running on Hard, this should be common knowledge to the group.
My guess is that the wipe was the last of a series of events which led the person to leave. We are only getting one side to the story here.
Piece of advice, just 'cause someone can open on Hard as a vet does not mean you should ...![]()
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