Something not mentioned is that if you TR you lose tomes applied to your character, but not if you LR.
Something not mentioned is that if you TR you lose tomes applied to your character, but not if you LR.
Khyber: Daedri - 20th lvl Elf Fighter (Yay, first lvl 20 7/2/11)
Art misunderstanding by calm, poise and balance.
It looks like the drop rate (for +1 tomes at least) has increased and I pulled different +1 tomes from rare encounters in Demon Sands.
First time I ever ran Spawn of Whisperdoom I was offered a variety of +1 Tomes as end rewards, so I highly recommend farming that quest for Tomes! (Not really.)
Please feather it in for the new guy. I am a LvL 7 AA Ranger. I just got a rare upgrade tome of constitution +4 to +5. My stat is Con 14 +2. I bought a +2 to +3 and a +3 to +4 ie. (not knowing how to use them). I have tried them all by double clicking them. They all failed saying I don't have an inherent upgrade. I did read the tome info. I understand it says I have to have an inherent upgrade +2 to +3, I do so what am I not getting or using right? Thank you
In order to use a +2 to +3 upgrade, you need to have used a +2 to start with. Each tome gives an inherent bonus to the stat, which can be seen on your Feats list on character sheet. So, you can use a +2 or +3 etc, but in order to use an upgrade you need to have the initial bonus; a +3 to +4 upgrade needs a +3 inherent bonus to start with. In your particular situation, you would need a +1 tome and an upgrade +1 to +2, or simply a +2 tome to start with, which can be gotten from total faction favor on your server.
Khyber, Homeboys: Catsin on 15oth reincarnation... (triple completionist triple epic completionist/4x most iconic PL, racial complete) and assorted mules and failed projects.
What is your +2 in CON from? Equipment, Jewels, ?. The Tomes don't work off what ever your pluses are to stats which can come from equipment etc...., but off of each previous Tome. If your +2 wasn't from a Tome, than you first need to use a +1 Tome to get the ball rolling. Once you've applied a +1 Tome, than the +2, 3 etc... will work.
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As someone who doesn't buy tomes from the DDO store, most of mine have come from anniversary event giveaways and the like. I've looted a few over the years, but never anything higher than a +1 or +2. I'd say, for anyone not inclined to buy tomes from the store, best to stick to builds that don't require them (i.e., put enough creation/levelup points into the appropriate stats to qualify for whatever feats you'll need without relying on tomes to get there.
In this particular case, the poster is not intentionally trying to make extra Cordo-work like some necros seem to be. It probably should have been it's own thread for the question, but we're here now, so...
If I'm understanding you right by what you posted, you seem to be looking at the +2 hp you get for the 14 Con. That is not what the Tome applies to. That is just what benefit you're getting from that score of 14.
I'm going to guess that CS won't help in this case, tho it would be nice if they'd refund the two upgrades so you could buy a straight +4 tome.
(Not going to get into the opinions of whether one should or shouldn't buy them. Just trying to help the poster out from where they're at currently.)
So, with those upgrades already purchased, I suggest one of two options:
1) Buy a straight +2 Con Tome, which will start you up the ladder of using those upgrades.
OR
2) Hold those upgrade tomes and work your favor up to 1750 and get the reward +2 tome for that.
(Wiki page on favor, scroll down to the bottom under "Total Favor") https://ddowiki.com/page/Favor_Rewards
edit, option 2a) Watch Auction House / Shard Exchange for a +2 Con tome.
Also note, as others have pointed out, info posted on earlier dates in this thread is outdated and incorrect. Most notably, when you eat a Tome, it's yours forever. NOT lost on TRs.
3rd edit, last edit I promise: LifeLine, what server are you on?
Last edited by cdbd3rd; 07-05-2019 at 08:25 AM.
Understanding so many numbers on the character sheet can be confusing, so here's a pic with some explanation.
Mouseover for a stat gives this pop-up window that has details about what numbers make that stat together.
<1> points to the "ability bonus" of the stat, which is not the tome bonus, but the effective bonus the stat gives: CON's ability bonus applies to Fortitude saving throws (+1 per bonus), the Concentration skill (also +1/bonus), and +1 hit point per con bonus per character level. (This last one means that as my CON ability bonus is +16, and my level is 19+1+5=25, I gain 16x25=400 hit points just from con; that's why constitution is never a dump stat for any character.)
<2> points to the "inherent" bonus that ability tomes apply to stats, these increase the ability score's total, permanently. Even through TR.
Inherent bonuses, as most other named bonuses in the game, do not stack. With other words, only the highest value applies.
In your case, that 14+2 means your constitution ability score is 14, therefore it's ability bonus is +2***. If on the mouse-over window you can not see "inherent bonus" then you haven't applied any tomes yet. Your best solution atm is to get 1750 favor and choose the constitution one from the free +2 tome of your choice from Nyx in Harbor, then apply the upgrades to +3 and +4.
Another way to check if you have tomes is Feats tab on character sheet, "special feats".
***
Ability score is the sum of all base, items, enhancements etc, the biggest number.
Ability bonus is the +X value, that is (ability score-10)/2.
But why is that 10?
In the original, pen and paper DnD, an ability score of 10 is considered average, mostly for roleplaying purposes. At creation, all characters have below average stats (all 8, +- racial modifiers), but get a number of ability points to spend on stats of their choice, these will increase his abilities to or beyond average.
Higher values grant positive bonuses to the adventurer - a character with a strength of 16-18 was considered very strong, muscular, trained, who can effortlessly throw tables in the pub, lift heavy weights and hit as a truck. And those +1-s he could get every four levels is the result of constant exercise and adventuring.
Similarly, a character with stats below average (under 10) had penalties (negative ability bonus). For example, Halflings start with -2 str due to their small stature - this means that an average halfling would have a strength of 8, while an average human peasant would have 10 - clearly, an average halfling can lift less weight than a human, no?
Therefore, stat increasing items were very rare and powerful indeed.
As DDO's stats can now increase over 100, these pumped characters would be beyond godlike compared to the original pnp characters.
Last edited by RAFAR; 07-06-2019 at 03:09 AM.
+ Cannith ++ Csodaszarvas ++ Mcmlxxxvi + Ezredes + Giliszta + Halacska +
My sheer guess is that Daily Dice could give tomes, too.
I vaguely remember getting one that way, but I'm not sure anymore.
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"