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  1. #1
    Community Member Dylos_Moon's Avatar
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    Default Change Globe of Invulnerability to Mantle of Invulnerability

    The spell Globe of Invulnerability is one of the most underused spells for several reasons, so much that its not worth taking the spell, or taking the greater dragonmark of the sentinel.

    The lack of usefulness in my opinion is linked to several factors:
    • Friendly Spells are Suppressed.
    • The Globe is stationary.
    • Light-Based Monk finishers are Suppressed.
    • The duration is too short.


    All of these factors would be eliminated if the spell was changed to a mantle effect, similar to the Demon Queen or the Black Abbot's Mantles. Of course, giving a straight immunity to all spells level 4 or lower might be too much so here's what I suggest.

    • Give the spell a Duration of 1Minute/Caster Level.
    • Make the spell only block so many spell levels worth of spells before it ends prematurely. I.e. 5 spell levels per caster level (100 spell levels at level 20, meaning 100 level 1 spells, or 25 level 4 spells, persistent AoE spells would reduce charges every time they would apply their effect)
    • Keep the spell self only.
    • Friendly effects are not suppressed, this includes inflict various wounds and harm if the user is undead.
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  2. #2
    Community Member Arcticwarrior's Avatar
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    Quote Originally Posted by Dylos_Moon View Post
    • Give the spell a Duration of 1Minute/Caster Level.
    Maybe not that long, remember the most time it is used is in Hound. Most casters in hound are lvl 17-20 without extend (if possible) it would be a min of 17 minutes.
    Maybe 30 sec/caster lvl

  3. #3
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Arcticwarrior View Post
    Maybe not that long, remember the most time it is used is in Hound. Most casters in hound are lvl 17-20 without extend (if possible) it would be a min of 17 minutes.
    Maybe 30 sec/caster lvl
    The duration isn't really important since like stoneskin it should prematurely end before the duration is over. Of course 5 charges per caster level might be a bit much too, maybe 5 charges for every 2 caster levels?

    Which would mean at level 20 it'd be 20 minutes, but only absorb 50 spell levels before it prematurely ends. Plus it wouldn't be used in hound anymore unless the caster was tanking as it would only effect the caster.
    The poster formerly known as San'tar...

    Quote Originally Posted by Tolero View Post
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  4. #4
    Community Member Arcticwarrior's Avatar
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    it would actually be good then because only one quest uses it anyhow

  5. #5
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    Quote Originally Posted by Dylos_Moon View Post
    Friendly Spells are Suppressed.
    To not block friendly spells is a totally separate change from being a fixed sphere or carried with the character. There's no reason the devs would have to change all those aspects at once.

  6. #6
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    To not block friendly spells is a totally separate change from being a fixed sphere or carried with the character. There's no reason the devs would have to change all those aspects at once.
    As it stands now, anyone within a Globe of invulnerability cannot be healed with any single target spell other then Heal (or in the case of warforged, reconstruct). In the rare occasion that I have used the Globe in the middle of a fight on my human monk, I almost never get healed.

    Additionally, its an arcane spell, so how many wizards and sorcerers are going to get hit with mass cures or a heal spell often enough to stay alive while mantled?
    The poster formerly known as San'tar...

    Quote Originally Posted by Tolero View Post
    Don't make me pull this forum over and come back there

  7. #7
    Community Member BinyaminTsadik's Avatar
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    I agree that the spell is pretty much useless and so is the dragonmark.

    However, someone that does not think the spell to be useful does not need to take it, there are many other spells to use, but the dragonmark cost a feat.

    But now with the new changes to the chimera fang, people may want to take the feat. Its a very useless spell for a tank since he can't get healed or hasted while its on.

    The simplest change that would make the spell useful is permitting friendly buffs and heals within the globe. That way the tank can be invulnerable to fireballs, magic missiles, and acid arrows within the globe. (non heightened of course)

  8. #8
    Community Member MsEricka's Avatar
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    Quote Originally Posted by BinyaminTsadik
    That way the tank can be invulnerable to fireballs, magic missiles, and acid arrows within the globe. (non heightened of course)
    Immunity to;
    fireballs - fire resist and cold shield. Also evasion.
    magic missile - nightshield clickie, shield wand
    acid arrow - acid resist

    None of the reasons you gave justify changing a spell because most decently geared characters don't take damage from those effects anyways.

    Yes it's a mostly useless spell, but don't change it because of your suggestions above.

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