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  1. #1
    Community Member
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    Default A noob's first build...

    Ok, I totally new - only been playing for a week. I have skimmed the forums and like the idea of a repeater rogue.

    I downloaded a character builder and came up with the following build. I totally expect it to have "flaws."

    Please feel free to rip into it. If you must be cruel, at least be witty and entertaining.

    Thanks in advace for taking the time to give me feedback, appreciate it!

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Mimbus Timbletook
    Level 20 Neutral Good Halfling Male
    (1 Fighter \ 19 Rogue) 
    Hit Points: 124
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 22
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              6                     6
    Dexterity            20                    30
    Constitution          8                     8
    Intelligence         16                    16
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    30
    Bluff                -1                     0
    Concentration        -1                     0
    Diplomacy            -1                     0
    Disable Device        7                    29
    Haggle               -1                     0
    Heal                  0                     1
    Hide                  9                    36
    Intimidate           -1                     0
    Jump                  2                    20
    Listen                4                    26
    Move Silently         9                    36
    Open Lock             9                    34
    Perform              n/a                    n/a
    Repair                3                     4
    Search                7                    27
    Spot                  4                    24
    Swim                 -2                    -1
    Tumble                9                    34
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Enhancement: Fighter Attack Boost I
    Enhancement: Rogue Damage Boost I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Dodge
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Disable Device II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Mobility
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Skill Boost III
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Dexterity III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Shot on the Run
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Skill Boost IV
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Weapon Finesse
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost III
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Haste Boost IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Rapid Shot
    Enhancement: Rogue Damage Boost III
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Damage Boost IV
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Sneak Attack Accuracy III

  2. #2
    Community Member Newtons_Apple's Avatar
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    Default

    Quote Originally Posted by OSBoy76 View Post
    Ok, I totally new - only been playing for a week. I have skimmed the forums and like the idea of a repeater rogue.

    I downloaded a character builder and came up with the following build. I totally expect it to have "flaws."

    Please feel free to rip into it. If you must be cruel, at least be witty and entertaining.

    Thanks in advace for taking the time to give me feedback, appreciate it!

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Mimbus Timbletook
    Level 20 Neutral Good Halfling Male
    (1 Fighter \ 19 Rogue) 
    Hit Points: 124
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 22
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              6                     6
    Dexterity            20                    30
    Constitution          8                     8
    Intelligence         16                    16
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    30
    Bluff                -1                     0
    Concentration        -1                     0
    Diplomacy            -1                     0
    Disable Device        7                    29
    Haggle               -1                     0
    Heal                  0                     1
    Hide                  9                    36
    Intimidate           -1                     0
    Jump                  2                    20
    Listen                4                    26
    Move Silently         9                    36
    Open Lock             9                    34
    Perform              n/a                    n/a
    Repair                3                     4
    Search                7                    27
    Spot                  4                    24
    Swim                 -2                    -1
    Tumble                9                    34
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Enhancement: Fighter Attack Boost I
    Enhancement: Rogue Damage Boost I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Dodge
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Disable Device II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Mobility
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Skill Boost III
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Dexterity III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Shot on the Run
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Skill Boost IV
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Weapon Finesse
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost III
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Haste Boost IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Rapid Shot
    Enhancement: Rogue Damage Boost III
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Damage Boost IV
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Sneak Attack Accuracy III
    More strength, more con.

    You'll want to be able to carry more weight than a pack of toothpicks.

    You'll want more hp's than a pack of toothpicks.
    "Our character is what we do when we think no one is looking."
    Officer of Aces over Kings, Argonesson - Elmo, Marin, Ganelon, Sevollas, Seda, Camerone, Amdr, Ganelonn, Fozzie, Misspiggy

  3. #3
    Community Member JustWinBaby's Avatar
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    Default

    DO NOT use Con as a dump stat. That is a very bad idea.

    I would definately lose some Dex and add it in Str and Con.
    Ghallanda - Deltree (Rogue 11), Niecih (Cleric 14) Pemn (Barb 8), Ehseri (Sorc 3) - Blackmoor Defenders

  4. #4
    Community Member ArloOne's Avatar
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    Default Hello and Welcome

    I will start by saying welcome. I do not even know where to begin with the build you have here. It will not be very fun in the long run, actually the short run as well.
    Constitution is not a dump stat, ever.
    I reccomend you search the forums a lot more and try to find a good starting build for a rogue and use it as a template.

    Good Luck and have fun!
    Dravun , Yocoba, Daivik, and so many more.
    Proud to serve the Imperial Assassins!
    Do not drink the awesome-sauce......One must BE the awesome-sauce.

  5. #5
    Community Member KingOfCheese's Avatar
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    1,770

    Default

    A repeater rogue build will be effective at the lower levels--but will tend to end up being ineffective at higher levels unless in the hands of an expert (and even then . . .).

    Regardless of effectiveness, you'll get a lot of discrimination against you when trying to join to groups.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  6. #6
    Community Member Hobgoblin's Avatar
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    Default

    Quote Originally Posted by OSBoy76 View Post
    Ok, I totally new - only been playing for a week. I have skimmed the forums and like the idea of a repeater rogue.

    I downloaded a character builder and came up with the following build. I totally expect it to have "flaws."

    Please feel free to rip into it. If you must be cruel, at least be witty and entertaining.

    Thanks in advace for taking the time to give me feedback, appreciate it!

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Mimbus Timbletook
    Level 20 Neutral Good Halfling Male
    (1 Fighter \ 19 Rogue) 
    Hit Points: 124
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 22
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              6                     6
    Dexterity            20                    30
    Constitution          8                     8
    Intelligence         16                    16
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    30
    Bluff                -1                     0
    Concentration        -1                     0
    Diplomacy            -1                     0
    Disable Device        7                    29
    Haggle               -1                     0
    Heal                  0                     1
    Hide                  9                    36
    Intimidate           -1                     0
    Jump                  2                    20
    Listen                4                    26
    Move Silently         9                    36
    Open Lock             9                    34
    Perform              n/a                    n/a
    Repair                3                     4
    Search                7                    27
    Spot                  4                    24
    Swim                 -2                    -1
    Tumble                9                    34
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Enhancement: Fighter Attack Boost I
    Enhancement: Rogue Damage Boost I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Dodge
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Disable Device II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Mobility
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Skill Boost III
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Dexterity III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Shot on the Run
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Skill Boost IV
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Weapon Finesse
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost III
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Haste Boost IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Rapid Shot
    Enhancement: Rogue Damage Boost III
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Damage Boost IV
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Sneak Attack Accuracy III
    less int 12 to 14
    less wis
    more cha str and con

    the big one here is con

  7. #7
    Community Member hockeyrama's Avatar
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    Default I disagree about lowering the intelligence

    I have done many runs lately and the rogue cannot find the trap. Intelligence is the main stat for search so it sould be starting at 16 at least. I think we forget that there is more then just con, str and dex. The rogue is a sneaker, a backstaber, a trap monkey, a scout and about anything else they want. I would drop the intelligence down to 18 and then move those 6 points into con so it at 14. Could put some into strength but with the high dex you will hit nice, but do little damage so for melee you want weapon finesse feat as early as you can and you will later want to take power attack. This way you can melee and hit well and yet still do some damage.

    But for sure you have to improved the con.

  8. #8
    Community Member KingOfCheese's Avatar
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    Default

    Quote Originally Posted by hockeyrama View Post
    I have done many runs lately and the rogue cannot find the trap. Intelligence is the main stat for search so it sould be starting at 16 at least. I think we forget that there is more then just con, str and dex. The rogue is a sneaker, a backstaber, a trap monkey, a scout and about anything else they want. I would drop the intelligence down to 18 and then move those 6 points into con so it at 14. Could put some into strength but with the high dex you will hit nice, but do little damage so for melee you want weapon finesse feat as early as you can and you will later want to take power attack. This way you can melee and hit well and yet still do some damage.

    But for sure you have to improved the con.
    A starting INT of 12 works fine for all traps in the game (lower is fine as well--but many start with 10-12 for the skill points). You'll find that most rogue building vets start with a low int. Some people like a higher int for assassin builds for the assassinate skill--but even there, many vet will start their assassins with a 12 int or lower (largely because the assassinate skill is not used much, if at all, in many players' play styles).
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  9. #9
    Community Member Newtons_Apple's Avatar
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    Quote Originally Posted by hockeyrama View Post
    I have done many runs lately and the rogue cannot find the trap. Intelligence is the main stat for search so it sould be starting at 16 at least. I think we forget that there is more then just con, str and dex. The rogue is a sneaker, a backstaber, a trap monkey, a scout and about anything else they want. I would drop the intelligence down to 18 and then move those 6 points into con so it at 14. Could put some into strength but with the high dex you will hit nice, but do little damage so for melee you want weapon finesse feat as early as you can and you will later want to take power attack. This way you can melee and hit well and yet still do some damage.

    But for sure you have to improved the con.
    Technically you are correct that rogues should have some intel. But 16 is overkill. The trick to finding traps at any level is to have the search skill in depth.
    Take max ranks at each level, find an intel stat bonus item (or drink fox's potions until you find a +4 item), use rogue skill boosts and enhancement skill boosts, and finally, use a search item.

    Rogues typically are about balancing stats, not min/maxing them and breaking the rest of the build.
    "Our character is what we do when we think no one is looking."
    Officer of Aces over Kings, Argonesson - Elmo, Marin, Ganelon, Sevollas, Seda, Camerone, Amdr, Ganelonn, Fozzie, Misspiggy

  10. #10
    Community Member KingOfCheese's Avatar
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    Default

    Stat wise, here is how I build rogues:

    Max your attack stat: STR or DEX

    If an STR build, set dex at 15
    If a dex build, get your STR up to at least 12 (preferably higher)

    Set CON at at least 12, preferably 14

    Set INT at 12 (or lower if you need points elsewhere) for the skills

    If you have points remaining, put them in STR or CON
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  11. #11

    Default Getting there

    Way too much dex, not enough of everything else. (well int is ok but possibly a bit high)

    You invest too much in the repeater which is a decent weapon but not worth all those feats. I have a bard who uses repeaters and they are pretty handy, but a big part of them being effective is in finding good repeaters, not in taking feats for them. IC Ranged is probably the only feat beyond the proficiency that will improve them much.

    Take two weapon fighting, even if its not your favored fighting style, even if its just the first TWF feat. It is so incredibly worth while on a high level rogue you can't pick a better feat to take. you want finesse much earlier in your build.

    Enhancements are ok, take subtle backstabber, its gold.
    Former Host of DDOcast
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    Streaming sometimes on twitch as SigTrent

  12. #12
    Hall of Famer
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    Impaqt's Avatar
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    Quote Originally Posted by hockeyrama View Post
    I have done many runs lately and the rogue cannot find the trap. Intelligence is the main stat for search so it sould be starting at 16 at least. I think we forget that there is more then just con, str and dex. The rogue is a sneaker, a backstaber, a trap monkey, a scout and about anything else they want. I would drop the intelligence down to 18 and then move those 6 points into con so it at 14. Could put some into strength but with the high dex you will hit nice, but do little damage so for melee you want weapon finesse feat as early as you can and you will later want to take power attack. This way you can melee and hit well and yet still do some damage.

    But for sure you have to improved the con.
    Int is a MINOR factor in being able to search out traps... 14-16 is 4 build points and adds just +1 to your search. I could start a rogue with a 8 INT and still be able to find every trap in the game at level.

    OP: That build is really bad. Heres my Repeater Rogue I'm currently leveling off and on... http://forums.ddo.com/showthread.php?t=238590 Its fun, but I'm taking my time hoping whatever "Ranged combat Improvements" that Fernando spoke of in the State of the game will get here sooner than later. THeres a LOT of mechanical problems with ranged combat that suck a lot of fun out of the build.
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  13. #13
    Build Constructionist unbongwah's Avatar
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    Default

    OSBoy76: be prepared to take a lot of grief from players who think all halfling rogues should be dual-wielding sneak-attacking DPS mofos. This is because almost anything else you do - including a repeater - is gonna be a LOT less DPS; people will see you as gimping yourself for no discernible reason. Couple that with all the antipathy towards ranged combat for its subpar DPS and you may find yourself a very lonely rogue. That being said...

    Never ever EVER dump-stat CON; always spend at least 6 points on it. Also, it's a bad idea to have STR below 10, even on a non-melee build: never mind carrying capacity, one unlucky hit from Ray of Enfeeblement and you are fubared. DEX 20 and INT 16 are overkill for a 28-pt build. For base stats I would go 12 / 18 / 14 / 14 / 8 / 8.

    For feats: ideally you would have Heavy Repeater, Rapid Reload, Point Blank Shot, Imp Crit Ranged, Precise Shot, and Improved Precise Shot. [Manyshot doesn't work with crossbows; I forget if Rapid Shot does.] Also Toughness and Weapon Finesse as a backup. Skip Dodge / Mobility / Shot on the Run: it's just not worth all the feats.
    Quote Originally Posted by hockeyrama View Post
    I have done many runs lately and the rogue cannot find the trap.
    If you're having trouble finding a trap, it means you need a better +Search item, higher Rogue Skill Boost, a few Search enhancements, etc. Boosting your INT is the option of last resort and NEVER something you burn stat points on.
    Last edited by unbongwah; 04-08-2010 at 03:25 PM.

  14. #14
    Community Member hockeyrama's Avatar
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    Default never said i could not find the trap

    The problem is everyone is right. Yes, you can find the traps if you know what you are doing and have the right equipment. many of the newer players do not have eithier. THey trying out different things but they cannot do all of them, so something suffers. I have to honestly say that on about 40% of my level 6-8 quests on different servers on elite have had to run through traps as the rogue could not find them. The main character I play is a rogue and I do quite well. (only level 10 at the moment) I have an item that grants greater heroism, have another item that I can get the spell fox's cunning, I have an item that gives +10 search item and I have max ranks and have skill boost and yes I started with 14 intelligence. Probably could have gone lower, but then would not have all the skils I wanted maxed like I do. My point is that he is a fairly new player, asking for advice about a rogue build. The biggest mistake I have run into is that many rogues just can't find the traps, and if they can't then the whole group suffer. I don't always know why, but the reality is they can't. I have been trying to gain favor on all the servers and am running a bunch of melee characters up and trust me, maybe at leel 20 everyone has figured it out, but below level 10 there are alot of rogues who do not find traps very well. They are also treated very poorly by some of the people in the game. The party comments are almost always negative, and most of these rogues quit the party or get kicked out form the party and it causes trouble for all. Maybe I just have bad luck but I am stating it honestly I have seen a bunch or rogues who just can't find the trap, all dex builds (some very high dex) but low int, and not enough equipment to adjust for the lower int.

    So until you know what you are doing I suggest many rogues take at least 14 int, and possible even 16 as it really a bad situation to join a party as a rogue and everyone starts cursing for dying running through traps, you could not find.

    Also, not every character has to be setup as the high DPS characters, some can be in a more supportive role, especially he ranging anyway so the huge strength build not the biggest priority. It ok, to be good at something the group needs like someone who can ctually get the traps without wondering if they can.
    Last edited by hockeyrama; 04-08-2010 at 05:18 PM.

  15. #15
    Community Member Psyker's Avatar
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    Mar 2009
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    Quote Originally Posted by OSBoy76 View Post
    Ok, I totally new - only been playing for a week. I have skimmed the forums and like the idea of a repeater rogue.

    I downloaded a character builder and came up with the following build. I totally expect it to have "flaws."

    Please feel free to rip into it. If you must be cruel, at least be witty and entertaining.

    Thanks in advace for taking the time to give me feedback, appreciate it!
    OP, I like your idea and think that a build like this could be lots of fun to play, but it will be difficult, especially if your new. That being said, I don't want to try to sway you from your idea but want to offer some advice for building this, most of which has already been said.

    Your original stats are

    STR 6 (0 Build points spent)
    DEX 20 (16 BP spent)
    CON 8 (0 BP spent)
    INT 16 (10 BP spent)
    WIS 10 (2 BP spent)
    CHA 8 (0 BP spent)

    Even assuming that you never want to handle a melee weapon I think 10 or 12 is the minimum STR you should have, especially on a halfling who carries 25% less weight as it is. All characters should have 14 or more CON, I have heard vets say that you can get away with 12 if you know what your doing, but I am not a vet and barely know what I'm doing so lets stick with 14 minimum. By dropping 2 DEX we can get 6 BP and 2 INT we can get 4 BP so lets look at this

    STR 10 (4 BP)
    DEX 18 (10 BP)
    CON 14 (6 BP)
    INT 14 (6 BP)
    WIS 10 (2 BP)
    CHA 8 (0 BP)

    At this point the only question I have is why spend the points in wisdom? The only benefit is +1 will save and while that is the bane of Rogues I don't know if 1 more point is worth the sacrifice to STR, so I would go to 12 STR and 8 WIS.

    Have fun with this build!

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