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  1. #1
    Community Member
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    Default A noob's first build...

    Ok, I totally new - only been playing for a week. I have skimmed the forums and like the idea of a repeater rogue.

    I downloaded a character builder and came up with the following build. I totally expect it to have "flaws."

    Please feel free to rip into it. If you must be cruel, at least be witty and entertaining.

    Thanks in advace for taking the time to give me feedback, appreciate it!

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Mimbus Timbletook
    Level 20 Neutral Good Halfling Male
    (1 Fighter \ 19 Rogue) 
    Hit Points: 124
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 22
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              6                     6
    Dexterity            20                    30
    Constitution          8                     8
    Intelligence         16                    16
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    30
    Bluff                -1                     0
    Concentration        -1                     0
    Diplomacy            -1                     0
    Disable Device        7                    29
    Haggle               -1                     0
    Heal                  0                     1
    Hide                  9                    36
    Intimidate           -1                     0
    Jump                  2                    20
    Listen                4                    26
    Move Silently         9                    36
    Open Lock             9                    34
    Perform              n/a                    n/a
    Repair                3                     4
    Search                7                    27
    Spot                  4                    24
    Swim                 -2                    -1
    Tumble                9                    34
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Enhancement: Fighter Attack Boost I
    Enhancement: Rogue Damage Boost I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Dodge
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Disable Device II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Mobility
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Skill Boost III
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Dexterity III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Shot on the Run
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Skill Boost IV
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Weapon Finesse
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost III
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Haste Boost IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Rapid Shot
    Enhancement: Rogue Damage Boost III
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Damage Boost IV
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Sneak Attack Accuracy III

  2. #2
    Community Member Newtons_Apple's Avatar
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    Default

    Quote Originally Posted by OSBoy76 View Post
    Ok, I totally new - only been playing for a week. I have skimmed the forums and like the idea of a repeater rogue.

    I downloaded a character builder and came up with the following build. I totally expect it to have "flaws."

    Please feel free to rip into it. If you must be cruel, at least be witty and entertaining.

    Thanks in advace for taking the time to give me feedback, appreciate it!

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Mimbus Timbletook
    Level 20 Neutral Good Halfling Male
    (1 Fighter \ 19 Rogue) 
    Hit Points: 124
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 22
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              6                     6
    Dexterity            20                    30
    Constitution          8                     8
    Intelligence         16                    16
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    30
    Bluff                -1                     0
    Concentration        -1                     0
    Diplomacy            -1                     0
    Disable Device        7                    29
    Haggle               -1                     0
    Heal                  0                     1
    Hide                  9                    36
    Intimidate           -1                     0
    Jump                  2                    20
    Listen                4                    26
    Move Silently         9                    36
    Open Lock             9                    34
    Perform              n/a                    n/a
    Repair                3                     4
    Search                7                    27
    Spot                  4                    24
    Swim                 -2                    -1
    Tumble                9                    34
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Enhancement: Fighter Attack Boost I
    Enhancement: Rogue Damage Boost I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Dodge
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Disable Device II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Mobility
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Skill Boost III
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Dexterity III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Shot on the Run
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Skill Boost IV
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Weapon Finesse
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost III
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Haste Boost IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Rapid Shot
    Enhancement: Rogue Damage Boost III
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Damage Boost IV
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Sneak Attack Accuracy III
    More strength, more con.

    You'll want to be able to carry more weight than a pack of toothpicks.

    You'll want more hp's than a pack of toothpicks.
    "Our character is what we do when we think no one is looking."
    Officer of Aces over Kings, Argonesson - Elmo, Marin, Ganelon, Sevollas, Seda, Camerone, Amdr, Ganelonn, Fozzie, Misspiggy

  3. #3
    Community Member ArloOne's Avatar
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    Default Hello and Welcome

    I will start by saying welcome. I do not even know where to begin with the build you have here. It will not be very fun in the long run, actually the short run as well.
    Constitution is not a dump stat, ever.
    I reccomend you search the forums a lot more and try to find a good starting build for a rogue and use it as a template.

    Good Luck and have fun!
    Dravun , Yocoba, Daivik, and so many more.
    Proud to serve the Imperial Assassins!
    Do not drink the awesome-sauce......One must BE the awesome-sauce.

  4. #4
    Community Member JustWinBaby's Avatar
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    Default

    DO NOT use Con as a dump stat. That is a very bad idea.

    I would definately lose some Dex and add it in Str and Con.
    Ghallanda - Deltree (Rogue 11), Niecih (Cleric 14) Pemn (Barb 8), Ehseri (Sorc 3) - Blackmoor Defenders

  5. #5
    Community Member KingOfCheese's Avatar
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    1,770

    Default

    A repeater rogue build will be effective at the lower levels--but will tend to end up being ineffective at higher levels unless in the hands of an expert (and even then . . .).

    Regardless of effectiveness, you'll get a lot of discrimination against you when trying to join to groups.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  6. #6
    Community Member Hobgoblin's Avatar
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    Default

    Quote Originally Posted by OSBoy76 View Post
    Ok, I totally new - only been playing for a week. I have skimmed the forums and like the idea of a repeater rogue.

    I downloaded a character builder and came up with the following build. I totally expect it to have "flaws."

    Please feel free to rip into it. If you must be cruel, at least be witty and entertaining.

    Thanks in advace for taking the time to give me feedback, appreciate it!

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Mimbus Timbletook
    Level 20 Neutral Good Halfling Male
    (1 Fighter \ 19 Rogue) 
    Hit Points: 124
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 22
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              6                     6
    Dexterity            20                    30
    Constitution          8                     8
    Intelligence         16                    16
    Wisdom               10                    10
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    30
    Bluff                -1                     0
    Concentration        -1                     0
    Diplomacy            -1                     0
    Disable Device        7                    29
    Haggle               -1                     0
    Heal                  0                     1
    Hide                  9                    36
    Intimidate           -1                     0
    Jump                  2                    20
    Listen                4                    26
    Move Silently         9                    36
    Open Lock             9                    34
    Perform              n/a                    n/a
    Repair                3                     4
    Search                7                    27
    Spot                  4                    24
    Swim                 -2                    -1
    Tumble                9                    34
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Disable Device I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Enhancement: Fighter Attack Boost I
    Enhancement: Rogue Damage Boost I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Dodge
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Disable Device II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Mobility
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Skill Boost III
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Dexterity III
    
    
    Level 12 (Rogue)
    Feat: (Selected) Shot on the Run
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Skill Boost IV
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Weapon Finesse
    Enhancement: Rogue Faster Sneaking IV
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Haste Boost III
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Haste Boost IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Rapid Shot
    Enhancement: Rogue Damage Boost III
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Damage Boost IV
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Sneak Attack Accuracy III
    less int 12 to 14
    less wis
    more cha str and con

    the big one here is con

  7. #7
    Community Member hockeyrama's Avatar
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    Default I disagree about lowering the intelligence

    I have done many runs lately and the rogue cannot find the trap. Intelligence is the main stat for search so it sould be starting at 16 at least. I think we forget that there is more then just con, str and dex. The rogue is a sneaker, a backstaber, a trap monkey, a scout and about anything else they want. I would drop the intelligence down to 18 and then move those 6 points into con so it at 14. Could put some into strength but with the high dex you will hit nice, but do little damage so for melee you want weapon finesse feat as early as you can and you will later want to take power attack. This way you can melee and hit well and yet still do some damage.

    But for sure you have to improved the con.

  8. #8
    Community Member KingOfCheese's Avatar
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    Default

    Quote Originally Posted by hockeyrama View Post
    I have done many runs lately and the rogue cannot find the trap. Intelligence is the main stat for search so it sould be starting at 16 at least. I think we forget that there is more then just con, str and dex. The rogue is a sneaker, a backstaber, a trap monkey, a scout and about anything else they want. I would drop the intelligence down to 18 and then move those 6 points into con so it at 14. Could put some into strength but with the high dex you will hit nice, but do little damage so for melee you want weapon finesse feat as early as you can and you will later want to take power attack. This way you can melee and hit well and yet still do some damage.

    But for sure you have to improved the con.
    A starting INT of 12 works fine for all traps in the game (lower is fine as well--but many start with 10-12 for the skill points). You'll find that most rogue building vets start with a low int. Some people like a higher int for assassin builds for the assassinate skill--but even there, many vet will start their assassins with a 12 int or lower (largely because the assassinate skill is not used much, if at all, in many players' play styles).
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  9. #9
    Community Member Newtons_Apple's Avatar
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    Default

    Quote Originally Posted by hockeyrama View Post
    I have done many runs lately and the rogue cannot find the trap. Intelligence is the main stat for search so it sould be starting at 16 at least. I think we forget that there is more then just con, str and dex. The rogue is a sneaker, a backstaber, a trap monkey, a scout and about anything else they want. I would drop the intelligence down to 18 and then move those 6 points into con so it at 14. Could put some into strength but with the high dex you will hit nice, but do little damage so for melee you want weapon finesse feat as early as you can and you will later want to take power attack. This way you can melee and hit well and yet still do some damage.

    But for sure you have to improved the con.
    Technically you are correct that rogues should have some intel. But 16 is overkill. The trick to finding traps at any level is to have the search skill in depth.
    Take max ranks at each level, find an intel stat bonus item (or drink fox's potions until you find a +4 item), use rogue skill boosts and enhancement skill boosts, and finally, use a search item.

    Rogues typically are about balancing stats, not min/maxing them and breaking the rest of the build.
    "Our character is what we do when we think no one is looking."
    Officer of Aces over Kings, Argonesson - Elmo, Marin, Ganelon, Sevollas, Seda, Camerone, Amdr, Ganelonn, Fozzie, Misspiggy

  10. #10

    Default Getting there

    Way too much dex, not enough of everything else. (well int is ok but possibly a bit high)

    You invest too much in the repeater which is a decent weapon but not worth all those feats. I have a bard who uses repeaters and they are pretty handy, but a big part of them being effective is in finding good repeaters, not in taking feats for them. IC Ranged is probably the only feat beyond the proficiency that will improve them much.

    Take two weapon fighting, even if its not your favored fighting style, even if its just the first TWF feat. It is so incredibly worth while on a high level rogue you can't pick a better feat to take. you want finesse much earlier in your build.

    Enhancements are ok, take subtle backstabber, its gold.
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  11. #11
    Community Member KingOfCheese's Avatar
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    Default

    Stat wise, here is how I build rogues:

    Max your attack stat: STR or DEX

    If an STR build, set dex at 15
    If a dex build, get your STR up to at least 12 (preferably higher)

    Set CON at at least 12, preferably 14

    Set INT at 12 (or lower if you need points elsewhere) for the skills

    If you have points remaining, put them in STR or CON
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  12. #12
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    Default

    Quote Originally Posted by hockeyrama View Post
    I have done many runs lately and the rogue cannot find the trap. Intelligence is the main stat for search so it sould be starting at 16 at least. I think we forget that there is more then just con, str and dex. The rogue is a sneaker, a backstaber, a trap monkey, a scout and about anything else they want. I would drop the intelligence down to 18 and then move those 6 points into con so it at 14. Could put some into strength but with the high dex you will hit nice, but do little damage so for melee you want weapon finesse feat as early as you can and you will later want to take power attack. This way you can melee and hit well and yet still do some damage.

    But for sure you have to improved the con.
    Int is a MINOR factor in being able to search out traps... 14-16 is 4 build points and adds just +1 to your search. I could start a rogue with a 8 INT and still be able to find every trap in the game at level.

    OP: That build is really bad. Heres my Repeater Rogue I'm currently leveling off and on... http://forums.ddo.com/showthread.php?t=238590 Its fun, but I'm taking my time hoping whatever "Ranged combat Improvements" that Fernando spoke of in the State of the game will get here sooner than later. THeres a LOT of mechanical problems with ranged combat that suck a lot of fun out of the build.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  13. #13
    Build Constructionist unbongwah's Avatar
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    Default

    OSBoy76: be prepared to take a lot of grief from players who think all halfling rogues should be dual-wielding sneak-attacking DPS mofos. This is because almost anything else you do - including a repeater - is gonna be a LOT less DPS; people will see you as gimping yourself for no discernible reason. Couple that with all the antipathy towards ranged combat for its subpar DPS and you may find yourself a very lonely rogue. That being said...

    Never ever EVER dump-stat CON; always spend at least 6 points on it. Also, it's a bad idea to have STR below 10, even on a non-melee build: never mind carrying capacity, one unlucky hit from Ray of Enfeeblement and you are fubared. DEX 20 and INT 16 are overkill for a 28-pt build. For base stats I would go 12 / 18 / 14 / 14 / 8 / 8.

    For feats: ideally you would have Heavy Repeater, Rapid Reload, Point Blank Shot, Imp Crit Ranged, Precise Shot, and Improved Precise Shot. [Manyshot doesn't work with crossbows; I forget if Rapid Shot does.] Also Toughness and Weapon Finesse as a backup. Skip Dodge / Mobility / Shot on the Run: it's just not worth all the feats.
    Quote Originally Posted by hockeyrama View Post
    I have done many runs lately and the rogue cannot find the trap.
    If you're having trouble finding a trap, it means you need a better +Search item, higher Rogue Skill Boost, a few Search enhancements, etc. Boosting your INT is the option of last resort and NEVER something you burn stat points on.
    Last edited by unbongwah; 04-08-2010 at 03:25 PM.

  14. #14
    Community Member hockeyrama's Avatar
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    Default never said i could not find the trap

    The problem is everyone is right. Yes, you can find the traps if you know what you are doing and have the right equipment. many of the newer players do not have eithier. THey trying out different things but they cannot do all of them, so something suffers. I have to honestly say that on about 40% of my level 6-8 quests on different servers on elite have had to run through traps as the rogue could not find them. The main character I play is a rogue and I do quite well. (only level 10 at the moment) I have an item that grants greater heroism, have another item that I can get the spell fox's cunning, I have an item that gives +10 search item and I have max ranks and have skill boost and yes I started with 14 intelligence. Probably could have gone lower, but then would not have all the skils I wanted maxed like I do. My point is that he is a fairly new player, asking for advice about a rogue build. The biggest mistake I have run into is that many rogues just can't find the traps, and if they can't then the whole group suffer. I don't always know why, but the reality is they can't. I have been trying to gain favor on all the servers and am running a bunch of melee characters up and trust me, maybe at leel 20 everyone has figured it out, but below level 10 there are alot of rogues who do not find traps very well. They are also treated very poorly by some of the people in the game. The party comments are almost always negative, and most of these rogues quit the party or get kicked out form the party and it causes trouble for all. Maybe I just have bad luck but I am stating it honestly I have seen a bunch or rogues who just can't find the trap, all dex builds (some very high dex) but low int, and not enough equipment to adjust for the lower int.

    So until you know what you are doing I suggest many rogues take at least 14 int, and possible even 16 as it really a bad situation to join a party as a rogue and everyone starts cursing for dying running through traps, you could not find.

    Also, not every character has to be setup as the high DPS characters, some can be in a more supportive role, especially he ranging anyway so the huge strength build not the biggest priority. It ok, to be good at something the group needs like someone who can ctually get the traps without wondering if they can.
    Last edited by hockeyrama; 04-08-2010 at 05:18 PM.

  15. #15
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    Quote Originally Posted by hockeyrama View Post
    The problem is everyone is right. Yes, you can find the traps if you know what you are doing and have the right equipment. many of the newer players do not have eithier. THey trying out different things but they cannot do all of them, so something suffers. I have to honestly say that on about 40% of my level 6-8 quests on different servers on elite have had to run through traps as the rogue could not find them. The main character I play is a rogue and I do quite well. (only level 10 at the moment) I have an item that grants greater heroism, have another item that I can get the spell fox's cunning, I have an item that gives +10 search item and I have max ranks and have skill boost and yes I started with 14 intelligence. Probably could have gone lower, but then would not have all the skils I wanted maxed like I do. My point is that he is a fairly new player, asking for advice about a rogue build. The biggest mistake I have run into is that many rogues just can't find the traps, and if they can't then the whole group suffer. I don't always know why, but the reality is they can't. I have been trying to gain favor on all the servers and am running a bunch of melee characters up and trust me, maybe at leel 20 everyone has figured it out, but below level 10 there are alot of rogues who do not find traps very well. They are also treated very poorly by some of the people in the game. The party comments are almost always negative, and most of these rogues quit the party or get kicked out form the party and it causes trouble for all. Maybe I just have bad luck but I am stating it honestly I have seen a bunch or rogues who just can't find the trap, all dex builds (some very high dex) but low int, and not enough equipment to adjust for the lower int.

    So until you know what you are doing I suggest many rogues take at least 14 int, and possible even 16 as it really a bad situation to join a party as a rogue and everyone starts cursing for dying running through traps, you could not find.

    Also, not every character has to be setup as the high DPS characters, some can be in a more supportive role, especially he ranging anyway so the huge strength build not the biggest priority. It ok, to be good at something the group needs like someone who can ctually get the traps without wondering if they can.


    Thats an interesting little speech.... Irrelevant..... But interesting at least.....

    Again. 1 more point of Search from INT is NOT going to magically make those rogues find a trap.. 2 points arent either.. Heck, 5 points probobly wont help....

    It comes down to this......

    If your not prepared for elite, DONT DO IT. Elite is no cake walk. Its not designed to be easy.
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    Default yea sorry about the speech

    I recently have had alot of groups have problems in trap based quests where the rogue cannot find anything and it getting on my nerves. Then I come here and everyone telling people they don't need int to be a good rogue. So yea, I wnet off a bit, just really frustrates me that all the advice for rogue builds I see lately is about how to make them fighters (basically, stealthy fighters but none the less fighters). I don't see what is wrong with a rogue actually being good at it's class abilities, search, open lock, disable trap. Focus always seems to be on it's DPS or fighting abilities. Which can still be great even if they do put some ability towards the trap based skills.

    Sorry, if it comes across wrong, just becoming my biggest pet peave, as I running around picking up stones alot lately due to this problem.

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    Quote Originally Posted by hockeyrama View Post
    I recently have had alot of groups have problems in trap based quests where the rogue cannot find anything and it getting on my nerves. Then I come here and everyone telling people they don't need int to be a good rogue. So yea, I wnet off a bit, just really frustrates me that all the advice for rogue builds I see lately is about how to make them fighters (basically, stealthy fighters but none the less fighters). I don't see what is wrong with a rogue actually being good at it's class abilities, search, open lock, disable trap. Focus always seems to be on it's DPS or fighting abilities. Which can still be great even if they do put some ability towards the trap based skills.

    Sorry, if it comes across wrong, just becoming my biggest pet peave, as I running around picking up stones alot lately due to this problem.
    and My biggest pet peeve is people giving out poor advice.

    INT does NOT make you a better Rogue.

    Let me say that again.

    INT does NOT make you a better Rogue.

    Rogues have 5 Primary class abilities most people agree on..

    Search, Disable, Open Lock, UMD, and to a lesser degree Spot.

    They get 8 Skill points per level with a 10 INT (9 if Human)

    Dont force people into Elite Quests if they are not prepared for it.

    do NOT step into an elite quest yourself if YOU are not prepared for it. If your worried about the rogues ability to do the traps, help educate them... Dont juet whine about them failing on the forums. Of course, in order to educate, you should probobly get some education yourself. What quests have the highest DC Traps? WHat are the easy ways to boost your search and Disable?

    Reroll with a Higher INT is terrible advice.....

    lets say your doing Delaras on Elite.. Thrall of the necromancer... those traps are TOugh... on l8 Toons.. Hey, we're ambitious right?

    11 Ranks
    +1 (12 INT)
    +2 ROgue search Enhancments
    +3 Korthos Googles
    ---
    17 Search.

    AInt no way that they are going to find the traps like that.... if their INT was 24, they STILL wouldnt find em. 23 is Still Too low..... so What do we have to do here? We need to learn how to get your Trap skills up to a Level 11-12 QUest on a Level 8 Character.

    11 Ranks
    +1 (12 INT)
    +2 Rogue Search Enh
    +7 Search Googles
    +2 Fox's Cunning Potion
    +2 Heroism Potion
    +1 Luck (Cleric Prayer or Voice of the Master)
    +3 Rogue Skill Boost
    ---
    29 Search Score... Enough to hit those DC 28 Search Checks.....

    ANd I still have a 12 INT.... If theres a Bard in the group, I could have +2 More from the Competence song even.....

    Ya see.. Being a rogue has very little to do with your INT. It has Everything to do with knowing how to get your SKills up working with whats available in the game. If you think people are bad rogues based on their INT score, your just making the problem worse.
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    Quote Originally Posted by hockeyrama View Post
    I recently have had alot of groups have problems in trap based quests where the rogue cannot find anything and it getting on my nerves. Then I come here and everyone telling people they don't need int to be a good rogue. So yea, I wnet off a bit, just really frustrates me that all the advice for rogue builds I see lately is about how to make them fighters (basically, stealthy fighters but none the less fighters). I don't see what is wrong with a rogue actually being good at it's class abilities, search, open lock, disable trap. Focus always seems to be on it's DPS or fighting abilities. Which can still be great even if they do put some ability towards the trap based skills.

    Sorry, if it comes across wrong, just becoming my biggest pet peave, as I running around picking up stones alot lately due to this problem.
    It's like Impact says. They are missing because they lack basic gear for their level and knowledge about how to boost their skills with consumables and buffs.

    If someone is still having problems getting traps, even with gear and buffs, it is much better to temporarily take a couple of trap enhancements (N.B: not feats). Unlike high INT, enhancements can easily be changed at a later date when/if they are not needed.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
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  19. #19
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    Default I not saying int only thing

    OP
    "Ok, I totally new - only been playing for a week. I have skimmed the forums and like the idea of a repeater rogue.

    I downloaded a character builder and came up with the following build. I totally expect it to have "flaws."

    Please feel free to rip into it. If you must be cruel, at least be witty and entertaining.

    Thanks in advace for taking the time to give me feedback, appreciate it!
    "

    Impaact said "Reroll with higher INt is terrible advice" I never did that.
    I never said he should re-roll. He showing a build he about to play and getting ideas about it. In fact his INT score is what I was saying he should keep and not like you who saying he need to reroll. So at least look at the OP.
    That means he new player who wanted advice on the build. Int helps skills and not just traps and yes it only help search a bit but it does help. Also, he not going to have access to a bard always, or most of the equipment mentioned right away. I agree it only part of the problem but there are many rogues out there not able to serach well. That my point. Starting with higher int gives a +1 only to search so yea, it only helps a bit but it also opens up more points for a skill, like UMD, which allows access to some of the equipment he not ablt to use.

    Example:
    Last night on Tempest I had my rogue and another rogue (he was higher level) doing a run. We had alot of buffs, almost everything you could add at that time and still he could not see the traps. Where I had my rogue character setup differently and had no problem. So saying I giving bad advice is not true. It advice based on what I see happenig in game. Also, I was not saying I was ever ragging on players about them not finding traps. When it happens in game I said the group rags on them. What i do is send tells explaining how they can try to improve their skill.

    It just seems everyone here is always focused on CON, or STR, like they the only two skills that matter. Funny, when i go to any group that has an int rune, they ask me if I can cover it. As they assume only a wiz and rogue have intelligence yet here I see people saying it not needed.

    Facts:
    Yes, it can be buffed,
    Yes you can make do with lower INt
    Yes you can build your character any way you want.
    I just stating that in my opinion I have seen too many rogues with only high dex and not enough on INt for the skill points and the extra search.

    Another fact not everyone has the cash from running lots of adventures to buy all the equipment you seem to think they need to have.

    Another fact there are many new players who are doing their first character which again means they not going to have great equipment.

    Players who have been playing awhile say sure, all you need is +10 search goggles, or this or that item, and you be able to do it. However, not everyone has the platinum to buy those items. This advice for a new player. Stating he a new player. So playing it safe is ok. Nothing wrong with a rogue having a bit more INT. The points could be spent differently but they not wasted.
    Last edited by hockeyrama; 04-09-2010 at 11:17 AM.

  20. #20
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    Wow, thanks guys for all the awesome feedback.

    This is exactly what I needed. I came to DDO having played table-top 3.5 D&D and was thinking that I could apply the same character building strategies. However, I have come to realize it's a completely different animal.

    After considering the feedback in this thread and doing more in-depth forum research I have decided to abandon the repeater rouge idea and go for a more conventional TWF rogue.

    I have created a new build incorporating the advice from your responses. Also, I am planning on buying the 32-point build for my account – so this new build reflects that.

    I think that I now have a healthy ability point distribution. Please keep in mind that this is a bare-bones build that does not take equipment into consideration.

    I would like more feedback on feat and enhancement choices.

    Thanks again, I genuinely appreciate the help!
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Nymbus Timbletook v.3
    Level 20 Neutral Good Halfling Male
    (1 Fighter \ 19 Rogue) 
    Hit Points: 184
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 21
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    12
    Dexterity            18                    28
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom               10                    10
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               8                    27
    Bluff                 0                     2
    Concentration         2                     4
    Diplomacy             0                     2
    Disable Device        6                    28
    Haggle                0                     2
    Heal                  0                     2
    Hide                  8                    36
    Intimidate            0                     2
    Jump                  1                     5
    Listen                4                    27
    Move Silently         8                    36
    Open Lock             8                    34
    Perform               n/a                   n/a
    Repair                2                     4
    Search                6                    28
    Spot                  4                    25
    Swim                  1                     3
    Tumble                8                    34
    Use Magic Device      4                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Finesse
    Enhancement: Rogue Damage Boost I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Quick Draw
    Enhancement: Halfling Dexterity I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    Enhancement: Halfling Thrown Weapon Attack I
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Faster Sneaking II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Subtle Backstabbing II
    
    
    Level 11 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Rogue Dexterity III
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 14 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Rogue Skill Boost IV
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Subtle Backstabbing III
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Subtle Backstabbing IV
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Faster Sneaking III
    
    
    Level 18 (Rogue)
    Feat: (Selected) Slicing Blow
    Enhancement: Rogue Haste Boost IV
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Damage Boost III
    Enhancement: Rogue Damage Boost IV
    Enhancement: Rogue Extra Action Boost I

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