Results 1 to 15 of 15

Thread: WF FvS melee

  1. #1
    Community Member xenobite's Avatar
    Join Date
    Dec 2009
    Posts
    34

    Default WF FvS melee

    been running a fighter as my first char for 2-3 months now and looking for something similar with better solo ability.
    This feels ok with me but as i am unexperienced i want to hear your thoughts about this build.
    Anything plain right wrong?
    Anything i should think about?
    spells alright?
    Would you let this toon into your TOD?


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Favored Soul) 
    Hit Points: 372
    Spell Points: 1928 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 12
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity             8                    10
    Constitution         16                    22
    Intelligence          8                    10
    Wisdom                6                    10
    Charisma             16                    25
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +4 Tome of Strength used at level 20
    +4 Tome of Constitution used at level 20
    +4 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    11
    Bluff                 3                     7
    Concentration         3                     6
    Diplomacy             3                     7
    Disable Device       n/a                    n/a
    Haggle                3                     7
    Heal                 -2                     0
    Hide                 -1                     0
    Intimidate            3                     9
    Jump                  7                    21
    Listen               -2                     0
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair               -1                     2
    Search               -1                     0
    Spot                 -2                     0
    Swim                  3                     7
    Tumble               n/a                    n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Lord of Blades
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Resistances
    Spell (1): Divine Favor
    Spell (1): Nightshield
    
    
    Level 2 (Favored Soul)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Remove Fear
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Child of the Lord of Blades
    Spell (1): Bless
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Spell (2): Resist Energy
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Cure Moderate Wounds
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Power Attack
    Spell (3): Searing Light
    
    
    Level 7 (Favored Soul)
    Spell (3): Magic Circle Against Evil
    Spell (2): Soundburst
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Spell (4): Divine Power
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Improved Two Handed Fighting
    Spell (2): Remove Paralysis
    Spell (3): Cure Serious Wounds
    Spell (4): Freedom of Movement
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): True Seeing
    
    
    Level 11 (Favored Soul)
    Spell (3): Remove Curse
    Spell (4): Deathward
    Spell (5): Raise Dead
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Beloved of the Lord of Blades
    Spell (6): Blade Barrier
    
    
    Level 13 (Favored Soul)
    Spell (4): Restoration
    Spell (5): Stalwart Pact
    Spell (6): Heal
    
    
    Level 14 (Favored Soul)
    Spell (7): Destruction
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Greater Two Handed Fighting
    Spell (5): Flame Strike
    Spell (6): Cometfall
    Spell (7): Resurrection
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 17 (Favored Soul)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Protection From Elements, Mass
    Spell (8): Firestorm
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Force of Personality
    Spell (9): Mass Heal
    
    
    Level 19 (Favored Soul)
    Spell (8): Mass Death Ward
    Spell (9): True Resurrection
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Spell (9): Implosion
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Favored Soul Damage Boost III
    Enhancement: Favored Soul Damage Boost IV
    Enhancement: Favored Soul Extra Action Boost I
    Enhancement: Favored Soul Ascendency: Lord of Blades
    Enhancement: Bladesworn Transformation
    Enhancement: Favored Soul Greatsword Specialization I
    Enhancement: Favored Soul Greatsword Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Charisma III
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III
    Enhancement: Warforged Great Weapon Aptitude I
    Enhancement: Warforged Great Weapon Aptitude II
    Enhancement: Warforged Great Weapon Aptitude III

  2. #2
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    Well you ask the question would you let me in a ToD raid....so here's how you could be more useful there:

    Dump cha. Only get enough to cast as you level up. I started with 10 int for max concentrate, good balance and jump.

    All ability raises in STR, GJ!

    Carry at least maximize and quicken. Spec into heals IV and wear potency/devotion item. Ensure your mass cures hit for around 130ish minimum. You really need to do this to be useful across the board on all raids. Otherwise you are pretty much limited to single target healing. I have this build on a TR up to 18 so I've got all my feats. I think this is what Im gonna settle with...

    Toughness
    PA
    Imp Crit
    Quicken
    Maximize
    Empower heals

    The last one undecided but for certain these are locked in. Maybe THF, Empower, or Addy body (can hit 15 DR full time with it but its mostly a style thing TBH).

    As it sits your usefulness in a ToD raid is low. The dps you've got is roughly the same as a level 16 greatsword fighter without Kensai (great for a battlecleric but gimp compared to real melee). So for a melee slot you dont fit the bill. You can't mass cure or even quickened heal, so very unreliable there. Also many of your spell choices are poor but that's something you can work out for yourself as you level up.

  3. #3
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Agree with the above. If you want to go melee focused (you'll always be a good healer), dump cha and wis.
    I started off with a Cha of 9. 9 +2 tome +2 capstone +6 item = 19. Enough to cast L9 spells. I carry Eagles
    splendour at L2 (not much else to choose) so I can get back to being able to cast heal and resurrect if
    hit with disjunction. Either max wis (for DC) or dump it. At high lvl everything will save unless you have maxed
    your DC stat and have heighten, foci etc. You'll do decent, but not topline, DPS with a greatsword due to LotB
    feats, enhancements and divine favour+divine power(full BaB).

    Feats:
    AB
    Extend
    Maximise
    PA
    Quicken
    IC:Slash
    Toughness

    You could probably swap out IC:Slash if you get a MinII

    Having 500HP (without greensteel), DR15/Adamantine and great saves makes you a pretty durable support
    melee and healer. Try and pick up the superior ardor VIII belt from Shavarath so you can drop CCWM without
    swapping out equipment.

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    I wouldn't dump-stat CHA to start, but 12 should be fine: +2 tome + 3 enhs + 2 item and you're set. And that gives you 10 more stat points to spend; I'd probably put them in CON, INT, and/or WIS.

    I would drop the THF feats for more metamagic: Extend, Empower, Emp Heal, Maximize, Heighten, Quicken are the most useful, although you don't have the feats to take all of them. Also I doubt you'll need FoP.

  5. #5
    Community Member xenobite's Avatar
    Join Date
    Dec 2009
    Posts
    34

    Thumbs up

    Thank you for the input, I'll dump cha and up CON and STR,
    dropping the THF-line and FoP for extend/maximize/quicken/Emp. healing
    Will add Addy Boddy for the maximized DR instead of IC:slash

    So anything with spellresistance is out the window, but bladebarriers and flamestrikes are good enough i guess.

  6. #6
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Quote Originally Posted by xenobite View Post
    So anything with spellresistance is out the window, but bladebarriers and flamestrikes are good enough i guess.
    BB still works fine on mobs without evasion. Any other direct damage spells are not SP efficient IMO. Just buff
    yourself and hit it with your greatsword!

  7. #7
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    got a similar one, currently 15th level, but started with 14 INT, 12 CHA for skillpoints (UMD for some spells, balance, jump & concentration), feats-wise i went with 2hander chain, adamantine body, toughness, PA, quicken & is pretty fun, primarily playing as melee with good healing capabilities (if not personal skill, as I havent really played healer or caster roles much at all, but am improving)

    Its a lot of fun so far, has decent melee ability (though starting to fall behind proper fighter-types now, even with divine power & PA active) & can self-heal & buff self & party effectively.. for offensive casting, the only spell i have is blade barrier, though i guess spamming Heal can count when fighting undead . Figure i may have to reconsider taking g2wf at 18th in favour of empower or maximise to make the most of spells when acting as healer though.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  8. #8
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    Quote Originally Posted by FuzzyDuck81 View Post
    got a similar one, currently 15th level, but started with 14 INT, 12 CHA for skillpoints (UMD for some spells, balance, jump & concentration), feats-wise i went with 2hander chain, adamantine body, toughness, PA, quicken & is pretty fun, primarily playing as melee with good healing capabilities (if not personal skill, as I havent really played healer or caster roles much at all, but am improving)
    Fuzzy, does the Addy Body give a -4 to-hit (and if so, have you had issues with it)? I've been considered using my free feat exchange to pick it up instead of Extend, but I don't want to drop an exceptional dragonshard if I don't like it.


    OP, I'm not always sold on Extend. If I'm having trouble fitting in all my feats, that's generally the first one I drop. It definitely helps out with the short-term buffs, but I think you might get more out of Improved Critical if you're not constantly using a Mineral 2 weapon. (READ: Epic Sword of Shadows! )

  9. #9
    Community Member Symar-FangofLloth's Avatar
    Join Date
    Oct 2006
    Posts
    3,651

    Default

    Regarding Charisma...
    12 Base + 3 Enhancements + 2 Capstone + 2 Tome is enough. And you don't even need a Charisma item at end game.
    If you want to keep a Charisma item in, you can drop your base even lower. You could keep it at WF minimum of 6, even, though you'll have levels where you can't cast all your spells (especially the lowest levels where you won't be casting any with a score like that).
    I went with a 13 Base on my Elf FvS, to wind up with a nice even 20 at the end, though that's harder for you as a WF.
    Maybe something to re-allocate at later levels.


    And another thing:
    Spell Resistance/Penetration checks will still work, as long as your class is pure. It's spells with a DC that you want to avoid. So Energy Drain is an excellent 9th level spell choice. And will actually work as opposed to Implosion, which you currently have listed.
    Former Xoriat-er. Embrace the Madness.

  10. #10
    Community Member
    Join Date
    Nov 2009
    Posts
    15

    Default

    Make sure you have at least a 12 chr and carry a lot of lesser restore potions as many of the later enemies, especially in IQ, drain charisma.

  11. #11
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    Quote Originally Posted by AylinIsAwesome View Post
    Fuzzy, does the Addy Body give a -4 to-hit (and if so, have you had issues with it)? I've been considered using my free feat exchange to pick it up instead of Extend, but I don't want to drop an exceptional dragonshard if I don't like it.
    It doesnt appear to, but i'd have to free up a character slot to create a new toon for the purposes of confirmation still, having 5/adamantine DR at the moment is pretty nice (2 from body & 3 from enhancements) and figure 15/adamantine DR at cap will be pretty awesome
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  12. #12
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by xenobite View Post
    Would you let this toon into your TOD?
    Maybe normal if I was having a tough time finding healers.
    Hard or Elite I'd decline you due to lack of scroll mastery. Required enhancement for any serious raid healing there.

    IMO Scroll mastery IV is a must have on every favored soul. Regardless of build.


    What to drop?
    Great weapon aptitude is broken and by all accounts useless.
    Damage Boost is often considered among the worst enhancements.
    Wouldn't get toughness III (That's 3 AP for 10hp, or 1ap for 3.3 hp, not a good value)

  13. #13
    Community Member Bacab's Avatar
    Join Date
    Oct 2006
    Posts
    1,224

    Default

    Quote Originally Posted by Shade View Post
    Maybe normal if I was having a tough time finding healers.
    Hard or Elite I'd decline you due to lack of scroll mastery. Required enhancement for any serious raid healing there.

    IMO Scroll mastery IV is a must have on every favored soul. Regardless of build.


    What to drop?
    Great weapon aptitude is broken and by all accounts useless.
    Damage Boost is often considered among the worst enhancements.
    Wouldn't get toughness III (That's 3 AP for 10hp, or 1ap for 3.3 hp, not a good value)
    Yeah I agree with the wand/scroll mastery thing. Also this makes soloing easier since you will use Heal Scrolls often when doing quests.

    Though if you have AP left and are a HP junkie...I think toughness 3 is ok. Depends on what you are trying to accomplish. As a WF you can get Racial and Class toughness.

    I personally get the healing crit mod/multiplier up there and the healing potency also.

    The damage boost is not really that great. I also go with Empower instead of Maximize and take empower enhancements and use "Ring of Thellis" from Hound. It stacks up nicely.

  14. #14
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    Quote Originally Posted by AylinIsAwesome View Post
    Fuzzy, does the Addy Body give a -4 to-hit
    No. Even though it's heavy armor and you don't have heavy armor proficiency. Not sure why it's like that but no penalty.

  15. #15
    Community Member Bacab's Avatar
    Join Date
    Oct 2006
    Posts
    1,224

    Default

    Quote Originally Posted by Twerpp View Post
    No. Even though it's heavy armor and you don't have heavy armor proficiency. Not sure why it's like that but no penalty.
    I kinda always felt when a WF burns a feat to get Addy Body...they are using a feat to get Heavy Armor Prof.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload